Horizons Horizons Detail FX

Here is my filmicpass settings, if someone is interested in this particular settings. I am just using luma sharpen, vibrance and this filmicpass.

Of course in game gamma has big impact on looks.

////--------------//
///**FILMICPASS**///
//--------------////
#define USE_FILMICPASS 1 //[Shared] //-Filmic Pass: Applies some common color adjustments to mimic a more cinema-like look.

//>FilmicPass settings<\\
#define Strenght 0.75 //[0.05:1.50] //-Strength of the color curve altering
#define BaseGamma 1.0 //[0.7:2.0] //-Gamma Curve
#define Fade 0.0 //[0.0:0.6] //-Decreases contrast to imitate faded image
#define Contrast 1.0 //[0.5:2.0] //-Contrast.
#define FBleach 0.50 //[-0.50:1.00] //-More bleach means more contrasted and less colorful image
#define FSaturation 0.0 //[undef] //-
#define FRedCurve 1.15 //[undef] //-
#define FGreenCurve 1.0 //[undef] //-
#define FBlueCurve 1.4 //[undef] //-
#define BaseCurve 2.9 //[undef] //-

//>FilmicPass settings<\\
#define Linearization 0.45 //[0.50:2.00] //-No description given
#define EffectGammaR 1.15 //[undef] //-
#define EffectGammaG 1.0 //[undef] //-
#define EffectGammaB 1.35 //[undef] //-
#define EffectGamma 1.2 //[undef] //-
#define LumCoeff float3(0.212656,0.715158,0.072186) //[undef] //-
 
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hi malek can you tell me which parameters that control the background galaxy color? how can I put it back to normal color?

<LocalDustBrightness>-0.13</LocalDustBrightness> is the setting your looking for, 0.13 is default i believe but could be a little out on that :0

Here is my filmicpass settings, if someone is interested in this particular settings. I am just using luma sharpen, vibrance and this filmicpass.

Of course in game gamma has big impact on looks.

Gonna have a play now, cheers Vermu :)
 
Here is my filmicpass settings, if someone is interested in this particular settings. I am just using luma sharpen, vibrance and this filmicpass.

Of course in game gamma has big impact on looks.

////--------------//
///**FILMICPASS**///
//--------------////
#define USE_FILMICPASS 1 //[Shared] //-Filmic Pass: Applies some common color adjustments to mimic a more cinema-like look.

//>FilmicPass settings<\\
#define Strenght 0.75 //[0.05:1.50] //-Strength of the color curve altering
#define BaseGamma 1.0 //[0.7:2.0] //-Gamma Curve
#define Fade 0.0 //[0.0:0.6] //-Decreases contrast to imitate faded image
#define Contrast 1.0 //[0.5:2.0] //-Contrast.
#define FBleach 0.50 //[-0.50:1.00] //-More bleach means more contrasted and less colorful image
#define FSaturation 0.0 //[undef] //-
#define FRedCurve 1.15 //[undef] //-
#define FGreenCurve 1.0 //[undef] //-
#define FBlueCurve 1.4 //[undef] //-
#define BaseCurve 2.9 //[undef] //-

//>FilmicPass settings<\\
#define Linearization 0.45 //[0.50:2.00] //-No description given
#define EffectGammaR 1.15 //[undef] //-
#define EffectGammaG 1.0 //[undef] //-
#define EffectGammaB 1.35 //[undef] //-
#define EffectGamma 1.2 //[undef] //-
#define LumCoeff float3(0.212656,0.715158,0.072186) //[undef] //-

<LocalDustBrightness>-0.13</LocalDustBrightness> is the setting your looking for, 0.13 is default i believe but could be a little out on that :0



Gonna have a play now, cheers Vermu :)
thank you both
 
I am afraid that if you are running Horizon with older card reshade is out of your reach regarding fps. Even using one reshade setting eats your fps. It's like photo editing with low end computer. When you change some contrast in image you have to wait a bit :) When this all is happing in real time you just have to have good enough gpu. Thanks for the feedback.
 
I am afraid that if you are running Horizon with older card reshade is out of your reach regarding fps. Even using one reshade setting eats your fps. It's like photo editing with low end computer. When you change some contrast in image you have to wait a bit :) When this all is happing in real time you just have to have good enough gpu. Thanks for the feedback.

That really depends on what setting you use! For example ambient occlusion or bloom can really hit your fps, but things like lumasharpen, tonemap, vibrance have barely any impact on FPS. So if you want to use Reshade just to alter the colours, vibrance, contrast or gamma, you can use it. Even on an old card.
Just try to avoid activating actual add-on effects like bloom, AA, SSAO, flares or heathaze.
 
I am afraid that if you are running Horizon with older card reshade is out of your reach regarding fps. Even using one reshade setting eats your fps. It's like photo editing with low end computer. When you change some contrast in image you have to wait a bit :) When this all is happing in real time you just have to have good enough gpu. Thanks for the feedback.

Not just older cards. I run a GTX970 and this add-on unfortunately drops my FPS horrendously - in space from high-70s to low-40s in in hangar from high-50s to low-30s. On planets its even worse. Admittedly I am running in 4K with everything on Ultra (just set super-sampling to 0.85 to allow for a playable frame rates on planets), but I'm not willing to drop that for the FX changes :)

However, I love the effect so I keep it installed, but edited the Common.cfg so its disabled by default. Allows me to switch it on for a screenshot and then back off again :)
 
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Not just older cards. I run a GTX970 and this add-on unfortunately drops my FPS horrendously - in space from high-70s to low-40s in in hangar from high-50s to low-30s. On planets its even worse. Admittedly I am running in 4K with everything on Ultra (just set super-sampling to 0.85 to allow for a playable frame rates on planets), but I'm not willing to drop that for the FX changes :)

However, I love the effect so I keep it installed, but edited the Common.cfg so its disabled by default. Allows me to switch it on for a screenshot and then back off again :)

im sorry but running a 970 @ 4k is just not going to work for playable frame rates even without this FX and at Ultra settings. A 980TI sweet spot is 1440p, no single card is really designed to run 4K at present, the next generation of cards may change all of that but only time will tell.
 
