How to avoid Gankers.

Status
Thread Closed: Not open for further replies.
The advice that everyone should constantly be on guard because there are roving kill squads seems to imply an unhealthy social environment.

My last response to you was typed while in the safety of a ship hangar. When playing an open world game set in a brutal dystopia where every ship you meet could be carrying the tools to rob or destroy you adjusting to that might be easier than demanding the game kowtow to you.
 
It's not about prowess in PvP it's about promoting competency and telling folks that you can do it!

Believe it or not it works better than low quality jokes about my mother or brain function. Jeeze, she doesn't even play the game but understands this stuff better than a lot of you.

Oh sure Phisto. We need a fearless leader like you. You're so handsome and skilled.

Now go on with your one liner and git guds while we try to have some actual thoughts.
 
Damn, people where already promoting their culture of ganking when starter systems where open for all. Now we have a verysimilitude of system locks to prevent darth vadders from instakilling sidewinders in Eravate.
 
My last response to you was typed while in the safety of a ship hangar. When playing an open world game set in a brutal dystopia where every ship you meet could be carrying the tools to rob or destroy you adjusting to that might be easier than demanding the game kowtow to you.
I don't want to game to change to fit me; I want to learn to survive (and hopefully succeed) in said game. Only started posting here after seeing the same underwhelming advice over and over.
Just got off topic regarding the social aspect of the game.
 
Don't be social in a social hotspot (e.g. a CG)?

Be social in the station. Probably find more Commanders there anyway. Plus, your ship can't be destroyed, so everyone will be much more relaxed and talkative.

Oh sure Phisto. We need a fearless leader like you. You're so handsome and skilled.

Now go on with your one liner and git guds while we try to have some actual thoughts.

Heck, there's plenty of people sexier and more talented than me. I'm just a normal guy trying to do his part.

Damn, people where already promoting their poopoo culture of ganking when starter systems where open for all. Now we have a verysimilitude of system locks to prevent darth vadders from instakilling sidewinders in Eravate.

What are you even on about here?
 
I don't want to game to change to fit me; I want to learn to survive (and hopefully succeed) in said game. Only started posting here after seeing the same underwhelming advice over and over.
Just got off topic regarding the social aspect of the game.

If you don't want the game to change to fit you then why are you complaining about solid advice that isn't what lead to your ship being destroyed? Based on your posting it sounds like you want deep space (a place that will kill you without some pretty intense technology, but I digress) to be a place to have a chat over coffee and biscuits.

I mean, seriously, I'm not trying to hound on you here but do you see what I'm saying at all?
 
Specialized gank squad, no escape, no gameplay, no learning, no fun, just dying.

being jumped by 5 opponents completely distracted has a negligible chance of survival, regardless of engineers which, i concur, are a plague, and i never miss an opportunity to say that! :D

re learning ... indeed there is a learning curve it's just not what you think. no amount of experience will make a stock python escape 5 surprise stock gankers except sheer luck. (btw that's easily testable, if you're ready to be the prey i'm sure we'll have plenty of volunteers).

what you have to learn in this case is, as said, awareness. of what type of system you are in, what it's security is, what is going on there and who's there, specially behind you in your radar. if you were playing with sandcastles in an instance you surely got a message that someone dropped in, right?

there's your learning curve: learn to read the signs to survive in that environment. once you get to the point of being shot at point blank by 5 guys with your pants down, all that has already failed, it is either needs-more-learning or just bad luck which always can happen. the thrill of doing this in open would be zero if bad luck could never happen, right?

PVE fit, remember; I'm trying to do something that isn't just PvP.

a kitten just blew up, you monster.

Bad advice for Elite long term: Don't be social, we're only here to fight and kill each other like pit fighters.

which albeit being a gross exaggeration really boils down to what multiplayer (interplayer?) experience the game can provide. the danger and distrust are a central trope, they play very well with the concept of a big, scary open world. so if you can get gutted for being careless, however tragic, that's actually part of the appeal.

maybe not your thing, but that's how the open world is. of course for those who want to do undisturbed pve, without that thrill, there are the modes, and that's not inviting you to be antisocial. it's just giving you exactly what you want: the 'virtual world' without the 'social' (dangerous) part. careful what you wish for.
 
If you don't want the game to change to fit you then why are you complaining about solid advice that isn't what lead to your ship being destroyed? Based on your posting it sounds like you want deep space (a place that will kill you without some pretty intense technology, but I digress) to be a place to have a chat over coffee and biscuits.

I mean, seriously, I'm not trying to hound on you here but do you see what I'm saying at all?
Back to the original post(s) that I was complaining about, "You should have better shields, and hull, and a combat fit PvP ship" doesn't seem like useful advice for someone trying to PvE in Open to experience the positive social aspects of the game. edit Crap, starting to get off topic again and about to start travelling. Will try to keep up here.

Please clarify what gave you that impression and perhaps I can restate in a way that better conveys my thoughts on the matter.
 
Last edited:
What are you even on about here?

