Each reactor on a Nimitz Class carrier makes 95 MW of power. I'd like to see that on the corvette.
A carrier can travel for 20 years without refueling. I'd like to see that on the corvette.
U.S. Navy ships are much faster than any civilian ship. I'd like to see the Corvette get a speed increase.
Maybe then you can talk about how they do the same thing.
Rather: What do you do at your destination if you had an 1,000 ly jump range?
Each reactor on a Nimitz Class carrier makes 95 MW of power. I'd like to see that on the corvette.
A carrier can travel for 20 years without refueling. I'd like to see that on the corvette.
U.S. Navy ships are much faster than any civilian ship. I'd like to see the Corvette get a speed increase.
Maybe then you can talk about how they do the same thing.
The actual problem is that the bubble is homogenous: there is no difference if I'm sitting in a high-security Empire system as a King that is allied to the local faction or a zero-security Federation system as a nobody that is hostile to the local faction.
It's because of this that people want to be able to go from anywhere to anywhere: they don't see any difference between systems.
FD need to make your interactions with the systems matter. That will cause people to view different parts of the bubble differently and stop thinking about them as just "somewhere with a CG" or "somewhere with a good trading route".
Here were some other suggestions from the other thread more applicable here:
1) more CGs nearby
2) more variation in loading screen video/sound
3) start buffering destination system data sooner.
So would it help if you could "jump" straight to a dedicated PvP system from the Galnet Menu?
1 virtual system for PvPers, by PvPers, to PvP with all your favorite PvP buddies and PvP nemesiseses?
Indeed, for example different types of FSDs specialised for different tasks (fuel efficient, fast spool, special fuel/military drive etc.) could allow more variety in FSD fitting.
This way you could give combat ships the range to get around the bubble with less gnashing of teeth but without suddenly becoming exploration ships (maybe special fuel is only manufactured in the bubble).
Did you seriously not read anything else? IE, you know CQC was talked about in the opening post, right?1. Preferrably with an "I win" button, I presume?
2. Why? Just watch your video, post on the forums etc. when jumping, making a fancier loading screen does not add anything to the game
3. That could actually be done.
You know about CQC, right?
If you want your combat ship to go faster, make it lighter. Use lightweight alloys and fit the largest fuel scoop. It's about game balance.
Really? you guys go on and on about the one thing you're asked not to talk about in this thread, ignore the one reply that is actually relevant to the topic, and reply with this?Yes?
What DO you do in a Corvette if you had a 1,000 ly jump range with no weapons?
1. Preferrably with an "I win" button, I presume?.
Unfortunately, I think that if you've been doing it awhile. it just all becomes the same. Sure, you might get interdicted a tiny percentage more when you're in "hostile" territory, but I get interdicted by Kumo, Sirius, Federation, Alliance, etc in friendly space too. Sure there are stats difference, like what's illegal, powerplay exploited system bonuses/penalties... but it doesn't FEEL different. The only other slight variation is the accent of station announcer and most people hardly even notice that. It doesn't FEEL like a separate country, just an annoying little red indicator down on the right.Well, I just started playing powerplay, and I can tell you there's nothing like being jumped by a wing on the way to a fight specifically because you're allied to a different faction (I won, and got 90 easy merits). As well, traveling between 30 or so systems in the last few days I'm clearly marked as hostile when flying through enemy territory. Every system isn't the same any more.
I think if each country, faction, power, had a little more "personality" and "pride" it would go a long way... Painted stations, accessories on stations, banners displaying powers (like country flags) etc etc. Then it gives you a better sense of. "ah, I'm traveling this far to enter another country" instead of "another bloody 30 loading screens" to see the same gray station on the other bloody side of the bubble...
Directly from the very first post.You know about CQC, right?
Disclaimer is that I quite enjoy CQC.Again, this seems to be predominately a combat preferred pilot issue: CQC is a balanced high intensity combat simulator… that FD created for people who though this was a combat-only simulator, like I had expected when I bought the game. CQC deathmatch is pretty quick at match making, but CTF is pretty slow, especially if you aren’t going in with a pre-assembled team. Clearly though CQC has negative connotations
Taking the question at face value:
Go further, faster.
But what is it that you want/need in a slow hopping combat ship? many people will just say well just hop into CQC obviously, problem solved. but it's not is it?OK, OK that was a bit glib (couldn't resist it though). But really - there are times when you just want to get somewhere quickly (e.g. finish mission instead of hanging around wondering at the universe in all its glory). Speed being distance over time if you can increase the distance you travel in the same amount of time... bingo, you get where you want/need to be sooner.
QED.
Not what I was expecting. but this is good stuff. now we're talking
- - - - - Additional Content Posted / Auto Merge - - - - -
Combat preferred pilots want a massive jump range increase. Most of the population base has clearly stated they don't want that.
So what other ways to solve the problem. Why do you want a larger jump range?
do you want a massive jump range to PvP?
meet up with friends?
gank newbs?
join CGs?
Epic Star Battles?
Can FD create a game mode where you can get what you want without messing with jump range?
Jumping is not the problem.
The waiting is.
The waiting for the spool-up. The arbitrary additional 5 seconds countdown (really, what the hell?).
The waiting for the next system to load.
The waiting for the honk to spool up.
The waiting.
Feels like waiting for Godot.
I mastered the art of Alt-Tabbing on my long travels in Ferdy. I can write an email in less than ten jumps!
https://forums.frontier.co.uk/showthread.php?t=229678&page=5&p=3519662&viewfull=1#post3519662
I just want enough jump range to be able to move between two places in the straight lines. (I said it for the third time. Who is the one trolling, here?)
I also have trouble understanding why combat ships in particular should suffer such short jump range and what kind of balance that brings to the game.
Pretty much nailed it thereYou could, in theory, fit a ship with a fuel scoop and travel in Elite for the next 20 years in real-time. At least you don't have to eat 20 year old food.
At the end of the day though - as in Elite, any voyage is limited by human endurance and munitions. It's no good being able to travel indefinitely in a warship if you have no firepower, and it's no good being able to go really fast if you can never reach your destination.