How could player-owned outposts / bases work?

Hmm, it would become a griefer paradise

Not sure what they would add, but if that would make you happy.
Personally I am from the old 84 team, so I rather see atmo landing, géant gas scooping, accretion disk, comets, meteor, before that.
I also think that richer mission should come first ( escort or intercept of big ship convoy come to mind ). Also pp and mining needs a revamp
 
You can have your base as long as you don't get salty when I flip it to my faction, which I can, and will, do.
I'm new to this debate so I haven't had time to assimilate all the arguments. But the above quote tells me that whilst other players are ever allowed to interact with your base you will be spending more time trying to maintain it then playing the game.

How I see it working if it can at all would be for bases to be capable of utterly destroying any attackers or unwelcome guests not having invitations or permission to dock. Pretty much the same way that bases do now. Either that or the docking bay would simply fail to interact without a valid invitaion/permit from the owner in much the same way that outpost starports do with their planetside only docks (See Bode dock at Wu Guinagi).
No faction or power play interaction. Room for repair & refuel abilities for one ship (not an entire fleet) and perhaps a full wing. Anybody else will have to park outside. All base facilities would be internal including generators etc. Thus eliminating the possibility of attacking them.
Bases would however need to be constantly maintained. Refuelled (perhaps by scooping the sun periodically and offloading to the base). Some paid for maintenance from a mysterious maintenace crew that must be paid for out of in game credits or shipping parts/ammo for a base repair AFMU which BTW is also a paid for module for base maintenance. If such maintenance is neglected then the base will simply self destruct or collapse ignominuously into space dust.
Bases would always have to be planetside IMHO because asteroid bases would be impractical as a player creation. In a lot of ways it would be like owning a house in a rich suburban location. Not a lot of room. Plenty of firepower to repel would be attackers. Guests and party goers park in the driveway for a privileged few, the rest ouside in the street.
Gankers, Griefers, a@@holes or whatever you call them allowed absolutely no interaction with the base or contents whatsoever.
Perhaps even allow some limited trading for ammo/fuel etc. from passing ships on your friends list or whatever.
Extra ship and module storage extensions could be purchased from certain bases and delivered for a cost dependant on distance and so forth or built from parts which again could be traded for maybe.
The ideas are endless and certainly doable with some careful thought and imagination. Implemented in this way it would be impractical to have many bases, but it would be easy to force a limit to just the one base anyway.
The most important thing is that any base that is negelected will dissappear on its own, and all bases that are connected to an account will dissappear when that account is reset or cancelled.

I can see this as a way of Explorers opening up the vast unpopulated parts of the game universe by players allowing explorers to refuel & most importantly repair thier hulls, in deep space far away from the bubble. This would take the pressure off FDev to build stations in places that would seem impractical for one to exist unless it were a player base.

Fly safe cmndrs

o7
 
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Personally, I would love some kind of a "personal base":

I already own a Cutter and a FedCorvette, so I need some kind of "money sink" -> each additional module costs money

I believe a personal base should support the playstyle of each player and give him some "Tamagotchi" to play with:
a) Build a science module: all exploration data that I return to my base is double value
b) Build a mining module: I can slowly mine the planets resources to generate a fixed income (to pay for defense pilot costs for example)
c) Build a refinery module: Create higher value goods from low value resources slowly over time (I have to bring the resources here, I have to deliver the high value goods from there)
d) Build a storage module: Store cargo, materials and/or modules in your base
e) Build a hangar: Store (your) ships there, they can also defend your base against attackes (even if you are offline): We can already hire pilots for SLF, what about BLF's ?
f) Some kind of showcase module/trophy room: Show my collected data, materials, longest range jumps, anything thats nice to and remember
g) If you leave one hangar bay free, other players could refuel at your station

People want an audio spectograph in game:
h) Build an audio spectograph module aka "alien research module"

People want ranks to be more meaningful:
i) Unlock certain Fed/Emp ranks only if you build a military module for your faction

People think that powerplay ranks decay too fast/level 5 is too difficult to maintain:
j) Build a module for your powerplay faction to get an automatic rank level +1 per week

People want some kind of galactic hyperdrive/long range drive:
k) Build a superjump launch facility / space cannon. You can jump 5000LY (just an example, real number sould be carefully decided) in the direction your base is currently facing (+/- 10 degrees), so the rotational period of your moon/planet has to be taken into consideration.
This could also be used by other players (maybe too much of an jump exploit then?)

l) We could have new community goals where players would have to contribute the science/research/calculation power of their bases to reach something

Direct PvP possibilities aka base attacks & base destruction? Difficult topic because of game modes (open/private), instancing, whats-happens-when-i-am-offline-time
Personally I see them as underground bases only -> no nasty/unbalanced/destructive only attacks from other players possible

Just some ideas...
 
