Guide / Tutorial How to dock an Anaconda without risk

I slam dat ship everytime as hard as i can get on the landingpad. What should i say? I love the smashing sounds and the feel doing it :D
 
Oddly, every time I leave the station, I get the "impact" warning, no matter how I line up my Anaconda, except when I forget to retract the landing gear,when it flies out cleanly every time!
 
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You should learn to fly every ship and land on every station. I have landed every ship I have ever owned (Sidey to Corvette) and landed on (size appropriate) stations. Since then I fit a docking computer to every ship I have because.. well.. I *could* land it.. But I have a computer to do that for me, and 2 tons of cargo space or whatever I'd put in that small slot.. is just not worth the time.

Since 1.5 I've had exactly one incident of the docking computer screwing up out of hundreds of docks. However it's not an excuse to not know how to dock :)
 
I'm having second thoughts about getting an Anaconda if you can lose it so easily to a bugs when docking.

Don't worry. I undocked and redocked perfectly on my first attempt at Jameson Memorial (so added pressure). There's lots of leeway in the slot and because you don't have to actually touch the pad (just drop sufficiently near it) then landing is easy. I can throw my Anaconda around like a Sidewinder when docking with ease, it's really not difficult and anyone using a docking computer needs better spectacles.
I actually have a tougher time docking my Vulture because it's so skittish.
 
I can see I'm going to have a potential problem if I ever buy a 'conda or a T9. My general approach to docking is that if I don't leave contrails inside the station I came in too slow.
 
I can see I'm going to have a potential problem if I ever buy a 'conda or a T9. My general approach to docking is that if I don't leave contrails inside the station I came in too slow.

ROFL

Hahahahahahahha priceless :D

Like this:

[video=youtube;mMFkSTX8kEQ]https://www.youtube.com/watch?v=mMFkSTX8kEQ[/video]

50 secs - job done!
 
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Of course I tried the smuggling way in an asp. Boost too late with silent running on as I went through the letterbox and then hit zero speed so the docking computer tries to compensate and bounce off the far side of the docking area (opposite the slot where the ship impaling spike is) left with 12% hull and 140% heat.
 
Docking an Annie has to be one of the easiest things to do in this game. From the first flight, I never had the slightest issue.
 
I was worried as hell first time I took my Annie out, seen the videos and just KNEW I was gonna be scraping paint off her hull...

It was actually incredibly easy, and docking is very easy as well. I have a DC, never leave home without one, but I learned in my Python that landing on the surface with a DC can be...difficult shall we say?..so I've gotten in the habit of turning it off and forgetting to turn it back on due to that. I've blasted in at 200+m/s without any issues, just line up about 2/3rd of the way up on the mailslot and drop landing gear once through the slot. Maybe it's just that after flying a Clipper, flying something big and SLOW as the Annie is isn't a thing?
 
Mine got stuck in the toast rack on the third time I went out. I tried every thruster to move it, but it was totally jammed. It became toast, of course.

The main point is to keep it horizontal when you go through the slot, so only use the thrusters to move up and down after you leave the pad - no pitching.
 
Docking an Annie has to be one of the easiest things to do in this game. From the first flight, I never had the slightest issue.

Weeks in the clipper has made docking an Anni easier than docking an asp. Seriously, the ASP is the ship I have the most trouble (though not a lot). The Anni is quite easy and relaxing; even when doing a aggressive smuggling maneuver.
 
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Docking an Annie has to be one of the easiest things to do in this game. From the first flight, I never had the slightest issue.

Same for me... since I got my Annie less than a week ago, no problems what so ever. I find it quite easy to glide in and hit the pad. I bought a docking computer initially, used it once, then sold it. The ship is a tad weird due to the cockpit positioning, just need to account for the height/bulk of the ship being below and in front of the seat. When touching the pad, I always get a feeling that I'm just a bit too high to touch-down, and then she does.

Of course, full pips to shields, and I purposefully cruise below 100 through the slot and inside stations, as with such a large ship its more likely than not that an NPC or other player will bump. No wild fast landings though as I loved to do with previous ships. But then again, its better to be safer with such a high rebuy and investment of cargo aboard.

I like the ship.. just needs a different approach. Treat her like an elephant, not a gazelle. :)
 
I couldn't get used to the cockpit being so high. I got caught in the slot the second time i tried to leave a station, stuck so much i couldn't get out in time and the station blew up my nice new conda. I used to use a DC religiously, but stopped a while ago, so I could just manually dock my ships.

I've had no problems with Asp, T6, T7, T9 Clipper. The conda just feels wrong when going through the slot. I've eventually gotten the hang of it now, but I'd recommend any new pilots use a DC for the first while to see how you have to be so high when gliding through.
 
My own technique is much simpler:

Get your nose in the slot, the rest will follow, shields will take care of everything else.
 
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