DeletedUser191218
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There is no objective form of fun. Everyone has their own tastes and in an open world setting like Elite's, arbitrary limitations on who can encounter who do not jive with mine.
Likewise, PvP is an enormously broad and varied topic. Organic PvP is primarily what I'm after in Elite, not formal contests or carefully balanced encounters that test only a tiny spectrum of the skills involved in the broader game. Sure, I engage in these things from time to time, but they are essentially practice for my idea of real PvP...when my CMDR has an enemy to defeat, or would prefer to survive a hostile encounter he wasn't expecting.
While I certainly have my criticisms of PvP in Elite, Elite does organic PvP pretty well, all things considered. Sure, it would be nice if people could die and stay dead, or if there were actual demographic and economic models underpinning things, but nothing is perfect, and there really hasn't been anything remotely comparable in the genre since Jumpgate.
Trust that there are numerous ways to foil such behavior is enough for me and is often enough to keep potentially hostile behavior at bay, or turn it into a non-violent social experience.
The secret is not attempting to communicate with those who are only interested in shooting at your CMDR.
Anyway, survival is not difficult, the game has always favored defense, and every inflationary mechanism added has exacerbated that trend. Veteran CMDRs do not easily get shot down, even by wings dedicated to doing just that.
An entirely fallacious argument.
PvP 'zones' are categorically incompatible with organic PvP.
Wanting organic PvP, where asymmetric encounters are possible, or even the norm, is not the same as being challenge adverse. Indeed, a big part of the appeal is that one may be caught off guard, or be out numbered, especially if one is the disadvantaged party. The best PvP experiences I've had in ED, or most games are were I or my characters have been minding their own business and were dragged into a situation they weren't necessarily prepared for.
Even implied threats, whether they are actually realized or not, add an element of excitement to the game that would be lost if I knew I had to go looking for trouble for it to have any chance of finding me.
Anyway, if you want to continue to accuse me of playing a character in this game that is only looking for easy targets, just know that I can prove you wrong.
A 'fallacious argument'? Are you quite sure? My claim that you want to be able to attack players who don't want to PvP and who aren't prepared for it is completely backed up by the fact you literally just admitted that - albeit you dressed it up by trying to present it as 'organic'. It's a game mate. You forcing people to play it with you when they don't want to isn't 'organic'.
If you don't want to only PvP against other players who want to PvP, what do YOU call that? I know what I do.
Incredible you say my argument is fallacious and then spend a paragraph proving that my presumption about you is correct.