How do you stop players from simply blowing up other players for the hell of it?

You know some of these pansies were wanting a solo game like Elite or Frontier. Many of want PvE not PvP. So we are fine with NPC Pirates, because we know its just a part of the game, not some 12 year old with a desire for ganking other players.
There's this button in the game called "solo play". Press it and be amazed at the lack of "griefers".
 
The issue is not something that can be resolved with any amount of coding, It's simple human nature and timing.
There is no way of knowing if the attacker was having a bad day, a bad life, was curious, did not know they were shooting at a player, Immature, PvP, predator, etc..etc.etc...
The only certainty is the effect it had on the OP, I have to give credit to the 'victim' for playing along and offering the cargo before being destroyed (remember the elite communication interface makes it easy to miss incoming messages)...
The actions of the attacker have harmed the 'pirating' community far more than any traders who are already wary of being destroyed. I would expect bounty hunters and pirates alike will be out hunting this 'loose cannon' in the Universe.....It's an unpleasant aspect of the game/society we occupy, But one that has me considering bounty hunting as a profession...erm...ingane of course :D
 
PLAYER MADE BOUNTIES/ASSASSINATION MISSIONS

If you post a 200k Cr mission then I'm sure any player that sees the 'wanted' individual kill him on sight. This would be a nice way for the traders to share their wealth with the bounty hunters whilst also discouraging players from attacking non-leathal traders. Obviously it'd need some restrictions and safety mechanisms but it would be cool no?
 
Okay, I've read the whole thread and nobody has come up wth the following reason why the OP was blasted.
The Perp could have been working for the Imperials... shock!!!

So far the only NPC ships that interdict me and fire straight away have been Imperial, so why would a RL Imperial Player decide to give a Fed any warning before attacking, to give away his advantage, that's not the law of warfare.

Yep there are factions in this game for a reason, and sooner or later they will end up battling each other. Some players may already have deep hatred for certain factions for whatever reason. Bear this in mind Commanders, the Universe is a big place and we're all just insignificant specs.

FWIW I'd like to point out I've only ever played in open. To quote Nvidia... "The way it's meant to be played"

I assume the people that play in Solo mode are the ones that wanted school sports days not to reward winners, but give everyone medals just for turning up, therefore removing any incentive to improve.

What a sad, sad world we live in these days. :(
 
PLAYER MADE BOUNTIES/ASSASSINATION MISSIONS

If you post a 200k Cr mission then I'm sure any player that sees the 'wanted' individual kill him on sight. This would be a nice way for the traders to share their wealth with the bounty hunters whilst also discouraging players from attacking non-leathal traders. Obviously it'd need some restrictions and safety mechanisms but it would be cool no?

Won't work, for numerous reasons. Bounties can and will be placed by anyone - on anyone, which is to say that it can just as easily be abused by someone with money to spare. Bounties can be put on anyone for literally no reason but the lulz. There is also nothing stopping someone from cashing in a bounty themselves by placing themselves in a cheap ship and have their mate kill them. Then you put an equal bounty on your mate and kill him in a cheap ship. Voila, you have just moved the cash for the bounty that was supposed to punish you, to yourself.

Eve has tried the bounty system before, and these are among the reasons they virtually gave up on the whole thing. The bounty system in Eve is now a joke because it just doesn't work as intended. It's a shame, but there it is.
 

nats

Banned
I actually would love to meet a player that I could have a decent fight with, but I havent met anyone with a bounty yet. Its very annoying.
 
Players putting bounties on each other and collecting them are just transfering money between themselves, so that doesn't sound like a problem.

As for the rest there's a chance it'll become self-policing. Put bounties on people for the lulz and if there are enough good players around who are rather unimpressed with that then the bounty placer will end up with more trouble than they wanted.
 
I assume the people that play in Solo mode are the ones that wanted school sports days not to reward winners, but give everyone medals just for turning up, therefore removing any incentive to improve.

What a sad, sad world we live in these days. :(

What's sad is how you apparently feel the urge to talk demeaningly about people.
 
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I actually would love to meet a player that I could have a decent fight with, but I havent met anyone with a bounty yet. Its very annoying.

Yep, me too, I did find one player with a 200cr Bounty a while back, he explained he'd accidently clipped a federal officer while battling pirates.
I let him off and told him to pay at the nearest station, we've been best buds since.

You get out of this game what you put in.
 
Won't work, for numerous reasons. Bounties can and will be placed by anyone - on anyone, which is to say that it can just as easily be abused by someone with money to spare. Bounties can be put on anyone for literally no reason but the lulz. There is also nothing stopping someone from cashing in a bounty themselves by placing themselves in a cheap ship and have their mate kill them. Then you put an equal bounty on your mate and kill him in a cheap ship. Voila, you have just moved the cash for the bounty that was supposed to punish you, to yourself.

