How big is the money problem really?

And this is what I don't like about the moneygrabs in the game today. No offense to you or anyone doing what the game permits us to do, but it's something wrong when money has absolutely zero value. I don't know how many hrs a week you play, but these numbers I would expect someone to play 10+hrs a day, 7 days a week to obtain within that timeframe

You are a bit contradicting yourself saying that credits have no value then saying that 7bn per month are made in 300h of gameplay.
300h is a huge effort for 7 bn, don't you think? HUGE

However, indeed I do play alot, but your math is a bit skewed.
I can make 150 millions per hour if i focus on making credits. 7bn per month means less than 50h per month, that is 12-13h per week.
Not entirely unattainable, isn't it?

So yea, i can chose to spend my ingame time making credits or i can fool around trying to kill traders at a CG or avoiding murderers at the same CG (or any other hub) or doing any other similarly less productive activity
The game is providing players with legal means of making credits, but it doesn't put the credits in your pocket.
Moneygrabs actually requite a lot of work.

Anyway, i guess it's just easier to act lazy and blame the so called moneygrabs.
 
One thing tho.
The results are from the end of August. The carriers were announced in the second half of August.
Then the madness started.
Including mine.

At the end of August i had 4bn.
By the end of September I had 13bn
By the end of October i'll probably have 20bn

Oh, it turns out I'm poor. I made about 200 Mcr. in that time frame and have now 6 billion. Not sure what I could do with that cash as I have all the ships I like or find mildly interesting (even a Mamba - I think I flew that thing for 30 minutes or so).
But then, I don't need more credits I have my DBX, Vulture, FAS and - of course - my beloved FDS. Maintenance of those ships is dirt cheap, and the fun I have flying them is priceless. :D

Good luck to you all with getting your FCs and having fun with them :)
 
You are a bit contradicting yourself saying that credits have no value then saying that 7bn per month are made in 300h of gameplay.
300h is a huge effort for 7 bn, don't you think? HUGE

However, indeed I do play alot, but your math is a bit skewed.
I can make 150 millions per hour if i focus on making credits. 7bn per month means less than 50h per month, that is 12-13h per week.
Not entirely unattainable, isn't it?

So yea, i can chose to spend my ingame time making credits or i can fool around trying to kill traders at a CG or avoiding murderers at the same CG (or any other hub) or doing any other similarly less productive activity
The game is providing players with legal means of making credits, but it doesn't put the credits in your pocket.
Moneygrabs actually requite a lot of work.

Anyway, i guess it's just easier to act lazy and blame the so called moneygrabs.
I'm not sure how to respond to all that. I am not contradicting myself, neither is my math skewed. My point, as I clearly stated, is that the game hands out money too easy in certain areas of it. Not talking exploits here
Anyway, I play casually and make 50mill in an evening of play.

Your last sentence :rolleyes:
 
I predict that the price will be about one billion for the basic carrier, and the only money problem will be people moaning that the vast fortunes they've piled up don't make them special or important.

<Edit> Just seen the wealth statistics from Inara in the other thread. I revise my prediction down to half a billion.
 
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Normally have between 150 million and 300 million in liquid assets.

Total assets is probably not that much over 1 and a half billion.

Played since launch in 2014.
 
I'm mega-rich with billions of credits and also King and Admiral with the Empire and the Federation. I did this long ago long before I ever heard of fleet carriers because as the game develops I might meet the requirements. We'll see...
 
You are a bit contradicting yourself saying that credits have no value then saying that 7bn per month are made in 300h of gameplay.
300h is a huge effort for 7 bn, don't you think? HUGE

However, indeed I do play alot, but your math is a bit skewed.
I can make 150 millions per hour if i focus on making credits. 7bn per month means less than 50h per month, that is 12-13h per week.
Not entirely unattainable, isn't it?