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All that is fine.

But don't cry when it is taken from you.

CMDRs do not own anything.
Factions do.

There are groups of players dedicated to manipulating which faction controls what asset.

Sure build a thing.
Make it attractive.
But be prepared to lose it.
 
... they can also defend your base against attackes ...
This sounds TOO much like moving in the direction of EvE... No, Thank You.

Some of the OTHER ideas sound interesting though...

Overall, I think player owned/controlled facilities/bases/outposts/statiosn should NEVER be introduced into ED. I can see some merit in your other ideas being introduced as part of expanding existing facilities owned and controlled by NPC factions though, something akin to the current CGs perhaps where players have to donate credits and the only reward is the facility (perhaps donors get a number of free uses of said facilities as the tiered reward instead of credits). The built facilities could have a per-use charge paid to the owning NPC faction(s).

I am not against the principle of the player being able to own a "largely cosmetic" hangar somewhere on an NPC controlled/owned facility though. That could allow for your "trophy room" idea.
 
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I like to build myself a 'cozy cottage.' I suppose we could just mine asteroids and ring systems for materials and then stack them up on world surfaces.

Here is a prototype I whipped up on an Earth-like world...

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And of course, if you're feeling a little more ambitious and have enough free time on your hands, you could try making... whatever this is...

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On the other hand, you could always just go play Minecraft when you feel like building bases. :p
 
With the current way BGS works, that base can change control more or less easily. What happens then? Should the player bases be immune to the BGS? Should the player just lose the asset?
 
Your base/home would have a force field that only your ships can pass through via a built in module that transmits a code to the force field. So no attacks on our homes
 
I don't see player bases happening, but I'd love to have my own, personalised hangar á la Star Citizen. It's a big galaxy out there, and it'd be nice to have somewhere I can call my own. Something like that wouldn't be impacted by the game mode or instance a player is in, I'd imagine.
 
I don't want to see player property ownership in Elite. Its not an Empire building game.

The instancing makes it difficult too, as we have a shared galaxy.
If your base is destroyed in my instance, what happens to it in another instance (where it might not even be under attack)?

I have no issues with player property ownership, as long as it isn't tied into the BGS. Then you literally cannot be empire building. It would be no different to owning lots of diferent ships.

I would also make the player owned bases indestructable, like the ones that are already there. They could have their own defence system like stations etc. You fire, and they open up on you and you die before you could do any possible damage. Make them permanent places until the player wants to move it or stops paying for the upkeep.
 
With the current way BGS works, that base can change control more or less easily. What happens then? Should the player bases be immune to the BGS? Should the player just lose the asset?

Don't have player homes/bases tied into the BGS, basically no commodities, no cartography. You could possibly have repair,restock and refuel, but you would need to manage those with the correct materials/commodities, Basically it will cost you, but it may be cheaper then repairing/restocking/refuelling at a station. They wouldn't be tied to any factions.
 
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verminstar

Banned
With the current way BGS works, that base can change control more or less easily. What happens then? Should the player bases be immune to the BGS? Should the player just lose the asset?

Works well in other games...player builds a base and gets lazy on the upkeep side of things, neglects to refuel...players loses the lot double quick time. Should they be immune to the BGS. Absolutely not, they should be as much a part of it as anything else and everyone has the ability to lose everything if they let things slip.

Thats how it has worked very effectively in other games fer over 15 years...but its a moot point anyway because frontier ruled it out years ago...because they think they are special and their way has been a roaring success story so far...

Meanwhile, in reality...just whatever. Would have been cool but their fear of becoming an eve clone will always win every argument...which is a shame because eve has been doing it effectively fer 16 years, and while the BGS of elite is a very different beast, it wouldnt be overly difficult to adjust a few details to make it unique.

Just another tragically missed opportunity...cos they "special" after all ^
 
The only way I can see player platforms working is if they are part of an economy. eg: A Player (or group of) can locate a set of resources, return them to their platform, where other players (NPCs) can then purchase them etc etc.

But given:-
1) The BGS and economy seems more of a gesture than a reality... eg: Why isn't the entire bubble starving given no one ships food? :)
2) There is no statefulness, let alone for mining and resources... Which there desperately needs to be. eg:- https://forums.frontier.co.uk/showthread.php?t=258294&page=8&p=4007154&viewfull=1#post4007154

...I can't see this being possible.

ps: I'd also suggest platforms would be a limited tool. ie: You could build loads of them, just one or two...
 
