「DONO]と意味は何ですかNO @-NO VR- Frillop Freyraum DONO, YAMATE!
「DONO]と意味は何ですかNO @-NO VR- Frillop Freyraum DONO, YAMATE!
Click the link (Wall of Information) in my Sig.I've said many times in this thread how making it open helps powerplay. Go back and read about it.
The players can currently "clash" in any way they choose.So I say: let's change things at least for Powerplay, making it that only and unique game mechanic where people will know that there's some mechanic though for players to clash against each other.
Thank you for describing the problems. Such as, "You can play Power Play without doing any PvP at al'". That's a big problem that kills the game mode. But you can't reasonably expect to never come across opposition in open.Click the link (Wall of Information) in my Sig.
The Devs have told people over and over, for years that all game features are for everyone.
No one mode is "special", no one mode is getting private content because that floodgate would kill the game.
And as has been pointed out, repeatedly. You can play Power Play without doing any PvP at all - even in Open Mode.
With how Frontier has improved and made their "block player" tool better, anyone could just log into Open and block everyone they see. Sudo Solo, while in Open.
The only way you could anything near what the PvP'ers want is if Power Play was moved to its own mode like CQC is. So there wouldn't be a ton of random people knocking about, only those doing Power Play. And the other modes would have nothing to do with it at all. (which I'm fine with)
PvP is optional and always has been - which was explained on the Kickstarter page. So trying to force PvP on people who do not want it is unreasonable. You bought the game knowing PvP is optional. The improvements to the block tool also reinforce this concept, calling it "broken" is wrong. Because it is exactly in line with the real concept of the game of players choosing how to play and who to play with each session.Thank you for describing the problems. Such as, "You can play Power Play without doing any PvP at al'". That's a big problem that kills the game mode. But you can't reasonably expect to never come across opposition in open.
You say things like, "With how Frontier has improved and made their "block player" tool better, anyone could just log into Open and block everyone they see", but you don't seem to say them as if they're problems. You seem to enjoy that the game is in a bad state.
CQC is no alternative to powerplay, it's a completely different game type.
FDev also said that Powerplay was the one game mode they would consider for open only so why don't you add that to your wall.
Giving anyone an incentive to block everyone they meet in Open would be a massive problem. Even I, with no interest in PvP play at all, see that it would devastate everyone's instancing. This is why no Open-only rewards should ever be introduced.Thank you for describing the problems. Such as, "You can play Power Play without doing any PvP at al'". That's a big problem that kills the game mode. But you can't reasonably expect to never come across opposition in open.
You say things like, "With how Frontier has improved and made their "block player" tool better, anyone could just log into Open and block everyone they see", but you don't seem to say them as if they're problems. You seem to enjoy that the game is in a bad state.
CQC is no alternative to powerplay, it's a completely different game type.
FDev also said that Powerplay was the one game mode they would consider for open only so why don't you add that to your wall.
It's really just all about getting more chances to explode players who don't want to be exploded.
Sorry, but excepting a few actual PP enthusiasts, I believe my statement is true. The enthusiasts are regarded as "useful idiots" by some other players who just want everyone forced into Open somehow. You can see this from the connections made between PP and BGS leading to suggestions for reduced BGS inf in other modes. Then when the problem of Block becomes apparent we get suggestions to water down or remove it (ignoring the fact that this is impossible). This all goes round and round and some of us are pretty fed up with it.If you want to talk about dishonest discussion - this is a great example. The strawman argument of "everyone who wants OOPP is just a muderhobo" constantly derails this conversation. It's happened so many times in this thread.
If you actually read the conversations and theorycrafting about what Powerplay could be, you'll see that it's an honest conversation about an ignored gamemode, one that has a lot of untapped potential for dynamic, player-driven, interactive gameplay. Potential that simply isn't realizable when the fastest, easiest path to victory is to just out-grind your opponent in solo.
My favourite part of a lot of these conversations is how hard some will oppose ideas for changing Powerplay, while admitting in the same post that they never play it. For those who think Powerplay should never change: do you actually invest a significant percentage of your in-game time in this gamemode? If yes, explain why you think it shouldn't be changed (genuinely). If no, I'm sorry - but it's hard to take your opinions about Powerplay seriously because you don't engage with the gamemode seriously.
I think "expect" is a strong wordHow to start a discussion in Playstyles; PVP, Powerplay, CQC
But seriously, why are we still having these OOPP back and forths after years? We currently have game breaking bugs in PP (this includes too much/too little CC, systems not getting counted, different UI elements outright showing false numbers, more broken UI elements that should not exist), some of which have been around for the past 2 years or even more and Fdev either has not the manpower, the motivation, or (worse) the capability to fix them. And yet people expect Fdev to go above and beyond to rework their netcode in some way. But hey, even me writing this paragraph fits right into the pattern of OOPP discussions, since someone needs to point the above out to complete the cycle of ranting and whining about OOPP
- Mention OOPP in a thread
- ????