So yea, i can chose to spend my ingame time making credits or i can fool around trying to kill traders at a CG or avoiding murderers at the same CG (or any other hub) or doing any other similarly less productive activity
The game is providing players with legal means of making credits, but it doesn't put the credits in your pocket.
Moneygrabs actually requite a lot of work.

Anyway, i guess it's just easier to act lazy and blame the so called moneygrabs.

I think he just comes from a different play style, if you focus on money, money can and will come. Perception of the time scale is only squashed down by how some tell the tale. If you listen to some triple elite is a few short hours of work.

Oh, it turns out I'm poor. I made about 200 Mcr. in that time frame and have now 6 billion. Not sure what I could do with that cash as I have all the ships I like or find mildly interesting (even a Mamba - I think I flew that thing for 30 minutes or so).
But then, I don't need more credits I have my DBX, Vulture, FAS and - of course - my beloved FDS. Maintenance of those ships is dirt cheap, and the fun I have flying them is priceless. :D

Good luck to you all with getting your FCs and having fun with them :)

I think you heave more than enough to keep you going. You may find FCs are quicker to attain from where you are than you think!

I'm not sure how to respond to all that. I am not contradicting myself, neither is my math skewed. My point, as I clearly stated, is that the game hands out money too easy in certain areas of it. Not talking exploits here
Anyway, I play casually and make 50mill in an evening of play.

Your last sentence :rolleyes:

I still stand my ground that, exploit aside, gaining money is not as easy as stated by the one holding it. It's a perception forced upon some. Don't let it change the way you play, but if you ever fancy some money try the legitimate efforts and you'll find it is not as easy as perceived.
 
I have the sneaky suspicion that there will be some players very upset when the Fleet Carrier finally drop and the cost is revealed. Not that the cost will be so high, but low and all their grinding will be kind of worthless. I am envisaging the cost to be around the 1B credit mark, high enough that the majority of players will have to made some hard decisions on selling ships etc. Add another billion to outfit the carrier to maximum effectiveness (for all the completionists out there) and that will be the credit sink.

But the real kicker will be the rank grind for new Alliance rank structure. This will immediately kill the ability to get the carrier on Day 1. FD wants us to have to earn the rights to most things, so why should the carrier be any different?

Yep be prepared for a nice long grind for the new Alliance rank :D
 
…I think you heave more than enough to keep you going. You may find FCs are quicker to attain from where you are than you think!

I have a Corvette I never use, because I enjoy flying the medium sized FDS much more.
I have a Beluga I rarely use, because I enjoy doing passenger missions in my DBX (or FDS).
I have an Anaconda I never use, because - yes - I enjoy flying smaller ships.

I will probably buy a FC if I can afford it, but I won't start trying to make money just to get one.

But I suspect the real cost of the fleet carriers won't be the purchase price, it will - my guess - be the running cost. Will it be possible to buy the fuel or has it be be mined/farmed/collected by the players? If it can't be bought it will probably result in a lot of abandoned FCs, just like all the abandoned PMFs that litter the bubble after the once proud owners realized that ownership comes with a hefty cost of time.
 
Wait, what? Alliance rank?
I probably have done enough for the Alliance to emidately get the highes rank of Senior Head Bean Counter - but how is that Alliance rank connected to fleet carriers? 😲

Yep you are right, currently there isn't any Alliance rank, but come December I would not be at all surprised to see it become a reality. FD needs some wall to put the Fleet Carriers behind, same as they have the Cutter and Corvette. What better way than a new Alliance rank structure, all they have to do for Lore sake is have the FC's manufactured by some Alliance owned company or tied to Alliance so how.

As for previous work, how can you be rewarded now for something that doesn't exist now. I would not be at all surprised if all previous work for the Alliance is null and void when the new rank structure is revealed. Heck they (FD) can just say that a new group has taken control of the Alliance via a coup and this is how it is NOW.
 