All that is fine.

But don't cry when it is taken from you.

CMDRs do not own anything.
Factions do.

There are groups of players dedicated to manipulating which faction controls what asset.

Sure build a thing.
Make it attractive.
But be prepared to lose it.
You are so wrong!
I own my ships, factions don't. I own my commander's personality, factions don't. If ever they introduce player owned bases I expect to own that too.
Personally I hate the whole BGS system and will never buy into it unless it's to unlock some special weapon, and so far I've resisted that too.
I don't see how BGS needs to have anything to do with my personal base stuck out in some distant nebula far away from anybody else.

This sounds TOO much like moving in the direction of EvE... No, Thank You.

Some of the OTHER ideas sound interesting though...

Overall, I think player owned/controlled facilities/bases/outposts/statiosn should NEVER be introduced into ED. I can see some merit in your other ideas being introduced as part of expanding existing facilities owned and controlled by NPC factions though, something akin to the current CGs perhaps where players have to donate credits and the only reward is the facility (perhaps donors get a number of free uses of said facilities as the tiered reward instead of credits). The built facilities could have a per-use charge paid to the owning NPC faction(s).

I am not against the principle of the player being able to own a "largely cosmetic" hangar somewhere on an NPC controlled/owned facility though. That could allow for your "trophy room" idea.
Maybe but in reality this does nothing to enhance the game either. I can see player owned bases as a way of extending exploration which is a largely neglected part of the game, yet for some of us a very therapeutic pastime.

With the current way BGS works, that base can change control more or less easily. What happens then? Should the player bases be immune to the BGS? Should the player just lose the asset?
Again IMHO player bases should have as much to do with BGS as player owned ships. Which is to say nothing at all unless the player signs up to a faction, even then I'm not sure where BGS would serve a purpose...

I have no issues with player property ownership, as long as it isn't tied into the BGS. Then you literally cannot be empire building. It would be no different to owning lots of diferent ships.

I would also make the player owned bases indestructable, like the ones that are already there. They could have their own defence system like stations etc. You fire, and they open up on you and you die before you could do any possible damage. Make them permanent places until the player wants to move it or stops paying for the upkeep.
Yes!

Don't have player homes/bases tied into the BGS, basically no commodities, no cartography. You could possibly have repair,restock and refuel, but you would need to manage those with the correct materials/commodities, Basically it will cost you, but it may be cheaper then repairing/restocking/refuelling at a station. They wouldn't be tied to any factions.
Again yes!

I would agree that if a faction/superpower wanted to expand into your system that, in the event of success, it would mean instant eviction, whereupon you would be given back your materials and told to relocate them to an uncontrolled part of the galaxy, but in most cases I would bet that players would not want to build thier base in faction controlled space anyway.

Oh and if we keep shouting at the devs I know they will listen. All they're needing is a sensible approach to the idea.

o7
 
Player owned bases are not realistic.
In the game itself all stations/settlements are mostly controlled by factions.

A more realistic approach would be buying shares of said stations.
The systems state could be the deciding factor if those shares generate revenue or cost...
This gives the player a goal to keep systems, where he has a business interest, profitable by playing the BGS.

Providing storage in stations where you have shares would be very cheap, but with the risk of the BGS.

This would be my approach of this idea... [smile]
 
Definitely a terrific concept, with lots of options. The biggest issue will (imo) be the open/pg/solo representation of your base. If it's not represented in all three, then many players could build their bases in the same place, causing problems when they end up playing in the same mode.

So I think bases would need to be represented in all modes. This then raises it's own issues as it would be annoying to play in solo, and watch your base being destroyed by "invisible" attackers in Open (and believe me, that's going to happen if bases can be destroyed). You could make bases immune from damage, but that would be annoying to the PvPers, and their experience needs to be preserved too.

I'm not sure what I'd want from my base, whether it's just a place to call mine and keep my ships, or whether I can actually ultimately build something with all the features of a main surface port. Even if it was just a piece of the Universe to call my own, and was nothing more than a landing pad and hanger space for my fleet, it would still be cool.

I'll be amazed if this isn't on the long term discussion list at FDev.
 
Would love to build a small planet surface base somewhere to store loot, mats & data. This could also potentially open up raid/defensive gameplay once we get space-legs... I'm not holding my breath though.
 
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