The Clipper being a large ship has a mass so even the best shield can only do so much. What it adds is maneuverability and speed even with the worst targeting on the nacelles weapons. PvPers love this as a support ship in a wing taking out the FSD and shields with engineered missiles. I've used it in the past for mining, bounty hunting and other play styles knowing it's shield limitations. I made King in the Empire using this ship. I fly it with only 4A shields. It is not about the shields but how you fly it.Because the Clipper has a class 7 shield. Why is that point being ignored. It's absurd that a small ship utilising a class 3 or class 2 shield can completely outclass a larger ship using a larger shield.
I don't think it's a question of every ship having the best of everything, but you would expect the game to have some degree of consistency with regards to design when particular classes of modules can be utilised by the vessel - the class 7 shield in the case of a Clipper.
Another issue off topic is the mass lock factor. The game should base this on ship mass and nothing else. Another warped design by my logic. But hey ho.
Learn to fly better versus doing the math thinking shields will protect you. I have an engineered Cobra Mk III easy to take out. It has rail guns and beams and can fire all day long without overheating. But if you rely on a Clipper's shields to protect you versus great piloting skills I and others can quickly send you to the rebuy screen. It is not what you fly but how well you fly it. Forget the shields. FLY the darn ship!
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