How many of you don't play anymore?

Actually, as neat as it is to imagine what that would be like....and belive me I am imagining some awesome things relating to it.

I have absolutely zero faith that planet landings will be anything more than yet another instance with yet another generic landing pad. Pretty much like landing on an outpost, only they'll color the sky blue, yellow, orange, whatever. And I wouldn't expect the flight model to be very interesting either. It would be awesome to have real simulated aero physics, akin to the il2 series, but I can't imagine it will be any different than flying in space - just with a roar of wind noise.

I have to agree with this, I think it will be pointless eye candy that has no impact on gameplay whatsoever, but hey I suppose it's easier than adding meaningful content.
 
Agreed that it would be good to get some kind of road map, or indication of what's actually being worked on. Details aren't necessary, but an idea of whether we can expect things things discussed in the design forum would be nice.

People keep saying that we knew the game would be in constant development, but for all i know, the bulk of the development team may be working on paid expansions already. Maybe we'll be able to walk around empty ships in an empty galaxy before we meet an actual character. Who knows?
 
I agree. Communication from FD is an abysmal failure. I'm not after dates either, just a general road-map/strategy would do. e.g ."Barring any issues, the upcoming patches will focus on these areas, in order: Multi-player interaction (1.1, 1.2), Mission system, trading experiences, warfare experience, mining mechanics." That way at least, if I were interested in mining, I'll be waiting for a while, and won't be disappointed when each new patch fails to fix my particular issue.

That I think is the biggest issue I have with FD. If they'd just indicate in generalities, I won't be disappointed when each new update doesn't bring that one feature I want.
But complaints about FD's communication have been around since Alpha & Beta, so I've long ago concluded that I have little hope it will improve. Whether this is wilful neglect, incompetence, or a simple lack of resources I don't know. I hope the latter, as that means there's hope it can be fixed.

at the risk of repetition I have to again agree with you :)

I dont think anyone presses for specific dates but a general list of things they know they are working on providing in the next 6 to 12 months really shouldn't be hard for them to do.

Surely they know at this point what they can and can't do?
Surely the development schedule cant be known only one update forward internally?

The whole things smacks of FD insularising themselves because of negative response to release features. It's almost as if they are sulking about it. Well that's not the answer the answer is put your cards on the table stick to them follow them through and get people talking up the game again outside of these forums like many of used to when the amazing potential of alpha was released.
 
Personally I consider many loudly voiced concerns on this forum to be rather nonsensical. These concerns only arise when you forget that the game is in full development still and when you lack patience, and also lack understanding of the fact that FD is not Rockstar or Ubisoft with many departements all over the world and thousands of employees dedicated to a large project. FD cannot do miracles and need time to flesh out the Elite universe. This is completely understandable.
So far the game is of exceptional quality and it is constantly improved and tweaked and debugged. FD is doing a great job.

Then Frontier should never have removed the "Beta" label from the game. The moment a game is released players expect a fully developed game, regardless of the size of the dev team. Quite reasonably, I might add.

Besides, Frontier isn't a small company working out of someone's garage; it's a multimillion-pounds company, one that is traded in the stock exchange, with a good number of published games under its belt. They are too big to use the "small indie" defense.

Having an already complete game that is receiving updates — as is the way of MMOs — is one thing. Even having a complete game where parts of it are behind time gates is kinda acceptable in the MMO space (though it will typically make me just stay out and only start playing after everything has been unlocked). But having a game that, despite being already released without a "Beta" or "Early Access" label, still needs time to "flesh out the universe" is a good indication that the game shouldn't have been released at all.

As for me, very unlikely to play (or spend any more money on the game) for the time being, and I'm actually recommending family and friends to stay the heck away from it until the game gets to an acceptable state at least. In its current state I can't justify playing it, not worth the wasted time. I'm waiting and hoping for something to change my opinion but, after Frontier went back with the offline mode promise, I don't trust any of their promises anymore, so it will take seeing good new features implemented and working flawlessly to change my opinion; as far as ED is concerned, I'm hype-proof from now on.
 
I haven't been playing since... well, since the announcement of the always-online to be honest, even if it's not the real reason (even if it made me revaluate the company completely and decreased the fun I had with the game).

The game is still bare bones, really. I've grinded for money during the entire Premium Beta period, waiting for "good times" that I hoped were coming. Pretty vistas became boring quickly and docking at space stations as main activity during an average gameplay session became boring even quicker. There is fighting of course and while I enjoy fighting in this game, I'm in for trading. I only enjoy fighing when it is occasional or when unavoidable.

After the launch I simply realized the game is the same thing I've been playing for almost 6 months - only bigger. I've expected that much, of course, it wasn't exactly a secret, but it caused a rapid loss of interest for the game, for me. The game desperately needs something to spice up the space travel and destinations. Planetary landings, walking around the ships and space stations, that's what I need. Wings, Powerplay, it's all stuff that might be of interest to people who play this only for a multiplayer experience, but personally, I couldn't care less.

I'll certainly come back when the game reached maturity and improved the currently boring gameplay, so a couple of years I think, if things keep moving at the current rate. Till then I have more interesting games to play.
 
Last edited:
it's all stuff that might be of interest to people who play this only for a multiplayer experience, but personally, I couldn't care less.

problem even with this stuff for multiplayer is that the systems these updates bring don't go on to feed into a larger more interesting system With any depth. The same system that SP players have is the same thing the MP people have. It's equally empty for both regardless of what new things they bring in to cater for one side or t'other.

it's all academic now BUT FD really should have concentrated on the core strengths of the game for release the combat model is sound and was sound over a year ago so that didn't need much work.

