How many programmers are working on ED?

Of course : this is internet so you can still believe that a pig can fly or that there are some minotaurs around the globe

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People are forced to think what they want because Fd never answered about this topic.

And because with 3 project it s quite stupid to think that the same manpower can be equally redistribuited with no loss on performance on every single project

Considering jurassic the one who has to be delivered and it s quite easy to understand where the effort will be put.

Add to a 3 year season ( with features removed ) and you can easly draw your conclusions

If 100 = 1 then 33 = 1/3

Of course : this is internet so you can still believe that a pig can fly or that there are some minotaurs around the globe

There are 300 people working for FDEV. They are constantly hiring. You are wrong BTW, FDEV answered about this topic many times, both when they announced the console ports and the other games. It's just that you don't want to listen or believe them.
 
Can anyone explain this specific obsession over how many developers at FD work on game?

It is not like they are your slaves, employees or something.

If you don't believe when FD saying ED is their priority, and they are throwing their best minds at it - fine. But why then it is so important how many developers there are?
 
Can anyone explain this specific obsession over how many developers at FD work on game?

It is not like they are your slaves, employees or something.

If you don't believe when FD saying ED is their priority, and they are throwing their best minds at it - fine. But why then it is so important how many developers there are?

It's worse, the question is not how many developers are working on ED but how many of them are programmers. It doesn't get sillier.
 
I guess question more is this - why are you so obsessed with idea that ED is dying and FD has given up on it?

You know, you are allowed to not like ED. You are allowed to strongly dislike it. You can leave. If you will turn out right in the end, and we had have fun for 3 years just because...wow, sucks to be us I guess.

You know that there's world outside yours? Much bigger one? Where things don't 'die', or no one wins really. It just moves...on.
 
I guess question more is this - why are you so obsessed with idea that ED is dying and FD has given up on it?

You know, you are allowed to not like ED. You are allowed to strongly dislike it. You can leave. If you will turn out right in the end, and we had have fun for 3 years just because...wow, sucks to be us I guess.

You know that there's world outside yours? Much bigger one? Where things don't 'die', or no one wins really. It just moves...on.

I am curious if they show up in 7 years and say "I told you so, the game is dead" ;)

To be fair though, I think OP is one of the more reasonable people.
 
It's worse, the question is not how many developers are working on ED but how many of them are programmers. It doesn't get sillier.

It is silly, because actual code crunching is small part of development, and most likely most straight forward/less costly one.

QA? Support? Server support? For ED having reliable people in these positions are make or break, because it is not fire and forget game.

Design? Art? Modeling? Sound design? You know, all things that actually make ED....ED?
 
It is silly, because actual code crunching is small part of development, and most likely most straight forward/less costly one.

QA? Support? Server support? For ED having reliable people in these positions are make or break, because it is not fire and forget game.

Design? Art? Modeling? Sound design? You know, all things that actually make ED....ED?

I disagree that programming is a small part of development; none of the design/art/modelling/sound does any good if it isn't programmed into the game after all. Just like everything you see wouldn't be possible without each of the departments.

I feel each department is equally important but programming is the one that brings it all together. :)
 
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I disagree that programming is a small part of development; none of the design/art/modelling/sound does any good if it isn't programmed into the game after all. Just like everything you see wouldn't be possible without each of the departments.

I feel each department is equally important but programming is the one that brings it all together. :)

Well for games without other teams programmers really can't do much though. For other types of software coding is having more important role.

But well, for summary - all people working on game ED are important.

I guess in the end lot of people raise these questions with idea that if FD would throw all their workforce to ED we would have space legs by now.

That's not exactly true. Nor it would be financially sound investment.
 
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300 people consider even administrative Personal which is not working on ed
No one has never Said they do nothing : quite the opposite.

The technician are on work but are less than 300

And they have 3 project : one main which is jurassic; the others are :coster an ed

Jurassic should take the main resources let say 150 people
Let s suppose they have 50 administrative staff we have 100 more people
Add 2 project and we have 50 people fo each.

And no: i did t see Fd tell us how many people are working on Elite as proved by the fact that a person from the staff has posted here not answer ing the question .

Drop your +5 sword white Knight sometimes : it would help you to see the things on a different perspective

About the other user asking what feature removed there was a post from dev where they were interested in adding a s cientific personal gunner and pilot

And but i could be wrong here it seems to me even NPC multycrew
 
And no: i did t see Fd tell us how many people are working on Elite as proved by the fact that a person from the staff has posted here not answer ing the question .

Drop your +5 sword white Knight sometimes : it would help you to see the things on a different perspective

This is incorrect, they didn't tell us how many programmers are working on Elite, that was the question we asked them.
 
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