How to avoid Gankers.

Status
Thread Closed: Not open for further replies.
I know that's not a serious statement, but I've been equally surprised by how stubborn I can be when a detour will be way faster, but less simple. I'm pretty sure it's the same principle.

I was actually completely serious. People compiling name lists, hours and hours blah blah'ing on the forums about needing to muzzle PvP, etc.

Just get your stuff up to G3 or better, watch for hollows, carry some chaff and flares and a non garbage shield and hull and remember your high wake mapping. It's so much simpler and quicker and also makes you better at all other aspects of the game too.

[N.B. This all assumes horizons. If one cannot engineers then there is simply no way to reliably avoid getting ganked it's just a sad fact]
 
Careful Wargfoot, some of these rats are dangerous!

hqdefault.jpg
So true:

132353
 
If you want to block people, it's your prerogative. It's not like some griefers aren't exploiting game mechanics for their own lulz, like sitting in front of a station in an anarchy system and shooting at ships arrive hoping they shoot back and hit the station, or ramming in hull buffed black cutters near dark outposts where they cannot even land, or pad blocking or a number of other things griefers do to get lulz. Just ask yourself though what you're hoping to achieve by going into Open, since you're intentionally avoiding contact with anyone but those with the same interests as you. Why not do that in a private group? That blocks everyone else.
 
If you want to block people, it's your prerogative. It's not like some griefers aren't exploiting game mechanics for their own lulz, like sitting in front of a station in an anarchy system and shooting at ships arrive hoping they shoot back and hit the station, or ramming in hull buffed black cutters near dark outposts where they cannot even land, or pad blocking or a number of other things griefers do to get lulz. Just ask yourself though what you're hoping to achieve by going into Open, since you're intentionally avoiding contact with anyone but those with the same interests as you. Why not do that in a private group? That blocks everyone else.
Two of the examples you posted aren't exploits, on the contrary, people who die more than once to one of those stunts should git gud, seriously.
1) anarchy starport shooting - solution: fit proper shields, cling to the hull of the starport, don't speed, don't shoot back.
2) ramming in black cutters - solution: watch your surroundings, don't let yourself get rammed by a cutter (rammed by a cutter of all things, really??)

I'll agree with you that pad blocking is a problem at the moment, both by blocking the pad, by hogging the pad and by NPCs.
Still it can be easily avoided because your docking timer is usually longer lasting then the docking or undocking timer of anyone "luring" you into this trap.
Also, reentering supercruise is a thing, as is instance-changing (which I do when I have a NPC block my pad - by switching to solo)
 
If you want to block people, it's your prerogative. It's not like some griefers aren't exploiting game mechanics for their own lulz, like sitting in front of a station in an anarchy system and shooting at ships arrive hoping they shoot back and hit the station, or ramming in hull buffed black cutters near dark outposts where they cannot even land, or pad blocking or a number of other things griefers do to get lulz. Just ask yourself though what you're hoping to achieve by going into Open, since you're intentionally avoiding contact with anyone but those with the same interests as you. Why not do that in a private group? That blocks everyone else.
Because griefers are an incredibly small minority in Open, so blocking them grants one access to more civil social interactions with the larger community, without having to compromise ship builds or enjoyable flying styles.
 
Because griefers are an incredibly small minority in Open, so blocking them grants one access to more civil social interactions with the larger community, without having to compromise ship builds or enjoyable flying styles.
Yes, but PvPers aka "gankers" and griefers aren't necessarily the same things. So anyone who is playing a role of suppression only has Open in which to do that, whereas the PvE player has 3 modes.
 
Two of the examples you posted aren't exploits, on the contrary, people who die more than once to one of those stunts should git gud, seriously.
1) anarchy starport shooting - solution: fit proper shields, cling to the hull of the starport, don't speed, don't shoot back.
2) ramming in black cutters - solution: watch your surroundings, don't let yourself get rammed by a cutter (rammed by a cutter of all things, really??)
I used the term as a verb, not a noun.

Exploit

1.
make full use of and derive benefit from (a resource).

Sorry to drop a definition on you, but I wasn't saying they were using an exploit. I said they were taking advantage of a game mechanic. In this case it's the ability to bury themselves in the station structure and shoot at ships entering the mail slot, hoping you shoot back and hit the station. It's not against EULA, but it doesn't feel like real gameplay, more like some fortnite level lulz attempts.

Same with ramming. Easily avoidable, but if you don't want to be in an instance with this kind of annoyance (since it serves no gameplay purpose), you can either block them or go to a different mode. For some players, the difference between legit CG suppression level game play vs griefing for lulz is indistinguishable.
I'll agree with you that pad blocking is a problem at the moment, both by blocking the pad, by hogging the pad and by NPCs.
Still it can be easily avoided because your docking timer is usually longer lasting then the docking or undocking timer of anyone "luring" you into this trap.
Also, reentering supercruise is a thing, as is instance-changing (which I do when I have a NPC block my pad - by switching to solo)
Sure, a lot can be easily avoidable. Why should anyone go the extra mile to do so just to provide PvP players with content? That's the point. PvP players should focus some effort on griefers who drive players out of Open which actually thwarts real PvP ability to suppress a CG, since it will be done in Solo or PG. Instead though, there's this really grey area between PvP role playing and flat out griefing, with some folks appearing to cross back and forth between the two - any excuse to salt collect since perhaps the game play is boring to them otherwise.

I don't understand why "git gud" continues to be offered as a rebuttal to these things unless people are simply ignoring the history of this game and how it hasn't actually motivated people to spend more time preparing for contact with the other gameplay styles.
 
