Holy moly at the exobio pay increase!

As I posted like 1-2 pages back with this same image, and someone else confirmed to being seeing the same after the fact at around a reduction in what they should receive of around 66.6%, theres A LOT more than 25% coming out of the total you get paid. I had maybe 1-2 million go into the carrier bank, such a small amount that it wasnt noticeable either way. However look at my balance in the top right hand corner and what it says I should be receiving. At most 35% should be taken away, 25% for vista and 10 for my fighter pilot. So it seems like the initial pay is inaccurate and then the cut is being taken from the actual value.
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Oh and for reference, the codex/commander journal logs the false value much like the rank does so if you used that to confirm your account figures, thats an issue. you need to watch the exact value of your balance when you turn it in.
@George Curious
 
Don't know how many people are doing this yet, but if you go out there with an Imperial Eagle (properly outfitted with a surface scanner and preferably enhanced performance engines), you can scout plants from the air, land next to each sample, scan, and take off again faster than you could ever get around with an SRV. So nimble it's almost as if we could land ship-launched fighters, and they're so small you can set down almost anywhere. I was able to fully sample all three species on the last moon I hit in less than ten minutes.
Good idea but Eagle is no good to fly far away from the bubble.
However
 
Oh and for reference, the codex/commander journal logs the false value much like the rank does so if you used that to confirm your account figures, thats an issue. you need to watch the exact value of your balance when you turn it in.
@George Curious
Yes, of course I watched my account figures/balance. And they added up quite nicely. But I didn't use the fleet carrier. Maybe that's indeed the difference - out of several reasons, some of them still hidden, maybe.
Edit: Maybe it's just because I didn't have first discoveries. If you had, than that might explain different observations.
 
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Okay, I gave this a bit of a test.

Jumped out far enough that I wasn't going to be finding planets people had already stood on, plotted a random economic route, got the "easy" life (nothing in mountains, nothing really hard to see) for 70 minutes, counting scanning systems, scanning systems with no lifeforms, hyperspace time, supercruise time - a lot of which could be optimised, of course.

I got 9 samples in 70 minutes, for a base payout of 57.4M credits, boosted to 237.6M credits with the first discovery bonus, or around 200M/hour
(oh, and 2.6M of exploration data for the scans, of course...)

So I think an estimate of a bit over 500M/hour for someone fully optimising seems reasonable.
But you don't actually get that much first discovery bonus atm, right? So it would have been closer to 100m/h actually.
 
But you don't actually get that much first discovery bonus atm, right? So it would have been closer to 100m/h actually.
Yep lol seems that the first discovery bonus is still x2 despite it saying its x5 in the patch notes and on the sales display, so it seems like someone increased the visual number on the sales tab but not the actual physical payout for first finders, the base pay has just increased properly like it was supposed to, so only 1 of the 2 pay increase variables in the patch notes works lol
 
But you don't actually get that much first discovery bonus atm, right? So it would have been closer to 100m/h actually.
Still pretty good for something you can do with less than a million credits of starter kit, mind.

(It doesn't really bother me either way, since credits are about the least valuable thing you can get from an activity, but having the base payout lower and the first discovery bonus actually being the x5 documented rather than the x4 displayed or the x2 given would be a bit more fun)
 
Still pretty good for something you can do with less than a million credits of starter kit, mind.

(It doesn't really bother me either way, since credits are about the least valuable thing you can get from an activity, but having the base payout lower and the first discovery bonus actually being the x5 documented rather than the x4 displayed or the x2 given would be a bit more fun)
I actually think the base pay as it is currently, is fine, I'd rather they keep the 2x multiplier cause it makes a carrier affordable but its not a broken amount of credids, I only got 16 million with the current base pay and the 2x first discovery bonus for about 4 hours of scrounging a planet, lowering the base pay with the x5 multipler working correctly would be even lower and would once again stop exobilogy from being worth it imo as an activity cause the base value really needed that increase, I didnt bother with exo in the black at all before because it didnt even make a dent in my carrier upkeep. All they need to do is keep the values as they are but stop the rank and journal from thinking we still get the x5 discovery bonus and only display it as the x2 it is again.