- Profit
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Funny, because the only people I ever see arguing for OO in the forums are active PPers/enthusiasts. Would love to meet the shadowy cabal of people who are pulling our strings and find out how they do that without ever having any contact with us. Gankers have plenty of meat already, OOPPers just want to be able to be confident to be able to encounter their opposition, whoever that might be, and whether or not it's for recon or violent purposes, or just to have the thing be properly, visibly multiplayer-with-actual-humans-on-my-radar as far as other constraints allow.Sorry, but excepting a few actual PP enthusiasts, I believe my statement is true. The enthusiasts are regarded as "useful idiots" by some other players who just want everyone forced into Open somehow. You can see this from the connections made between PP and BGS leading to suggestions for reduced BGS inf in other modes. Then when the problem of Block becomes apparent we get suggestions to water down or remove it (ignoring the fact that this is impossible). This all goes round and round and some of us are pretty fed up with it.
But never mind. "This is how the game is" actually seems to me like a good response from those of us who enjoy playing it, like ED's "all modes equal" structure as it is, and don't want FD to make unwise changes to satisfy a lobby who want the game to be changed into something it's not.
I only bother to respond to these threads at all because of a slight concern that if no-one does, FD might actually start to think that the player-base as a whole want these kind of changes, and might take some action that wrecks the game (like the incentive to over-use block and thereby ruin instancing that I previously described).
I've never played PP. I've previously supported suggestions to make parts of it Open-only because I think the game should offer meaningful PvP. But then others started saying that wasn't enough; they'd need the BGS too. Then my support evaporated. I've previously challenged the proponents of OOPP to state clearly that they didn't also want the BGS. They wouldn't do so.
Well, if only the people arguing for OOPP would clearly state that they don't mean this as the thin end of a wedge and don't want any aspects of BGS to be OO, they'd have my support* again. That means disowning and arguing against the people who do want OOgame when they pop up in these threads.Funny, because the only people I ever see arguing for OO in the forums are active PPers/enthusiasts. Would love to meet the shadowy cabal of people who are pulling our strings and find out how they do that without ever having any contact with us. Gankers have plenty of meat already, OOPPers just want to be able to be confident to be able to encounter their opposition, whoever that might be, and whether or not it's for recon or violent purposes, or just to have the thing be properly, visibly multiplayer-with-actual-humans-on-my-radar as far as other constraints allow.
I'll back that.I'll support introduction of OOPP if the people who want it will support the addition of Open-PvE mode (which cannot access PP).
This gives PP players what they say they want, gives me what I want, but emphatically doesn't give gankers what they want. It therefore enables us all to distinguish PP players from gankers according to whether they think it's a good package or not.
Any takers?
Not me. Don't gank (I mean I've fought back in CZs when attacked, is that ganking? People seem to have such wildly different definitions as to make the word useless). Don't want open split either. A lot of people don't have a huge problem with being attacked without a stated reason, even if they don't attack unprovoked themselves, because it's self-evidently a potential outcome of open mode. It would be tiresome if it was ubiquitous, but it isn't. It would be nice if it wasn't "automatic at CGs/Deciat and never happens anywhere else", but something more graded between, and with better placement in context. But that's a game design problem. You're making a specious connection between OOPP and ganking anyway. It's likely the opposite. A meaningful, "legitimate" organic PvP option is much more attractive than randomly attacking whoever crosses your reticle. Any player spending time engaged in the former is not spending that time doing the latter; thus the latter is reduced. I guess you'd rather they suffer maybe, but me, I just want a better game. Divorce the special modules from PP pledging and then the only reason to pledge is to take up the "fight" - opting in to potentially being attacked for your pledge, which seems to fall outwith the "unsolicited" definition of ganking.Well, if only the people arguing for OOPP would clearly state that they don't mean this as the thin end of a wedge and don't want any aspects of BGS to be OO, they'd have my support* again. That means disowning and arguing against the people who do want OOgame when they pop up in these threads.
(*Of course, my support is only cosmetic; there's no reason to think FD take any notice of me).
I've previously tried to separate things out by offering a "deal":-
I'll support introduction of OOPP if the people who want it will support the addition of Open-PvE mode (which cannot access PP).
This gives PP players what they say they want, gives me what I want, but emphatically doesn't give gankers what they want. It therefore enables us all to distinguish PP players from gankers according to whether they think it's a good package or not.
Any takers?