Eve has tried the bounty system before, and these are among the reasons they virtually gave up on the whole thing. The bounty system in Eve is now a joke because it just doesn't work as intended. It's a shame, but there it is.

I said:

"Obviously it'd need some restrictions and safety mechanisms"

- Like you can only place a bounty on a player after he has killed you and the bounty can only be for max the cost u paid in insurance (or your current balance whichever is lower)

- Placing missions/bounties for non-wanted pirates is itself illegal and will get you a bounty if offered in a non-anarchy system

- Killing the player if he is not wanted will give you the normal bounty

etc.. etc...

I didn't think it through I was just throwing it in the mix.

Also...

Won't work

You lack ambition and a spirit of innovation. Of course it CAN work if implemented properly, the likely hood for such an event is probably low however. But having said that FD seem to be able to produce the impossible so who knows...!

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I've met one who was Wanted. He said "Hi" then wandered off.

I do this all the time. when going to pay off my bounties and I see a fellow player.
 
I love player interactions, but stuff like this ruins the game. Griefing people just to ruin peoples day.. The best way if you dont want trouble is the second you see him deploy hardpoint turn around, blast your thrusters and turn flight assist off with a corkscrew pattern. should keep you from getting hit long enough to FSD out of there. And then give me his name so I can find him :)

Then golo solo where you can enjoy that Cheese and Whine all by yourself.

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Quick example

No combat rating, hauler carrying a few tons of Uranium. Interdicted by a player, offer them the cargo, ignores and just kills me.

Never fired a shot in the game. No rating whatsoever. Opposing player : Competent

Surely something in the game should prevent player being rewarded for this? If they get rating points towards Elite status, they're just going to hang around nav beacons and pirate every trader they see, with no fear of reputation penalties?

I get that its piracy, and I get they get the cargo, but if its already offered , and they just nuke you anyway, thats just griefing, surely?

Another crybaby thread, awesome!

When I'm in my ASP, I'm a focused, opportunistic trader. Straight cash homie.

When I'm in my Viper (sold to get the Asp), I'm a focused, opportunistic killer. No comms, no stupid rules of honor, just a pure desire to engage in, and enjoy combat. I win most, but lose some. If you want to enjoy the game, stop whining, or go solo until skills and maturity ramp up.
 
Players putting bounties on each other and collecting them are just transfering money between themselves, so that doesn't sound like a problem.

As for the rest there's a chance it'll become self-policing. Put bounties on people for the lulz and if there are enough good players around who are rather unimpressed with that then the bounty placer will end up with more trouble than they wanted.

Transferring money isn't a problem in this game? Look again, and you'll see the pains FD have gone to in order to prevent just that. However, you are wrong. They are not just transferring money in between themselves. They are transferring money that were intended to harm them from the bounty placer, to themselves.

I would not toss the dice on something might becoming self-policing. That sounds like a bad idea. Especially when you already know that other games have tried the same thing, and failed miserably.

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Well Mr Tubit, seems you not above personal attacks either... oh I see you edited, too late! :)

Nice try.
 
Got interdicted last night by a reasonably equipped ASP. Unfortunately for him, mine has about 35M worth of upgrades. 20k bounty cashed in after smoking him. What's not to like?
 
Players putting bounties on each other and collecting them are just transfering money between themselves, so that doesn't sound like a problem.

As for the rest there's a chance it'll become self-policing. Put bounties on people for the lulz and if there are enough good players around who are rather unimpressed with that then the bounty placer will end up with more trouble than they wanted.


Only in your worlds. It's extremely hard to find players, especially any by name.
 
Only in your worlds. It's extremely hard to find players, especially any by name.
At present, if such a thing was introduced I'd expect some changes there.

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Transferring money isn't a problem in this game? Look again, and you'll see the pains FD have gone to in order to prevent just that. However, you are wrong. They are not just transferring money in between themselves. They are transferring money that were intended to harm them from the bounty placer, to themselves.
If someone else puts a bounty on them then that's true. If they put it on each other then no.

Have FD gone to pains to prevent it or simply not provided a mechanism? At present you can already transfer funds by giving cargo (marked as abandoned).
 
Have FD gone to pains to prevent it or simply not provided a mechanism? At present you can already transfer funds by giving cargo (marked as abandoned).

I would argue that transferring money by bounty is a much more powerful mechanic, since it disregards the distance between the placer and the target. Either way you want to look at it, the point is moot, since I was initially talking about how easy it is to snatch the bounties for yourself, should someone place one on you.
 
He said he was in a hauler. Even with a good shield generator that's a guaranteed kill for even the most inexperienced pilot in any other ship. It should come with health warning.
 
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