Some good dance moves.Not me. Don't gank (I mean I've fought back in CZs when attacked, is that ganking? People seem to have such wildly different definitions as to make the word useless). Don't want open split either. A lot of people don't have a huge problem with being attacked without a stated reason, even if they don't attack unprovoked themselves, because it's self-evidently a potential outcome of open mode. It would be tiresome if it was ubiquitous, but it isn't. It would be nice if it wasn't "automatic at CGs/Deciat and never happens anywhere else", but something more graded between, and with better placement in context. But that's a game design problem. You're making a specious connection between OOPP and ganking anyway. It's likely the opposite. A meaningful, "legitimate" organic PvP option is much more attractive than randomly attacking whoever crosses your reticle. Any player spending time engaged in the former is not spending that time doing the latter; thus the latter is reduced. I guess you'd rather they suffer maybe, but me, I just want a better game. Divorce the special modules from PP pledging and then the only reason to pledge is to take up the "fight" - opting in to potentially being attacked for your pledge, which seems to fall outwith the "unsolicited" definition of ganking.
Also, I have a lot of sympathy with people who do want OOBGS, because it's for a lot of the same reasons I'd prefer PP done exclusively in open, although I don't think it's worth arguing for. I'd prefer for people not to do active BGS manipulation in closed modes - it seems a weak move to so carefully hide your actions behind an artifice (this is not skilful stealth) when they're explicitly aimed at subverting someone else's interests, and I don't like the sneer that's implied with doing so. If something like OOBGS had to happen, I'd prefer if it was a harsher diminishing returns curve in closed modes, to keep its universality. In honesty, I think it's disingenuous that it gets brought up when it's such a different beast to OOPP, and I find myself wondering what your motivations are to link the two, when there is zero chance of OOBGS outside of a sea change in philosophy at FDev. This is no matter how many times the differences are explained.
You've helped me decide that I think ED makes all modes equal by design, I think this is a good design and it shouldn't be modified by introducing any game effects in Open which can't be achieved in other modes.
When people ask for PvP content we can point them to CQC.
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