How do you play ED and what do you want from it?
I play solo, even when I am in open. I do not do multi player ever: no pvp, no coop.
1.
I want interesting and engaging mechanics for core game play like exploration, scanning, mining, bounty hunting, piracy etc.
I have made several proposals myself and seen many excellent proposals from other players that could give gameplay an incredible boost.
examples:
- I would like cool system exploration with the help of ship launched probes.
- I would like planetary mining with the help of specialized mining SRV
- I would like a more engaging scanning mechanic for planets and the information could be presented better.
2.
I personally do not care at all about multiplayer content, but many people do, so that is fine by me.
What I do dislike very much is seeing multiplayer content added that should have also had a single player variant:
- Winging up with npc
- NPC multicrew
3.
I want the game to rely less on information on external websites. It may be easy for the devs in the short run, but it will kill the game in the long run.
Information about in-game activities should be presented in the game itself.
examples:
- In ship yards we should be able to preview diverse outfittings of ships like is now done on the Coriolis shipyard website.
- Information about the engineers should be much more comprehensive
- We should have more options to get at trade information (FD already acknowledged this).
4.
Diversity, Diversity, Diversity

I would like to see more variation in space (and planetary) station types and exteriors.
For example:
- mining installations, military fortresses, intelligence gathering stations and observatories with huge dishes and telescopes, Corporate headquarters etc.
- Gutamaya spacestation designs for the empire that make me really feel like I am in Imperial space.
- More NPC military capital ships types: destroyers, Light cruisers, military tankers and repair vessels, Frigates, Troop transports etc.
In the X-Wing / TIE-fighter franchise they were able to stimulate the players fantasy and conjure up a whole military universe by presenting different ships, fleets etc.
5.
A separate military mission board to which you only get access if you sign up with the military.
I would like to see a great variation of missions on there:
- combat missions
- escort missions
- transport missions (of goods and military personnel)
- espionage missions (espionage should get its own toolset for long distance observation, taking photographs of enemy fleet movements, data recording and intercepting signals etc.
6.
I would love to eventually experience planets with atmospheres.
I also would love to get access to the upper layers of gas giants. There could be cool industrial and hidden military installations there
7.
I would love to walk around on a planet or enter spacewrecks in a cool space suit with its own survival mechanics.
EDIT:
8. I would like to see more pilot action in supercruise, more player agency, more piloty things to do.
I also would like the HUD to change in supercruise (in a similar way like when we approach a planet) to underline that we are flying in a different mode. The HUD might show us the ideal and quickest route to circumnavigate a planet for example.