Here is my filmicpass settings, if someone is interested in this particular settings. I am just using luma sharpen, vibrance and this filmicpass.
Of course in game gamma has big impact on looks.
////--------------//
///**FILMICPASS**///
//--------------////
#define USE_FILMICPASS 1 //[Shared] //-Filmic Pass: Applies some common color adjustments to mimic a more cinema-like look.
//>FilmicPass settings<\\
#define Strenght 0.75 //[0.05:1.50] //-Strength of the color curve altering
#define BaseGamma 1.0 //[0.7:2.0] //-Gamma Curve
#define Fade 0.0 //[0.0:0.6] //-Decreases contrast to imitate faded image
#define Contrast 1.0 //[0.5:2.0] //-Contrast.
#define FBleach 0.50 //[-0.50:1.00] //-More bleach means more contrasted and less colorful image
#define FSaturation 0.0 //[undef] //-
#define FRedCurve 1.15 //[undef] //-
#define FGreenCurve 1.0 //[undef] //-
#define FBlueCurve 1.4 //[undef] //-
#define BaseCurve 2.9 //[undef] //-
//>FilmicPass settings<\\
#define Linearization 0.45 //[0.50:2.00] //-No description given
#define EffectGammaR 1.15 //[undef] //-
#define EffectGammaG 1.0 //[undef] //-
#define EffectGammaB 1.35 //[undef] //-
#define EffectGamma 1.2 //[undef] //-
#define LumCoeff float3(0.212656,0.715158,0.072186) //[undef] //-
Of course in game gamma has big impact on looks.
////--------------//
///**FILMICPASS**///
//--------------////
#define USE_FILMICPASS 1 //[Shared] //-Filmic Pass: Applies some common color adjustments to mimic a more cinema-like look.
//>FilmicPass settings<\\
#define Strenght 0.75 //[0.05:1.50] //-Strength of the color curve altering
#define BaseGamma 1.0 //[0.7:2.0] //-Gamma Curve
#define Fade 0.0 //[0.0:0.6] //-Decreases contrast to imitate faded image
#define Contrast 1.0 //[0.5:2.0] //-Contrast.
#define FBleach 0.50 //[-0.50:1.00] //-More bleach means more contrasted and less colorful image
#define FSaturation 0.0 //[undef] //-
#define FRedCurve 1.15 //[undef] //-
#define FGreenCurve 1.0 //[undef] //-
#define FBlueCurve 1.4 //[undef] //-
#define BaseCurve 2.9 //[undef] //-
//>FilmicPass settings<\\
#define Linearization 0.45 //[0.50:2.00] //-No description given
#define EffectGammaR 1.15 //[undef] //-
#define EffectGammaG 1.0 //[undef] //-
#define EffectGammaB 1.35 //[undef] //-
#define EffectGamma 1.2 //[undef] //-
#define LumCoeff float3(0.212656,0.715158,0.072186) //[undef] //-
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