Yeah, but your suggestion would give all the advantages of surprise to the ganker, which probably is not something Fdev might want to do.
I'm playing Red Dead Online a little bit and there players are represented by blue dots on minimap when they are within certain distance from the player (NPCs are not shown there at all). Players who are aggressive and killed or attacked another player get red dot on the minimap (for few minutes) that's visible from even greater distance, allowing peacefull players to better avoid griefers.
I wonder if something along those lines could work in Elite if connected to notoriety.
In same way as ganker will receive the advantages of suppresion the victim will receive the ability to hide. If we compare it to the number of gankers (around a dozen, less than 50 as someone mentioned here) then a small amount will receive possible and doubtable advantage against all others who will receive the possibility to hide.
Empty markers are showing the position of peaceful players in same as gankers.
No, it wasn't. Look, I know you're not a native English speaker, so I'm making allowances here, but your use of that particular word, in this context, in incorrect. You would require agreement from opposing parties for that to be the case, something you have not received.
Not sure if you're just being "inept" (to use your term...) at explaining yourself here, or deliberately obtuse?
However, as an example...
You're clearly implying that you've "debunked" the issue because the way YOU play, the issue would be moot. However, other people may choose to play differently, and this is their right. It's not "incorrect" to choose to fight an NPC's interdiction, but submit to a CMDR's interdiction. You may choose not to do this, but that doesn't make it "wrong" for others to play that way.
Once again, you are not the sole arbitor of this. Really feeling the troll here...
You've completely failed to address this point that was made, you certainly haven't debunked it.
Once again, you are applying YOUR abilities and playstyle to others. It most certainly ISN'T easy for a new player to recognise a "common PVP build" - how on earth would they know? Even if it were, I suspect within a week of your suggestion being implemented, those who wish to "gank" would simply start using different builds, which although may take a little longer to achieve their desired result, would still be more than capable of finishing off a relatively new player.
You have completely and utterly failed to address this point. A very effective way of currently avoiding being "ganked" is to look for "hollow blips" on the radar upon entering a system. You can then make the decision to leave, or take an indirect route to your destination. With your proposal, I would need to take additional steps to be able to use this option, which brings me to...
Here's the crux of the issue... You feel you have "debunked" my point with the answer above that you gave to it. You simply haven't - your response does not refute the point that your proposal would tip the scales in favour of the "ganker" more than the potential victim. You can say you have "debunked" this ad infinitum, but your response does NOT answer my point.
Also, I've had a re-read through this thread. You have repeatedly mocked those who have put forward opposition (not just me, plenty of others as well). You have dismissed fair points out of hand repeatedly, usually with emojis, which comes across rather poorly for your part. You have also on a number of occasions told those who disagree with you to "leave the thread", and yet you maintain that you are open to healthy discussion and debate? Please....
Obvious troll is obvious...
I am glad you know, but i can assure you the word 'debunk' what is i actually wanted to use, and yes - i am debunked a points what would posted to mark the holes in suggestion.
Another exception what used and you dont like it (and you need to, but i still can use it) is expressing the quality o your imposes as clumsy, poor, awkward or simlpy low.
What i wanted to say - if you would like to impose me something or insult me (we discussed that already) then please do it some way what would impress people here.
At now i think most saw nothing more than try of cheap rhetoric catch.
Its not about my playstyle is better than someone else. The game have the rules and some mechanics - if you know it then you know, if you don't then you may get higher chance to see the rebuy screen. People who are deciding to play game are playing in same mechanics as other and are learning the game.
New player may do not know something but this is no matter in our case because rules are same for new or old player. New player may have knowledge about common pvp builds and old player may not. If not - then in some cases may be not able to recognize a gank player what may cause lead to rebuy screen. a consequence of lack of knowledge about the game what is playing.
At the end is computer game, and rebuy screen may help learn about possible cause of what happened. Before playing any game its a good practice to learn about it, about rules and common dangers, if someone will just turn on the game and will refuse learning then may the rebuy screen more often.
At this point - my suggestion to mask 'human id' may help to this person - of course if he or she will leanrn how to turn it off 'or we may make it off by default if you prefer - i dont have preferention here how it should be set by default'.
Of course a method of looking for empty points on radar is good. And in the reverse for your argument - a ganker fill simply have none of these on his scanner

I adressed it many times, but you are refused that - and that is your point of view, you can live in denial - your deniar, your life.
About the debunking one more word - again - its a denial of things what you don't like. I cant really help here. I will not lie i event want to, its finally up to you.
You questioned the suggestion, you got an answer and you're still claiming 'no, its not'. Fine, but its 'no its not' for you. Its only your humble opinion, not an absolute.
And i never mocked people - just answered their doubts with explanation how it works in current game mechanics and how will be after the change
If i may to add something - youre points are very easy to reverse and contr-argue. If you're trying to point something please try to look at something from different side. If you have some theory then please try to look on it from the counter position. For example if you're saying something will help gankers - then look on that from all other cases for example what if i will be ganker, and what if i will be the victim - what visibility on radar will give me in both cases and what will be the consequence of that for the other side.
The example of such reverse is what i wrote about looking on empty points on the radar. You have correctly pointed a victim will not have empty points on the radar because gankers will be hidden, but missed the victim will be also hidden so gankers wil also have no empty dot on radar. Both sides will need to figure out who is who in same way.
The good option is also not looking only for empty dots but looking at comm panel. You will see the nicknames of commanders in your instance and avatars what may give you nice information about possible rebuy screen

That could be a tricky question to keept or to hide it (if someone would turn off the hiding). Personally i would opt-in for the hiding the hidden commander, but this may be discussable option about advantages and disadvantages.