Of course : this is internet so you can still believe that a pig can fly or that there are some minotaurs around the globe

Of course : this is internet so you can still believe that a pig can fly or that there are some minotaurs around the globe
People are forced to think what they want because Fd never answered about this topic.
And because with 3 project it s quite stupid to think that the same manpower can be equally redistribuited with no loss on performance on every single project
Considering jurassic the one who has to be delivered and it s quite easy to understand where the effort will be put.
Add to a 3 year season ( with features removed ) and you can easly draw your conclusions
If 100 = 1 then 33 = 1/3
Of course : this is internet so you can still believe that a pig can fly or that there are some minotaurs around the globe
Harry Potter confirmed as FD employee! :O
40 Supervisors
30 PR
20 on Community support
10 Programmers
Of course : this is internet so you can still believe that a pig can fly or that there are some minotaurs around the globe
Can anyone explain this specific obsession over how many developers at FD work on game?
It is not like they are your slaves, employees or something.
If you don't believe when FD saying ED is their priority, and they are throwing their best minds at it - fine. But why then it is so important how many developers there are?
I guess question more is this - why are you so obsessed with idea that ED is dying and FD has given up on it?
You know, you are allowed to not like ED. You are allowed to strongly dislike it. You can leave. If you will turn out right in the end, and we had have fun for 3 years just because...wow, sucks to be us I guess.
You know that there's world outside yours? Much bigger one? Where things don't 'die', or no one wins really. It just moves...on.
It's worse, the question is not how many developers are working on ED but how many of them are programmers. It doesn't get sillier.
It is silly, because actual code crunching is small part of development, and most likely most straight forward/less costly one.
QA? Support? Server support? For ED having reliable people in these positions are make or break, because it is not fire and forget game.
Design? Art? Modeling? Sound design? You know, all things that actually make ED....ED?
I disagree that programming is a small part of development; none of the design/art/modelling/sound does any good if it isn't programmed into the game after all. Just like everything you see wouldn't be possible without each of the departments.
I feel each department is equally important but programming is the one that brings it all together.![]()
Can anyone explain this specific obsession over how many developers at FD work on game?
How many programmers working on ED are required to change a lightbulb?
....unsubstantiated dross....
And no: i did t see Fd tell us how many people are working on Elite as proved by the fact that a person from the staff has posted here not answer ing the question .
Drop your +5 sword white Knight sometimes : it would help you to see the things on a different perspective