Those core strengths that they needed to prioritise were TRADING and EXPLORATION. If they had released the game with those 2 aspects swept up better than the floors at the sweeping up convention on St Sweeping up day Then the rest could come one aspect at a time. I'm a pirate by the way and even I can see why prioritising those aspects would have been a good idea.
 
ED gave me 2 months of fun for the cost of an average night out, that's pretty good value really. I got it for Christmas and dipped back into it today after not playing for a couple of weeks; it was fun for 20 mins but I had no desire to continue. I used to check out the forum every day but don't bother now, because none of the suggestions are adopted.

Lots of positives but supercruise and non-persistent NPCs almost ruin the game, and both are here to stay. I think planetary landings could add richness to the game, but I've got higher hopes for Star Citizen.
 
ED gave me 2 months of fun for the cost of an average night out, that's pretty good value really. I got it for Christmas and dipped back into it today after not playing for a couple of weeks; it was fun for 20 mins but I had no desire to continue. I used to check out the forum every day but don't bother now, because none of the suggestions are adopted.

Lots of positives but supercruise and non-persistent NPCs almost ruin the game, and both are here to stay. I think planetary landings could add richness to the game, but I've got higher hopes for Star Citizen.

That's the thing though isn't it. Star Citizen could well find itself in a similar position to ED where on release they are pushing out a diluted anaemic vision of what people bought into. As hard as the fall is here for some like myself as an alpha backer the fall out for team star citizen will be tsunami dwarfing in comparison.

Having said all that I have more faith at this point that team star citizen are going to do it right unlike the bunch here. Maybe that's down to effective regular and detailed communication also unlike here but who knows.
 
Last edited:
They created this amazing galaxy with all these stars in it and that, but they didn't add anything else to make it half-way interesting.

They seem to have forgotten the 'game' elements.

Which, to my mind, is a damned shame.

If you think we're being negative wait 'till the Xboxers have docked and un-docked a few times and start wondering what else there is to do...
 
Last edited:
I play now more than I ever have. The new Wings beta is a blast!
I don't care who isn't playing, its a self-defeating question to me to draw out negativity. I don't give a flying fig for those who burned out grinding or overplaying.
Of course if you rub something too long its going to get red and sore eh?
What SC will be like is pure supposition. I wouldn't hold my breath. Faith is based on believing in something with no proof. I don't play dat.
I have had zero problems with tickets or communication with FD, in fact Ticket replies have been if anything too polite, lol
 
That's the thing though isn't it. Star Citizen could well find itself in a similar position to ED where on release they are pushing out a diluted anaemic vision of what people bought into. As hard as the fall is here for some like myself as an alpha backer the fall out for team star citizen will be tsunami dwarfing in comparison.

Having said all that I have more faith at this point that team star citizen are going to do it right unlike the bunch here. Maybe that's down to effective regular and detailed communication also unlike here but who knows.

I'll get SC when it comes out, I'm not broke or a fanboy so can live with both..........but I dunno, when I look at SC, my mind plays the sounds of Pinball machines, ding ding...flip flip flip..........and maybe there shold be gold coins and "Kerching" noises....it looks very Arcadey......
 
I play 2 to 3 weeks for about 3 hours a go.

Plus I mix it up between trading, exploring and bounty hunting. Being playing since launch this way and still get lots of enjoyment out of the game!
 
Ironically, although I am pretty annoyed by the CiG's methods for promoting their game (feels like watching redneck's country circus), I am begining to appreciate their wilingness to openly talk about the development and plans for the future, all the way down to the tiniest details. Never mind how unrealistic some of it may be, at least they are communicating with their playerbase.

Here? We have no idea when and how our devs are going to improve missions, mining, trade, background simulation, exploration, GUI, Stellar forge, etc. Heck, we don't even know how planetary landing is supposed to work.
 
Last edited:
Ironically, although I am pretty annoyed by the CiG's methods for promoting their game (feels like watching redneck's country circus), I am beginning to appreciate their willingness to openly talk about the development and plans for the future, all the way down to the tiniest details. Never mind how unrealistic some of it may be, at least they are communicating with their playerbase.

Here? We have no idea when and how our devs are going to improve missions, mining, trade, background simulation, exploration, GUI etc. Heck, we don't even know how planetary landing is supposed to work.

It is Redneck Country Circus, mate.
FDDevs actively post on this forum every chance they have.

Why should FD tell us specific details until they are ready to go live with it? Ever think they might want to surprise or work things out first, after how much people complained about ever little thing their ADD minds could think of? (I.E. offset commander chairs BAD!)
Perhaps a bit of patience would help you cope with these things.
Folks should stop asking to have their hand held so tightly, it will cut off circulation.
 
Everyone seems to be on a quest for 'meaningful content'. No-one ever seems to clarify what 'meaningful' is. If people are looking for meaning, I'd suggest religion might provide better options. ;)
 
I bought the game about two weeks ago. So far I'm enjoying my time, but I can see my interest slowly decreasing. I mean the game has a huge potential, but at it's current state I think even beta label is too much on the positive side.

It's just missing so much basic elements like player interaction between the world and between each others. It almost feels like that the development team didn't have a lead game designer. Game is missing.

I can see myself playing this for a sometime, but I can see it becoming boring at some point no matter how little I play.

I think the development team should have looked other space games and take some elements from them. Like EVE with it's trading and even it's missions are more interesting than what Elite offers.

I think they forgot that we are not living 1984. What was a revolutionary idea back then, isn't that anymore and people expect a lot more now. You can't publish the same thing now and expect that it's a success.
 
Back
Top Bottom