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im sorry but running a 970 @ 4k is just not going to work for playable frame rates even without this FX and at Ultra settings. A 980TI sweet spot is 1440p, no single card is really designed to run 4K at present, the next generation of cards may change all of that but only time will tell.

Try telling that to my machine and it will disagree.

I was running 4K with Ultra setting with no problems before Horizons - in space usually around 60FPS and in a station at about 40FPS.

After Horizons I couldn't do planetary surfaces with the same settings, so I changed super-sampling to 0.85 and hacked the graphics config XML so that game draws High Shadows on planet surface thinking its doing Ultra and now I get 70+ FPS in space, 45+ FPS on stations and 30ish on planet surfaces.

The rest of my PC is nothing special, being over 5 years old - an i5 750 and 4MB RAM (under the minimum required!)

E: D is not currently very graphically demanding ... there is no need to splash the amount of cash required for a top-end card.
 
Try telling that to my machine and it will disagree.

I was running 4K with Ultra setting with no problems before Horizons - in space usually around 60FPS and in a station at about 40FPS.

After Horizons I couldn't do planetary surfaces with the same settings, so I changed super-sampling to 0.85 and hacked the graphics config XML so that game draws High Shadows on planet surface thinking its doing Ultra and now I get 70+ FPS in space, 45+ FPS on stations and 30ish on planet surfaces.

The rest of my PC is nothing special, being over 5 years old - an i5 750 and 4MB RAM (under the minimum required!)

E: D is not currently very graphically demanding ... there is no need to splash the amount of cash required for a top-end card.

I have the G1 GTX 970 and i7 4790k with 8GB ram, super sampling really improves the graphics of the game so I don`t like reducing it. My feeling is 30fps is too slow, the difference in driving at near 60fps and 30fps doesn`t compare, its a hell of a lot smoother so I run it at 1440p or even at 2880x1600 for near 60 or 50 fps with an OC on the GPU all ultra. 4K is just too much of a compromise as I think 30 fps is really unplayable after experiencing the smoothness of higher frame rates and the sacrifice is not worth it for little in return. Now 970 sli is a different ball game and if prices drop I may stick in a second one as I have a new Corsair RM1000 on standby.
 
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my game is crashing everytime when its launching and the reshade text in top right corner appears.
How can i fix this?

GTX960
 
Is your crash like mine. When you launch the game it crashes but when you close the crash window the game will start. I had this kind of error for a few times. But it went away by it self. I don't what was causing it.
 
I'm not sure if it was 1.0 what i was testing sometime ago, but it didn't work well in a triple-mon setup, like looking through binoculars.
Anyone can confirm 2.0 works well with triple-mon?
 
I really wanted to improve the look - especially as I find vanilla with Bloom impossible - I used HUD mod to change the settings to make it readable - but adding either option 1.0 or 2.0 cripples my system - I lose up to 45fps in hangers or 30fps on planets - I am running a i7-4770 - 16Gb RAM with SLI 2x GTX770 using SSD Samsung Evo 840 - Yes the GPU is not a current release card but pre 1.5 and Horizons > 120~150 fps standard now depending on Nvidia driver I am luck to settle @ 60fps - even with limit disabled - I run @ 2560*1600 in the game with 4K standard for Win 10. So for me a minor sharpening and less fuzz will be good - like others have mentioned I use Reshade/SweetFX for pics not for playing - shame. What I really am not enjoying is the bright white rings and planets since last update (not update from last few days - been away this week).

Hoping for better look & feel - but please keep up the good work as I delve into the mods to get ideas.
 
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I also had massive FPS loss with this, so I started playing around with the files.

I thought space looked to 'warm', planet surfaces too 'fuzzy' and planet dark-sides nowhere near dark enough.

If you want my cfg files you can download them here: https://drive.google.com/file/d/0B3kiG4UT6HapeXdUdlNadWRtcWM/view?usp=sharing

I use those and have in game Gamma set to 10-15% on the slider and its much improved - before and after attached
EliteDangerous64 2016-01-26 21-41-05.jpgEliteDangerous64 2016-01-26 21-41-19.jpg
 
Could OP please provide a GraphicsConfigurationOverride.xml instead?
These are easier to use.

Also an explanation of the HDR values you altered would be nice.
 
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Could OP please provide a GraphicsConfigurationOverride.xml instead?
These are easier to use.

Also an explanation of the HDR values you altered would be nice.

It's best to use trial and error method. You learn much better this way when you have to figure it yourself. Take one setting at a time and set it to 0 means it's off. Then change it to 1 means it's on. Then check how mins and max's are affecting the particular setting. Then you can start forking the optimal setting that is best for you. No one can create a setting that is ok for everyone. That's why everybody has to make their own. And sorry, only now I read you meant xml file :)
 
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Has anyone figured out the reason for the authentication connection/login failure some of us are having when reshade is enabled? Post Horizons Elite does not seem to like Reshade's x64 dxgi.dll, whereas gemfx works in x64 mode. The two dll's are not cross compatible in my testing. What's going on here? Why are some users affected, but others aren't?
 
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