Hi FD, Any plans to check the game breaking Submit and Highwake issue? ( Its basically an exploit )

High waking means there is little risk in the game once you get in a certain type of ship, be it Clipper, FDL, Python, because you know a wing of 4 (anything) can pull you, and you have enough shields to HW out.

Or put it this way, I could be in a ship and have 1B cr bounty and no one would be able to claim it, ever, because of HW.

Does not seem right having no risk in the game.
 
All I want is a slight chance against wings of pirates shooting me in the back. I don't care if it's a slim, fairly luck dependent chance. Just something. High waking is most definitely too easy. But most of the solutions in this thread involve an I win button for the pirate, or status quo for the victim.

Pirates should just have a module that allows them to semi-Nav-Lock an enemy for ten minutes or something. Have target painting module that shows my little noob ship wherever you want, map, canopy, whatever. You can chase me all you want, it's easy to get into my instance, and in that case, I'm happy to die because I didn't get hit with a bunch of rails before I get to the target button. But the pirates wanting the ability to instakill anyone they please is nonsense.

I'd really like to get good at this game, but it's not possible to practice against instant death.
 
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Majinvash

Banned
Hey, Majin, what's your solution to people sitting at the mailslot and pinning everyone with railguns? Mine is shifting out, so I don't have to wait for the pirates to go to sleep to get out of the station. I just left Nu, after being killed twice by campers outside Nappis mailslot. What would you have done?

Buddy, if you do not know how to get out of situation like this, you probably shouldn't be commenting on an in game mechanics thread.

Majinvash
The Voice of Open
 
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Buddy, if you do not know how to get out of situation like this, you probably shouldn't be commenting on an in game mechanics thread.

Majinvash
The Voice of Open

Lol. If you don't know how to catch a high waker, go play Freelancer.

Put your money where your mouth is. Three FAS with railguns sitting outside the mailslot. You're in a Courier. What's the solution without shifting out, or going solo? Mine was to boost through the slot, dodge their fire, and shift out because I was mass locked at at 20% hull. I'd genuinely appreciate suggestions. EDIT: I didn't get hit after leaving the slot.
 
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Majinvash

Banned
So let's see if I have this logic down correctly. People are high waking away from bad guys. The bad guys find this distressing and want the capability changed, more in their favor. So they can catch more good guys. And expect the good guys to just say 'Thank you sir, can I have another!'.

Ok, I'm in, devs please, make this happen with the next patch! I like where this is going!

So let's see if I have your response down correctly.

You didn't read the first post, jumped on the band wagon and want to be heard on how I must want this as a way to get more kills.

Please re-read and notice the parts where I explain why it will be HARDER for me and other criminals to escape all situations lol'ing.

Majinvash
The Voice of Open
 
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So let's see if I have your response down correctly.

You didn't read the first post, jumped on the band wagon and want to be heard on how I must want this as a way to get more kills.

Please re-read and notice the parts where I explain why it will be HARDER for me and other criminals to escape all situations lol'ing.

Yeah, you said goodies can stop baddies. Except for the part where they have no way of finding us.
 

Majinvash

Banned
Lol. If you don't know how to catch a high waker, go play Freelancer.

Put your money where your mouth is. Three FAS with railguns sitting outside the mailslot. You're in a Courier. What's the solution without shifting out, or going solo?

LOL, that is the point of this whole thing. YOU CANNOT CATCH A HIGH WAKER.!! Le sigh.

Also for your question, I need all the facts. I need your full build, their builds, your wanted status, your report crime setting, the power play faction you support, the faction controlling the station, system status.

It all maters and it might just be that you are in a situation you cannot escape from, life's tough buy a helmet.
Goes back to a previous statement I made asking why everyone thinks everything has to be fair at all times.

Also I still think you are trolling.

Majinvash
The Voice of Open
 
You didn't read the first post, jumped on the band wagon and want to be heard on how I must want this as a way to get more kills.