Sure, a lot can be easily avoidable. Why should anyone go the extra mile to do so just to provide PvP players with content? That's the point. PvP players should focus some effort on griefers who drive players out of Open which actually thwarts real PvP ability to suppress a CG, since it will be done in Solo or PG. Instead though, there's this really grey area between PvP role playing and flat out griefing, with some folks appearing to cross back and forth between the two - any excuse to salt collect since perhaps the game play is boring to them otherwise.

I don't understand why "git gud" continues to be offered as a rebuttal to these things unless people are simply ignoring the history of this game and how it hasn't actually motivated people to spend more time preparing for contact with the other gameplay styles.

When (PVP) players are not provided with content, they'll just make their own. And remember, in open, we are each others' content.

It's true that PVPers have this playground called open, but is there something that can only be affected from open? No. That means any PVP actions are meaningless, and will stay that way until FDev provide content.

For some players, the difference between legit CG suppression level game play vs griefing for lulz is indistinguishable.

For some players, there's no such thing as legit emergent gameplay. Once they view someone as griefers, anything they do will be tagged griefing.
 
Last edited:
When (PVP) players are not provided with content, they'll just make their own. And remember, in open, we are each others' content.

It's true that PVPers have this playground called open, but is there something that can only be affected from open? No. That means any PVP actions are meaningless, and will stay that way until FDev provide content.
When players are chased into Solo by fart-in-tub level griefers, the PvPers pay the price because PvE exists in all modes.
 
What do you mean by fart-in-tub level?
Like hurr durr I blocked your pad, or hurr durr I rammed your ship in the station, or hit you with a torpedo at the station, or some other annoying thing. Actual confrontation in the game nothwithstanding.

You know, fart-in-tub and giggle.
 
I have played in Mobius for years, but I had been reading that "open" wasn't bad - so I I just tried the latest CG in my shiny new, unarmed, Type-9. Jumped in-system with a full load of superconductors, got interdicted and killed in < 5 seconds - no chat, no fun role-playing piracy for me or the other commander. That's 15 million credits (insurance + lost cargo) gone in 5 seconds of "gameplay".
Thanks to the Gankers for this lesson - I will never be playing in open again.
 
I have played in Mobius for years, but I had been reading that "open" wasn't bad - so I I just tried the latest CG in my shiny new, unarmed, Type-9. Jumped in-system with a full load of superconductors, got interdicted and killed in < 5 seconds - no chat, no fun role-playing piracy for me or the other commander. That's 15 million credits (insurance + lost cargo) gone in 5 seconds of "gameplay".
Thanks to the Gankers for this lesson - I will never be playing in open again.
Or perhaps you could've added a big shield, four boosters, some HRPs and MRPS and applied engineering to your ship, and would've survived. Who knows?
 
With the gloryfied community Goal now ongoing i saw quite a few people trying to Gank.
So i thought ill list some things on wich you can easily identify a Ganker / Griefer and block them before they can even interdict you. Blocking them makes it ALMOST impossible for them to get in the same instance as you or even interdict you because they dont show up in your instance after interdicting you.

First sign of a Ganker / Griefer: An absoutely stupid name like: Achickenforallseasons, Rebuydisorder, Randomtwelveyearoldwizzard, Saltedcottoncandy.
Second sign of a Griefer / Ganker: A Holo Me looking like a Zebra fell into 20 Buckets of different Colors. Preferably very old ones.
Third sign of a Griefer / Ganker: A Cutter, Corvette or Anaconda on a Community Goal that only supports small and Midsize ships. Beware of FDLs too.

If you see one of those Signs or even ALL of them and you dont wanna get ganked in your little Diamondback or ASP, block that Person. If they somehow manage to get in the same instance with you and pull you out (if you both share a Friend on the FL this CAN happen), Dobt forget to HIGH WAKE, not low wake since high wake dont suffer from Mass lock.

Btw: Dont mistake a Player-Pirate for a Griefer, a Pirate will never just kill you, he will interdict you, scan you for Cargo, steal your Cargo and then go. A Pirate only kills if you are Rude to him or dont oblige to his requests.

Have a good Day and good Luck on the new Community Goal.

Edit: Woah, calm down Friends, it was more of a "fun Thread" and i thought the Zebra with 20 different Colors made sure people would understand that.
Dontcha get so angry everyone.
I stopped reading when you admitted to abusing the "block player" functionality.
 
Or perhaps you could've added a big shield, four boosters, some HRPs and MRPS and applied engineering to your ship, and would've survived. Who knows?
I see your point - but then there is no point in having a Type-9 in the game, If the only solution is to fit out big shields and defences, so that I can only transport half as much cargo. Attacking an unarmed Type-9 is like shooting a grandmother in the back, without even stealing her money. I just really don't understand what the gankers think is fun?
 
Or perhaps you could've added a big shield, four boosters, some HRPs and MRPS and applied engineering to your ship, and would've survived. Who knows?
Or he could play in Solo. Engineering to have an outside chance of escaping someone's personal "emergent gameplay" doesn't really seem as attractive as playing in solo unless there's some offset in the form of game play or social activity.
 
Here is mine...

Step One: Make friends in game.
Step Two: Fly in Wings whilst doing CG
Step Three: ???
Step Four: Make Money


Oh oh oh... wait...

Step One: Join Mobius
Thanks, those are some nice ideas - it just don't know how to get that to work when you can often only play 15-30 minutes every so often in between real-life.
Does anyone know if there is a way to find a wing wanting to do CG's at short notice ?
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom