But it's probably a lot less work than constantly buffing and power-creeping every other ship in the game to match something the developers freely admit is broken, and there'd be no need to design a new model.
Unfortunately, since the Anaconda is unnerfable, the only sensible approach is to thoughtfully buff the other dedicated ships, so that they make some sort of sense.
Still no-one complaining about Anacondas has explained what "balance" actually is.
Does "balance" mean that if I want to choose a ship for particular purposes it will always be a hard decision as all ships are equally good?
(That would be a boring game. But if it doesn't mean that, what's wrong with one ship being better than another at a role?)
The problem is that a very few ships are better at nearly everything. My take on balance is that there should be reasons to pick any of the available ships, not to have a few "go to" ships for every role.
Why should the Anaconda have a shorter jump range?
I don't think it should; I think other ships should be reworked, so that that the make sense in a universe that has an Anaconda.
All your complaints about the Anaconda make no sense. Pure envy.
The Anaconda was built with a rare high tech material of better quality than other ships. The manufacturer had found a metallic ring in a far away location they kept secret, where they were able to mine a rare metal called Handwavium. This is what gives the Anaconda its inimitable properties.
I don't envy the Anaconda. I hate it, for reasons I've expressed in other posts. I could buy several, so it's not a matter of credits. The high-tech material is a fine explanation, but some of the other ships should be similarly configured. It's boring to only have 1 or 2 really good ships (like the Anaconda and Python).
Multi-roles should not be the "go to" ships for everything- there should be some thought and consideration when choosing ships for activities, for which there really isn't at present time. People tend to favor certain ships above others (for whatever personal reasons) but for the majority of activities, you'll see most choosing a Python or Anaconda because they're exceptional at everything with very few cons to outweigh the pros.
When a Python can rival a T-7 AND carry weapons/armor and still land on Medium pads, it's a bit ridiculous. It's plain to see that there's a need for a re-balance/refocus, and if some can't see the writing on the wall they're either blind or willfully ignorant. (I'd choose the latter in most cases)
You can either accept a re-balance that includes a buff for activity-focused ships, or a nerf to the "exceptional" ones, but things need to change one way or another.
I completely agree, except that I don't think nerfing is the solution.
The Anaconda is excellent at all 3 primary roles, even dominant in jump distance? Yes it is. But so what? The game already requires hundreds of hours to get to it. But once you do, at least anyone can use it.
I'd actually be much happier if the best jumping ship over-all was something tiny and cheap. And it once WAS, it was the Asp Explorer. Open up gameplay for everyone!
Respectfully, no ship should be the best at everything imo; it's far more interesting if there are tradeoffs. I'd like to see a galaxy filled with a variety of ships, that each make sense for their particular role.
My problem with the Conda's jump range is that is it the highest in the game once modded. Its a bit ridiculous that it can out jump a fully maxed out exploration ready DBX.
Bottom line, the Conda should not have a higher jump than either of the 2 DEDICATED explorers in the game. Its out of balance.
Yes, it certainly is.
I personally don't have an issue with the performance of the Anaconda. As one of the premium ships in the game, and as the top 'generalist' ship, I would expect it to be capable of being pretty good at everything, which it is, subject to outfitting.
The problem is that it's so much better, that the other ships hardly make sense.
The Anaconda is a joke of a ship from a programming standpoint. It basically represents the kind of ship you would make if you just put numbers on a piece of paper with no actual regard to creating parity with other ships in the game.
When you consider that the ship is an older design, it represents that humanity has regressed since the ship was produced. It is a broken ship that cannot can be argued against, broken to the point where the developer admits it.
However people being as selfish as they are, would do anything to protect their broken ship. It will be the ship that ruins every new ship brought into the game, especially any big ship. Is a ship for hypocrites with no actual concern for any balance within the game.
As evidenced here, the ship appeals to dishonorable and hypocritical, people that will defend their own supposed pursuit of fun factor while embracing a glitch that ruins fun factors for so many others, and will continue to compromise any future ship. Despite supposedly being multi-purpose it is also given a military reinforcement and can equip a fighter bay.
The ship should honestly not be allowed within the game in its current state.
True, but there would be hell to pay if it were nerfed.
Frontier will not change Anaconda, they have already stated this.
The OP wants Anaconda brought in line with other combat ships, which isn't going to happen. A more constructive approach is to bring the two outliers, Corvette and FDL back into sane ranges.
Yes, but I'd recommend taking a hard look at all the other ships and tweaking them, so that we have a coherent shipyard.
Holy moly! What a gem of a post. I wish there was a +10 REP button that could only be used once a week.
And with one message, the anacondas’ ridiculous hull weight is explained plausibly!!!
This is perhaps the best suggestion to fix the Anaconda I’ve seen in a way that hurts nobody!!!
I’m still in shock that the solution is so simple.
Let’s push to make this a reality.
As for the materials, we can discuss that later. Anacondrite. Lol.
Thanks!