There is a skill gap. There is also a power/grind gap. The first you take every opportunity to shove under the nose of everyone around, the later you completely ignore. Maybe you should be answering that... The thread is about blocking gankers. Starters systems are now fully blocked from the vets, not just gankers. You're coming here saying blocking gankers is a lame advice, but it's actually the same strategy FDev patched a few months ago.
 
being jumped by 5 opponents completely distracted has a negligible chance of survival, regardless of engineers which, i concur, are a plague, and i never miss an opportunity to say that! :D

re learning ... indeed there is a learning curve it's just not what you think. no amount of experience will make a stock python escape 5 surprise stock gankers except sheer luck. (btw that's easily testable, if you're ready to be the prey i'm sure we'll have plenty of volunteers).

what you have to learn in this case is, as said, awareness. of what type of system you are in, what it's security is, what is going on there and who's there, specially behind you in your radar. if you were playing with sandcastles in an instance you surely got a message that someone dropped in, right?

there's your learning curve: learn to read the signs to survive in that environment. once you get to the point of being shot at point blank by 5 guys with your pants down, all that has already failed, it is either needs-more-learning or just bad luck which always can happen. the thrill of doing this in open would be zero if bad luck could never happen, right?



a kitten just blew up, you monster.



which albeit being a gross exaggeration really boils down to what multiplayer (interplayer?) experience the game can provide. the danger and distrust are a central trope, they play very well with the concept of a big, scary open world. so if you can get gutted for being careless, however tragic, that's actually part of the appeal.

maybe not your thing, but that's how the open world is. of course for those who want to do undisturbed pve, without that thrill, there are the modes, and that's not inviting you to be antisocial. it's just giving you exactly what you want: the 'virtual world' without the 'social' (dangerous) part. careful what you wish for.
It's interesting how often the solution is to provide even more content for the PvPer by playing along intstead of just playing in group. It's not like solo vs open. it's like anything else vs open.
 
Damn, people where already promoting their poopoo culture of ganking when starter systems where open for all. Now we have a verysimilitude of system locks to prevent darth vadders from instakilling sidewinders in Eravate.
And they still will register a new account so they can do it anyhow. Shows their true intent.
 

DeletedUser191218

D
There is a skill gap. There is also a power/grind gap. The first you take every opportunity to shove under the nose of everyone around, the later you completely ignore. Maybe you should be answering that... The thread is about blocking gankers. Starters systems are now fully blocked from the vets, not just gankers. You're coming here saying blocking gankers is a lame advice, but it's actually the same strategy FDev patched a few months ago.

I wondered if having starter systems PvE only would be more sensible. I'd like to enter them and help newbies.

You're right about the power/grind gap. I don't think I've ever encountered a ganker that isn't targeting ships way lower powered than theirs. These guys don't go looking for a fair fight/challenge. They go looking for a soft target to ruin their day.
 
I wondered if having starter systems PvE only would be more sensible. I'd like to enter them and help newbies.

You're right about the power/grind gap. I don't think I've ever encountered a ganker that isn't targeting ships way lower powered than theirs. These guys don't go looking for a fair fight/challenge. They go looking for a soft target to ruin their day.

Of course it should have been pve only... Cant join a friend who just bought the game. Multiplayer much...
 
If you don't want the game to change to fit you then why are you complaining about solid advice that isn't what lead to your ship being destroyed? Based on your posting it sounds like you want deep space (a place that will kill you without some pretty intense technology, but I digress) to be a place to have a chat over coffee and biscuits.

I mean, seriously, I'm not trying to hound on you here but do you see what I'm saying at all?
Deep space killing you has nothing to do with ganking. Pretty sure this poster would accept the cold death should his canopy rupture during a consensual confrontation where he stood at least a puncher's chance. If some players don't want competition, just to be overbearing in groups because lulz, maybe don't compare that to the natural dangers of being in high vacuum, zero gravity and all the perils of space travel that players face daily without ever even being outfitted to pew pew.
 
It's interesting how often the solution is to provide even more content for the PvPer by playing along intstead of just playing in group. It's not like solo vs open. it's like anything else vs open.

dunno what solution you mean, i really don't see the problem here?

anything vs open is not a perception, it's a very real thing simply because 'world player hostility' is only possible in open, that's the single one mode where casual pvpers can have their content. so rather than 'pvpers asking for more content', i see 'pvers asking for the little content pvpers have to be removed', regardless of the fact that pvers have actually a host of options to avoid pvp altogether.

so it could actually be argued it's the other way around, just pve fundamentalists who want the galaxy for themselves. i'm not going to do that, though. tiresome!
 
dunno what solution you mean, i really don't see the problem here?

anything vs open is not a perception, it's a very real thing simply because 'world player hostility' is only possible in open, that's the single one mode where casual pvpers can have their content. so rather than 'pvpers asking for more content', i see 'pvers asking for the little content pvpers have to be removed', regardless of the fact that pvers have actually a host of options to avoid pvp altogether.

so it could actually be argued it's the other way around, just pve fundamentalists who want the galaxy for themselves. i'm not going to do that, though. tiresome!
PvPers content is themselves and each other. That's about it. PvEers are not there to provide fodder for PvPers though they are often treated that way. So the false dichotomy of play in open and suffer the slings and arrows, or play alone and be anti-social is very misleading. You can be social and actually do cooperative game play instead of everything turning into a walled in deathmatch.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom