... I do like the combat in ED and just hope the bounties increase or missions make up for it as current ship prices are far beyond a casual player.
It does seem like the current gameplay model is geared more towards the modern, youthful gamer who can put in a heck of a lot of hours. Irony is this likely rules out many of the original 1980s players who now will typically have family and home life to consider. At present it's not really playable if one only has 30 mins to spare, even in Solo mode.
... I ventured to some nebulas wondering if they looked awesome or unique... nope. The skymap was a little red, neat. ...
A classic case of, how accurate a space sim should ED be? If you were inside a real nebula then in most cases you would see even less, they really are incredibly nebulous in the literal sense of the word. We only see nebulae and various other phenomena as distinct objects because of our great distance away from them, though for the purposes of a game it may as you say be more sensible to employ a degree of artistic license if such an aspect of the game is to be interesting and rewarding for players to explore, as long as it's not made too crazy. One thing though: since such effects might have to be volumetric in nature, with a lot of transparency, making nebula look cool may be something that'd be a bit of a performance thump on older GPUs. ziden, are you thinking visually in terms of the sort of effect as portrayed in Wrath of Khan? I agree that'd be cool, but it's completely unrealistic; how to strike a balance, I don't know...
but also the inability to see a difference in the system. ...
Something I've been wondering, why can't systems and/or entire regions go to war with each other, with all that that implies? Players should be able to join sides, multiple capital ship vs. capital ship battles, but also smaller ships involved too, players joining in, etc. I was a bit surprised this isn't already included.
... It seems the universe is a playground for 100,000 and only a handful showed up...
Reading numerous threads, I think many feel like the MP element is too skewed towards pvp combat, which puts them off (I won't go into the ins & outs of this here, discussed to death elsewhere), but at the same time there are those who want to pursue the pvp element in the form of proper piracy or bounting hunting (or indeed trading, with a relevant fun/risk element provided by piracY) who say aspects of the game necessary for these play styles to work properly are currently broken, inparticular the bizarre ability for a pirate to simply pay money to clear their name for murder, which makes no sense at all (see
Snakebite's thread, and note that players who want to act the part of a genuine pirate appear to support his argument that being able to clear one's name so easily is daft). I'm more of an explorer type, currently using Solo mode, but I can well see why so many are complaining about various MP elements. Visual aspects of the game and issues such as scanner practicality can be improved over time, but basic gameplay mechanics and balancing need fixing asap as a priority. The last thing any of us want surely is for the player base to get so diluted that the whole ED project fails, since if that happens I doubt anyone else will try such a thing again. My worry is that the console crowd will be staggeringly skewed towards those who just prefer deathmatch combat; if so, they're probably not going to get the game they're expecting either.
I can understand the appeal for FD of going after the console market. Afterall, they need income to pay wages, server running costs, etc., and the rest of us need them to receive that income or else in the long term the servers will be no more. I just hope the addition of console players doesn't detract from what has already been achieved (despite the present flaws) or push development too far away from adding and improving content & game play.
Also, the jump mechanics bore me, ...
Some aspects of this are certainly tiresome, eg. interdictions from NPCs who make no attempt at proper coms (just some lame 'you will die now' outburst), they just open fire, even though
I don't have any cargo, am clean, etc. Also, I don't like the way one's ship often takes far too long to get up to any decent speed, and then as one nears the target it slows down so much way too early that it takes far too long to get there. Why is there no proper manual control of effective speed? I've spent 100+ UKP on a throttle for this game, yet the game mechanic effectively nulls that sense of control so many times, often resulting in pushing the throttle to the max having absolutely no effect whatsoever, while at other times making one go blasting past a target with just a mere touch. It's very inconsistent. After a while it does get annoying constantly having to contend with that hovering-on-the-six-or-seven-second approach business in order not to overshoot, as what ought to be (according to the instruments) an ETA of some seconds ends up turning into more like several minutes. I'm already finding myself not bothering with systems/stations that are more than high hundreds to low thousands of Ls away from the parent star because it just takes too long to get there if one only has an hour or so of real time to play the game.
I am only interested in single player. This game is balanced for MMO players who play the one game for thousands of hours. Not something that interests me.
Same issue for me, but a shame then aswell that some elements which are more relevant to Solo mode are also somewhat broken, eg. NPCs are too irrational (which is at odds with their skill in combat as that seems quite good). I really like the mechanic of the cops helping out if they're near where one is being attacked, that was really cool, but certainly atm there are areas which need improving. Alas, with the vast number of issues being complained about in Open Play mode, I can't see the problems one might highlight with Solo mode being dealt with anytime soon. I can understand that, FD need to get the MP element right, but it's a real shame there are so many issues with MP that it's going to leave the Solo side floundering for a while, especially with the time they'll need to spend on the console versions. Double irony since the longer the MP issues persist, the larger the proportion of players who will be using Solo mode, assuming they still play at all.
Here's a question for the older players who
like playing the game in general (as I do): how many times have you pondered recommending ED to a friend and decided not to because of the time it would require them to put in, and you know their work/family life means that would never be viable? I've already ruled out three friends as possible buyers of the game because of this. As above, atm ED is not friendly to the casual gamer or those who can only play for shorter amounts of time (adding Pause to Solo would help some), which as I say ironically means many of the original 1980s players won't be able to join in this journey. Putting aside the issues people have been discussing, I envy the younger players who can spend hours playing ED, as I did when playing the Electron version in 1984 (it ruled my existence for 6 months at one stage, I did pretty much nothing else). At the very least, making the better ships cheaper would reduce the grind factor somewhat, and make it feel like other options were more within realistic reach.
I understand it must be difficult to create a system that permits what feels like balanced and interesting play for both those who put in lots of hours aswell as those who can't, but atm the bias towards the former is squeezing out a fair few original 80s players, and probably a hefty slice of everyone else aswell (not all younger players have lots of time to spare, not if they have gfs/bfs & other pursuits), but at the same time the broken mechanics of things like piracy and bounty hunting is not satisfying those who want to play a lot in Open mode either.
I just hope FD can get it fixed over time, but don't take too long, nobody has infinite patience, especially not in this frantic world of modern gaming where new stuff comes out all the time.
Ian.