60 slots for module storage might have been enough before Engineering...
with ~25 different ways to engineer each gun in the game, 60 storage slots have obviously turned into a cruel joke...
I ended up buying ship hulls to store modules with alternate engineering. In the case of corvette, cutter and Anaconda, that is kinda expensive... especially when the second storage hull is starting to be a complete, fully engineered ship and you wonder if you need a 3rd hull.
The DBX is a fairly good hull to store modules for smaller ships and the cost is just one and a half times a donation mission, so that's ok...
Still, its an annoyance to find and get to those modules, even if you name those hulls according to what you stored on them.
Between the 60 slots and the overall space of 1000 for engineering materials, I have to guess there must be a few sadists employed at FD - I can't count how many times I was forced to discard hard-won engineering materials, only to be short on those a day later...
The coming 100 slot per item is a lot more fair and how it should have been from the start. Oh well, I'm glad I missed the pain of the early engineering days with commodity requirements - what insanity...
Anyway:
I ended up with the following kludges for logistics / fleet management:
- 2 or 3 hulls of every ship I like, to store engineered alternatives
- Bubble is littered with Zorgon haulers as bookmarks from the time before FD introduced actual bookmarks.
- All ships and all parts without specific location or purpose sit in one *sort of central* station.
- ships with repeating jobs in specific star systems are fitted for that task, stationed there and stay there.
- To get around, I use 50+ lightyear DBX, ASPX or Anaconda - mostly DBX, I think I have 6 of them by now, never far to summon one, when you need just an ugly cockroach shaped taxi with range, that sounds like you're driving a garbage truck.
Here's waiting for FDev to fix storage for us, and looking forward to the fleet carrier, to make the bubble and the spread out engineers less tedious.
My interest and hope is, that some of you have found better ways to avoid excessive logistics stealing your precious time - which you can never get back...
(can't wait for the reply from someone saying "easy! I have just one ship, my Cobra. It goes everywhere I go and that's all there's to it")
with ~25 different ways to engineer each gun in the game, 60 storage slots have obviously turned into a cruel joke...
I ended up buying ship hulls to store modules with alternate engineering. In the case of corvette, cutter and Anaconda, that is kinda expensive... especially when the second storage hull is starting to be a complete, fully engineered ship and you wonder if you need a 3rd hull.
The DBX is a fairly good hull to store modules for smaller ships and the cost is just one and a half times a donation mission, so that's ok...
Still, its an annoyance to find and get to those modules, even if you name those hulls according to what you stored on them.
Between the 60 slots and the overall space of 1000 for engineering materials, I have to guess there must be a few sadists employed at FD - I can't count how many times I was forced to discard hard-won engineering materials, only to be short on those a day later...
The coming 100 slot per item is a lot more fair and how it should have been from the start. Oh well, I'm glad I missed the pain of the early engineering days with commodity requirements - what insanity...
Anyway:
I ended up with the following kludges for logistics / fleet management:
- 2 or 3 hulls of every ship I like, to store engineered alternatives
- Bubble is littered with Zorgon haulers as bookmarks from the time before FD introduced actual bookmarks.
- All ships and all parts without specific location or purpose sit in one *sort of central* station.
- ships with repeating jobs in specific star systems are fitted for that task, stationed there and stay there.
- To get around, I use 50+ lightyear DBX, ASPX or Anaconda - mostly DBX, I think I have 6 of them by now, never far to summon one, when you need just an ugly cockroach shaped taxi with range, that sounds like you're driving a garbage truck.
Here's waiting for FDev to fix storage for us, and looking forward to the fleet carrier, to make the bubble and the spread out engineers less tedious.
My interest and hope is, that some of you have found better ways to avoid excessive logistics stealing your precious time - which you can never get back...
(can't wait for the reply from someone saying "easy! I have just one ship, my Cobra. It goes everywhere I go and that's all there's to it")