Please re-read and notice the parts where I explain why it will be HARDER for me and other criminals to escape all situations lol'ing.
But you have to admit, it would be easier for you to rob (or kill, but you're a good pirate ... right? So it's rob :D) other players.

And you could admit this thought has crossed your mind. Or should. Or actually, no, it's too obvious, never mind could or should admit.

edit: Hang on, Roybe said "catch" as well. Not "kill". Bad Majin! :)
 
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<quote>So let's see if I have your response down correctly.

You didn't read the first post, jumped on the band wagon and want to be heard on how I must want this as a way to get more kills.

Please re-read and notice the parts where I explain why it will be HARDER for me and other criminals to escape all situations lol'ing.

Majinvash
The Voice of Open<quote>

Potatoes, potahtoes!

You would have to prove to me that there are enough ways for a bounty hunter to find someone with a bounty to warrant this change! Instancing, p2p, blah blah yakety schmakety. I understand your logic...and I can agree to having the change put into the game! I just think this is one of those 'Be careful what you wish for!' moments.
 
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Majinvash

Banned
But you have to admit, it would be easier for you to rob (or kill, but you're a good pirate ... right? So it's rob :D) other players.

And you could admit this thought has crossed your mind. Or should. Or actually, no, it's too obvious, never mind could or should admit.

edit: Hang on, Roybe said "catch" as well. Not "kill". Bad Majin! :)

Yep, I explained that part as why we have to shoot first and why RP pirating isn't possible. I believe I was pretty clear and gave balanced reasoning for both sides.

I still think if I knew my guaranteed escape route was gone, I would be far more careful where I took my larger ships and where I pirated.

I would honestly recommend you got past your wing hate and played a few hours with me, might really change your outlook.

Or we can continue :):):) for tatting.

Majinvash
The Voice of Open
 
LOL, that is the point of this whole thing. YOU CANNOT CATCH A HIGH WAKER.!! Le sigh.

Also for your question, I need all the facts. I need your full build, their builds, your wanted status, your report crime setting, the power play faction you support, the faction controlling the station, system status.

It all maters and it might just be that you are in a situation you cannot escape from, life's tough buy a helmet.
Goes back to a previous statement I made asking why everyone thinks everything has to be fair at all times.

Also I still think you are trolling.

Majinvash
The Voice of Open

I ain't trolling, I'm noobing.

The point of this whole thing, YOU CANNOT SURVIVE A PIRATE WING. Without shifting out.

Okay, My Courier has A's in every default slot, excepting shields, where I swapped for a 3A, and put a fuel scoop in the 2 shield slot. I have two shield boosters, a 2A SCB, chaff, max beams and a max multi. I can't tell you what their builds were, since I die if I stop to look. I support Aisling Duval (I joined specifically for the anti-ganker shield), no bounty, I'm in an Arissa control system. The minor factions are all happy/booming/etc, except for one who is in lockdown but only has 16% influence.

But you hit the nail on the head when you said I'm might be in an inescapable situation. I've been many inescapable situations pretty much all like this, that can only be remedied by a high shift.

Is it worth mentioning that I think I'm fair with my high waking? Someone can kill me a few times, I got no beef, but as soon as it looks like they're lulzing me, screw them. I high wake.
 
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I would honestly recommend you got past your wing hate and played a few hours with me, might really change your outlook.
I have no hate for wings. I just have a preference for minding my own business. However, introducing a mechanic that leaves me at the mercy of a wing could spark a hate of wings.

Or we can continue :):):) for tatting.
Yeah, lets do that. :)

Or not, I'll drop it so not to be a further distraction from the point you're making. I made mine.

Cheerio!
 
From reading the earlier posts, the problem to me is not the ability to high wake, but that the mechanism to track high wakers, the wake scanner is not functioning as intended.

The solution is therefore to revisit the workings of the wake scanner so that it is effective at tracking people in different instances.

