You can have your base as long as you don't get salty when I flip it to my faction, which I can, and will, do.
I'm new to this debate so I haven't had time to assimilate all the arguments. But the above quote tells me that whilst other players are ever allowed to interact with your base you will be spending more time trying to maintain it then playing the game.
How I see it working if it can at all would be for bases to be capable of utterly destroying any attackers or unwelcome guests not having invitations or permission to dock. Pretty much the same way that bases do now. Either that or the docking bay would simply fail to interact without a valid invitaion/permit from the owner in much the same way that outpost starports do with their planetside only docks (See Bode dock at Wu Guinagi).
No faction or power play interaction. Room for repair & refuel abilities for one ship (not an entire fleet) and perhaps a full wing. Anybody else will have to park outside. All base facilities would be internal including generators etc. Thus eliminating the possibility of attacking them.
Bases would however need to be constantly maintained. Refuelled (perhaps by scooping the sun periodically and offloading to the base). Some paid for maintenance from a mysterious maintenace crew that must be paid for out of in game credits or shipping parts/ammo for a base repair AFMU which BTW is also a paid for module for base maintenance. If such maintenance is neglected then the base will simply self destruct or collapse ignominuously into space dust.
Bases would always have to be planetside IMHO because asteroid bases would be impractical as a player creation. In a lot of ways it would be like owning a house in a rich suburban location. Not a lot of room. Plenty of firepower to repel would be attackers. Guests and party goers park in the driveway for a privileged few, the rest ouside in the street.
Gankers, Griefers, a@@holes or whatever you call them allowed absolutely no interaction with the base or contents whatsoever.
Perhaps even allow some limited trading for ammo/fuel etc. from passing ships on your friends list or whatever.
Extra ship and module storage extensions could be purchased from certain bases and delivered for a cost dependant on distance and so forth or built from parts which again could be traded for maybe.
The ideas are endless and certainly doable with some careful thought and imagination. Implemented in this way it would be impractical to have many bases, but it would be easy to force a limit to just the one base anyway.
The most important thing is that any base that is negelected will dissappear on its own, and all bases that are connected to an account will dissappear when that account is reset or cancelled.
I can see this as a way of Explorers opening up the vast unpopulated parts of the game universe by players allowing explorers to refuel & most importantly repair thier hulls, in deep space far away from the bubble. This would take the pressure off FDev to build stations in places that would seem impractical for one to exist unless it were a player base.
Fly safe cmndrs
o7