@sallymorganmoore Sorry to tag you again but yeah, seems people have figured out the x5 bonus is counting towards rank and journal but its still only an x2 multiplier in physical credits, the values as they are now are fine in physical value but it might be worth getting the devs looking into making the actual value display and be logged instead of this boosted one we don't physically get the credits for cause its making the rank progression too fast and the actual received credits is less than 50% of that lol
 
I didnt bother with exo in the black at all before because it didnt even make a dent in my carrier upkeep
If you're out in the black, then near-enough everything you get with exobio is going to be a first discovery - for now, even in popular areas - so your pay shouldn't change at all, though. And I certainly agree that it paid too little prior to U14 to be worth doing if you actually needed credits for something: definitely not recommending it goes back to that or close to that.

With only 2x it seems to have the R2R issue though where genuinely going out and looking for new stuff pays less than following a pre-charted route, whereas with 5x (same first discovery pay, lower baseline) I'm pretty confident randomly looking for interesting stuff would still outpace "survey these X carefully-selected moons in the bubble"
 
If you're out in the black, then near-enough everything you get with exobio is going to be a first discovery - for now, even in popular areas - so your pay shouldn't change at all, though. And I certainly agree that it paid too little prior to U14 to be worth doing if you actually needed credits for something: definitely not recommending it goes back to that or close to that.

With only 2x it seems to have the R2R issue though where genuinely going out and looking for new stuff pays less than following a pre-charted route, whereas with 5x (same first discovery pay, lower baseline) I'm pretty confident randomly looking for interesting stuff would still outpace "survey these X carefully-selected moons in the bubble"
I haven't tried it but I'm fairly sure I could make more money from Exobiology than from traditional System exploration (even if you scan every single body in a System) because you come across Exobiology samples more often than ELWs, Water Worlds, High Metal Contents, Ammonias and other high-paying planets.
 
Jeez, if 440mil is still the profit needed to reach Elite this might go from being arguably the grindiest Elite to the least grindy Elite besides maybe trade.
 
Any 12 first-finds of these items nets a billion Credits (or at least promises to but currently doesn't).

Cactoida Vermis
Clypeus Margaritus
Clypeus Speculumi
Fonticulua Fluctus
Fumerola Extremus
Osseus Discus
Recepta Conditivus
Recepta Deltahedronix
Recepta Umbrux
Stratum Cucumisis
Stratum Tectonicas
Tubus Cavas
Tussock Stigmasis
Tussock Virgam
 
Jeez, if 440mil is still the profit needed to reach Elite this might go from being arguably the grindiest Elite to the least grindy Elite besides maybe trade.
I know someone who went from Taxonomist to Elite V in one go. Having said that, it was data they'd stored up and not from one day's worth of scanning but I still think that's too extreme.

And this is why that 440,000,000 threshold for Elite (and obviously up to Elite V) should be increased.
 
I know someone who went from Taxonomist to Elite V in one go. Having said that, it was data they'd stored up and not from one day's worth of scanning but I still think that's too extreme.

And this is why that 440,000,000 threshold for Elite (and obviously up to Elite V) should be increased.
Have you considered the possibility that the threshold increase might retroactively reverse the ranking of players who achieved elite before the buff?
 
I know someone who went from Taxonomist to Elite V in one go. Having said that, it was data they'd stored up and not from one day's worth of scanning but I still think that's too extreme.

And this is why that 440,000,000 threshold for Elite (and obviously up to Elite V) should be increased.

Eh, they never increase those. The Trade Elite is pretty similar, and back when Void Opal mining first came out and had ultra crazy prices it was arguably even easier. Elite V didn't exist back then, but people were doing transactions that would've qualified if done today.

It's just funny how crazy the buff was. I guess I can be the Exobiology grandma and be like "back in my day" since I got my Exo Elite a bit before the update. Hmm, I should probably find icons for Merc and Exo to stick in my signature.
 
Have you considered the possibility that the threshold increase might retroactively reverse the ranking of players who achieved elite before the buff?
That's why it can't happen. Imagine someone who is now a bit miffed that their previously hard-won Elite status has been equalled by upstarts who recently get bigger payouts. Then FD "fix" this "problem", and suddenly they're not even Elite anymore!
 
This BIG payout increase was just mentioned on the live stream. Enjoy it while you can. It may not last ...
I spent the last couple of weeks just bookmarking planets which had decent numbers of life signals (in case the buff didn't apply to things already scanned). Sorry, got to go, very busy... :)
 
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