I would also look at the option of having it follow someone who high wakes then drops down into regular space.

for example. People who high wake to another system and then undertake an emergency supercruise dropout should be automatically traced by the highwake scanner into that regular space instance. This then enables the pirate or bounty hunter to continue to hunt.

It may also be possible to introduce a mechanism that when interdicted, if you then surrender that interdiction you get the normal cooldown period allowing you to jump out, however on reaching the following system you have a longer than normal cooldown period, before you can undertake a further jump.


We have already seen Frontier do some work by making it easier for smaller ships both to undertake interdictions and also evade them.
By adding something like I suggested, it gives both predator and prey an incentive to vary the use of ships and tactics. This creates more emergent gameplay and makes for a more varied game.

The fact the clipper has become the defacto pirate ship, and pirates appear to feel it is necessary to travel in big wings to be effective, is a sign that something needs looking at.

I remember both the first community goal at Yembo. It was thrilling being pirated, people then had different ships and there was no wings, just one against one, with occasionally people having friends who would follow the low wake to either help their pirating colleague or chase off a pirate attacking a trader. I was avoiding interdiction, being interdicted and fighting, sometimes running , once dying, once being saved by an unknown hero in a viper, which allowed me to limp back to base wiith the canopy shot out and air running out.

Move forward 9 months to Kauspoos and I got interdicted by a wing of 4 code members. They were perfectly decent chaps, as I chatted to them, however I could not help feel some pity for them (Stockholm syndrome???) at having used up a full wing in an attempt to pirate me in my Explorer Asp, only to discover I had but a few tonnes of copper in my hold.
There are two ways to look at this encounter, ganking if being negative, (however they didn't just blow me up for lulz). So I didn't really regard it as that. Alternatively it could be seen as the pirates treating it as the only method with a worthwhile chance of success. When you think about it, four clippers for one Asp is terribly inefficient. This then shows that something may be wrong with the tools piracy has to operate from within the game. The "ganking" pirates are a symptom, not the cause.
 
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From reading the earlier posts, the problem to me is not the ability to high wake, but that the mechanism to track high wakers, the wake scanner is not functioning as intended.

The solution is therefore to revisit the workings of the wake scanner so that it is effective at tracking people in different instances.

I would also look at the option of having it follow someone who high wakes then drops down into regular space.

for example. People who high wake to another system and then undertake an emergency supercruise dropout should be automatically traced by the highwake scanner into that regular space instance. This then enables the pirate or bounty hunter to continue to hunt.

It may also be possible to introduce a mechanism that when interdicted, if you then surrender that interdiction you get the normal cooldown period allowing you to jump out, however on reaching the following system you have a longer than normal cooldown period, before you can undertake a further jump.

You did not exactly say this, but you can't drop from supercruise until the FSD cools down.

So making it a long cooldown might help, if people can't scan and jump fast enough to catch them.
 
From reading the earlier posts, the problem to me is not the ability to high wake, but that the mechanism to track high wakers, the wake scanner is not functioning as intended.

The solution is therefore to revisit the workings of the wake scanner so that it is effective at tracking people in different instances.

I would also look at the option of having it follow someone who high wakes then drops down into regular space.

for example. People who high wake to another system and then undertake an emergency supercruise dropout should be automatically traced by the highwake scanner into that regular space instance. This then enables the pirate or bounty hunter to continue to hunt.

It may also be possible to introduce a mechanism that when interdicted, if you then surrender that interdiction you get the normal cooldown period allowing you to jump out, however on reaching the following system you have a longer than normal cooldown period, before you can undertake a further jump.
... now this is something what sounds good! Could be worth put into suggestions section.
 
I think its important to keep in mind, that the option to run makes combat more frequent.
Sure, some people always run - but some stays and takes a shot and leaves later if things get hairy.

If OP feels that too many is escaping him, then perhaps he is targeting the wrong people?
 
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