How long would a ship need to remain persistent to prevent a menu log from being abused?

Or they are in Open, reserve the right to cheat and demand the game is changed at its core to suit their wishes.

Do you not think a player who dislikes the very idea of open would be in a different mode ?.

In my last post yes i was replying to you since you made it personal. Whats the problem?

How is you going on about how I post rather than what I post me making it personal ?.
 
Since ships won’t be persistent due to P2P, and a Client-Server model is never going to happen because it would mean a full rewrite of the game, engine and all, this and all related future posts about this are hereby moot.

Thank you, and Cthulhu F‘thagn.
 
Since ships won’t be persistent due to P2P, and a Client-Server model is never going to happen because it would mean a full rewrite of the game, engine and all, this and all related future posts about this are hereby moot.

Thank you, and Cthulhu F‘thagn.

Couldn't the ship just remain in the instance for other cmdrs? We wouldn't need full persistence as i'm pretty sure NPC's don't really mind if you log out on them.
 
Awhatnow?

Menu logging is "cheating"?

And who's asking for the game to be "changed at its core to suit their wishes"?

Seems like the only people doing that around here are people moaning about menu-logging and demanding players get punished for doing it.




That already happened a few pages back and your response was to say you were only interested in PvP and nothing else.

Menu logging is simply not cheating. The game mechanics has that feature built right in...

As far as I can see one of the core tenets of the game is an individual player can decide what environment they most enjoy. See the 3 matchmaking modes that have been part of the game's design from the beginning for reference.

Come on now, both of you have been around long enough to know fully well tons of people insist that alt+F4 is a legit way to deal with 'griefers'. In this topic even people immediately suggest that extending the timer will only result in more cheating, basically admitting the only reason many dont cheat yet is because they have a 'legit cheat' available that does the same. Which is absurd, as Sandro indicated earlier. Alt+F4 should result in a ban, menu logging should not be a get-out-of-jail card. Its common sense in gaming, but unfortunately this community holds a large group of people who feel entitled to be safe from any risk at any given moment, no matter what choices were made. Godmode shields, gotmode escape button; it is holding this game back.


Couldn't the ship just remain in the instance for other cmdrs?

Currently, no, that is not possible due to the p2p infrastructure.
 
Come on now, both of you have been around long enough to know fully well tons of people insist that alt+F4 is a legit way to deal with 'griefers'. In this topic even people immediately suggest that extending the timer will only result in more cheating, basically admitting the only reason many dont cheat yet is because they have a 'legit cheat' available that does the same. Which is absurd, as Sandro indicated earlier. Alt+F4 should result in a ban, menu logging should not be a get-out-of-jail card. Its common sense in gaming, but unfortunately this community holds a large group of people who feel entitled to be safe from any risk at any given moment, no matter what choices were made. Godmode shields, gotmode escape button; it is holding this game back.

Its OK for people to decide to stop playing the video game it really isn't a big deal.
 
Since ships won’t be persistent due to P2P, and a Client-Server model is never going to happen because it would mean a full rewrite of the game, engine and all, this and all related future posts about this are hereby moot.

Thank you, and Cthulhu F‘thagn.

What? No, it's completely doable in a P2P environment. The argument always starts off with "it's impossible" and then when people demonstrate how it is in fact entirely possible the argument degenerates into "well that solution would be vulnerable to hacking" and blah blah blah. The naysayers are never saying nay for technical reasons they're saying it because they don't want it and they don't want people talking about it.

It's possible. It's doable. It's policeable. It's still never going to happen.
 
Come on now, both of you have been around long enough to know fully well tons of people insist that alt+F4 is a legit way to deal with 'griefers'. In this topic even people immediately suggest that extending the timer will only result in more cheating, basically admitting the only reason many dont cheat yet is because they have a 'legit cheat' available that does the same. Which is absurd, as Sandro indicated earlier. Alt+F4 should result in a ban, menu logging should not be a get-out-of-jail card. Its common sense in gaming, but unfortunately this community holds a large group of people who feel entitled to be safe from any risk at any given moment, no matter what choices were made. Godmode shields, gotmode escape button; it is holding this game back.

This is exactly what i've said so so so many times in so many threads usually in a more ranty less sensical format.

Never in any other game that i have ever played have i encountered a community so aggressively for an easy risk free consequence free environment to the point that i can barely believe some of the arguments i read for some of the ridiculous issues that hold this game back from really being a fun danger filled sandbox experience.

In Eve i used to have 3 cups of coffee and tape my eyes open before jumping into a 0.4 system...In ED i barely even notice im in an "Anarchy" (laughable name) system because you dont even notice the lax security lawless abaddon.

I bet FD would actually love to put some real threats and real danger into the game, and real preventative measures to ensure people who engage in them cant just "opt out" via escape but that would be like America banning guns; the forums would explode.
 
What? No, it's completely doable in a P2P environment. The argument always starts off with "it's impossible" and then when people demonstrate how it is in fact entirely possible the argument degenerates into "well that solution would be vulnerable to hacking" and blah blah blah. The naysayers are never saying nay for technical reasons they're saying it because they don't want it and they don't want people talking about it.

It's possible. It's doable. It's policeable. It's still never going to happen.

I'd love it if it were possible, but it isn't. Dont confuse reality with fantasy. If I can block you via IP, I can disconnect you from me. If that means I get to shoot your defenseless ship, something is up.
 
And don't you think the player been shot would report it resulting in an instance ban for cheating
They could always have the client ping an ED ip address and if the client is recieving a response then client knows the other guy is blocking your IP cheating can be detected
 
And don't you think the player been shot would report it resulting in an instance ban for cheating
They could always have the client ping an ED ip address and if the client is recieving a response then client knows the other guy is blocking your IP cheating can be detected

Rule - allow ICMP
Rule - allow TCP
Rule - disallow UDP

lulz
 
In Eve i used to have 3 cups of coffee and tape my eyes open before jumping into a 0.4 system...In ED i barely even notice im in an "Anarchy" (laughable name) system because you dont even notice the lax security lawless abaddon.

This is one thing Eve got right, in my opinion. If elite had authority response in high security systems like Eve does(did? been years since I played) people would be far more happy to play in open. Anarchy and low sec systems would be properly scary and you'd have no worries in high sec because a griefer would be blown to bits before real damage could be done. And if they did destroy an innocent ship, they should front the rebuy cost before rebuying their own.
 
I think 15 seconds is about right, if it was significantly longer then it would be much easier to quit "illegally" than wait.

The most urgently-needed change is to remove the requirement to confirm after 15 seconds, forcing players to hang around 15 seconds into a domestic emergency just to click "OK" is dumb.

Yes, because if the children set themselves alight, we need to save our game first. [haha]
 
It's possible. It's doable. It's policeable. It's still never going to happen.

it would indeed be possible, but the whole thing is like eating soup with a fork already, and flaky like hell ... are you sure you want to complicate it even more?

making the logout automatic would be a nobrainer, though, and would make many happy. i'm fine either way, it doesn't really make much difference.
 
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