As for previous work, how can you be rewarded now for something that doesn't exist now. …

That's how I got my Fed Admiral rank - I had enough of what ever is needed to get one rank mission after an other. Same with my Empire rank of prince.
And if not. I heard Alioth is nice in December.
 
Credits are worthless in Elite because they allowed exploiters to keep the credits they exploited.

Why would you confiscate credits earned via exploits?

Exploiting something in the game might be considered "cheap" but it's not cheating.
If FDev deliberately program the game to work in a certain way and people realise they can take advantage of that to earn credits, that's just the way the mop flops.

There have been a couple of instances of people taking advantage of unintentional exploits and FDev have removed the things people gained as a result.
Can't really say fairer than that.
 
I still stand my ground that, exploit aside, gaining money is not as easy as stated by the one holding it. It's a perception forced upon some. Don't let it change the way you play, but if you ever fancy some money try the legitimate efforts and you'll find it is not as easy as perceived.
Oh, you're mistaken.
Without any exploits - there's mining. Few hours of looking for and exploding asteroids full of Void Opals and you have few hundred millions.
Then there's piracy - Type 9 full of Low Temperature Diamonds in Anarchy system? Easy money, if you enjoy stealing. Not as profitable as mining, but probably faster.
Another way? Wings.
First of all - every time you or your friends sell Void Opals - wing up and be at the same station. You get 500mil? They get 25mil trade dividents each for just being there.
Next, as you already are in wing - find faction in war and get wing massacre missions - you and friends can probably kill 60ish ships in local Conflict Zones in less than an hour. Payout? Around 50mil.
You're in active squadron with people mining for void opals and fighting?
You get trade dividents on regular basis and usually someone can share a wing mission that has been already finished by the time you joined the wing - cash just keep piling up.
 
lol at "unintentional exploit" it would mean exploits are intentional, which is false. still a good giggle though thanks :)
 
Oh, you're mistaken.
Without any exploits - there's mining. Few hours of looking for and exploding asteroids full of Void Opals and you have few hundred millions.
Then there's piracy - Type 9 full of Low Temperature Diamonds in Anarchy system? Easy money, if you enjoy stealing. Not as profitable as mining, but probably faster.
Another way? Wings.
First of all - every time you or your friends sell Void Opals - wing up and be at the same station. You get 500mil? They get 25mil trade dividents each for just being there.
Next, as you already are in wing - find faction in war and get wing massacre missions - you and friends can probably kill 60ish ships in local Conflict Zones in less than an hour. Payout? Around 50mil.
You're in active squadron with people mining for void opals and fighting?
You get trade dividents on regular basis and usually someone can share a wing mission that has been already finished by the time you joined the wing - cash just keep piling up.

You tell a wonderful story in shorthand. All of what you said is correct and true. But, I'm not mistaken. The practicality of all that you have mentioned in a short statement is however not straight forward, nor is it the magic get rich quick in "no time at all" solution you depict. End game players, describing how "easy" this all is, is what influences the anger of those that are not able to reproduce or emulate the claims stated. But it sure does change their perception as they jump on board the opinion train.
 
You tell a wonderful story in shorthand. All of what you said is correct and true. But, I'm not mistaken. The practicality of all that you have mentioned in a short statement is however not straight forward, nor is it the magic get rich quick in "no time at all" solution you depict. End game players, describing how "easy" this all is, is what influences the anger of those that are not able to reproduce or emulate the claims stated. But it sure does change their perception as they jump on board the opinion train.
What? What's not "easy" or straightforward? Core mining?
It's not a end-game player perspective. Those are not some 'mysterious' methods know to select few. Those are main activities in the game.
I'm also not claiming that you can earn millions in seconds, but that aspect of the game has changed dramatically since it started.
There were posts about how quick people can get from zero to Anaconda (it's hours if you know what you're doing).
I've met new players in Anacondas that barely learned to fly - I'm serious. It's not exaggeration.
Squadrons work that way- they recruit new players and share missions, dividents with them to jumpstart them.
 
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