How to fix Engineers powercreep without upsetting those who grinded for it?

Power creep is just an issue for PvP, right? A player builds a 10,000,000 mega-joule ship, so now we need super-weapons to make a dent in it, for example. This is probably the main reason I don't even bother with PvP, because it's gotten ridiculously out-of-hand.


Now while I don't go chasing the meta "god ship" builds for PvE because I don't need to, I do like Engineers giving us the ability to compensate for weaknesses that don't normally make sense to me, like the 500 / 600 meter DPS dropoff on lasers, incredibly low top-speeds on certain ships, insufficient power plants on other ships, etc.

Nope, random toughened AI makes vanilla PvE a chore, too.
 
Just make engineered stuff also available to buy off the shelf. Those that want to grind can still grind.

Sorted.

Flame away, I shall ignore it.

I have to admit, I don't quite get the current Engineering system.

Previously, you could spend a LOT of time and effort grinding, but you'd end up with a unique and - if you're lucky or persistent - better ship. Now, you spend very marginally less time and effort, and you end up with probably exactly the same ship as everyone else.

Sure, for PvP you (may) want parity. So when you buy a new ship you start off with parity, then have to devote a lot of time and effort to getting back to parity again. I'd have thought that since the Engineering upgrades are deterministic now, you should just make Engineering 'Advanced Outfitting' and let you configure your ship as needed without the reputation and material grind.
 
Nope, random toughened AI makes vanilla PvE a chore, too.

I've not encountered these ships yet. Then again, I'm not taking on wing assassination missions all by myself. I have encountered NPCs that pop SCBs like candy (now that's a chore) and are immune to module targeting, but that's not an issue with Engineers.
 
If they were going to do that they should've done it when they reworked engineering for 3.0, when even the hardcore PvP'ers were saying they'd be happy to have the ridiculous god rolls rolled back so everyone was at a more even standing. What did we get? Modules that are even more powerful than god rolls as standard. Bit late now.
 
For PvE there is no problem.





I very stridently disagree. Before engineers, NPC ships were just about right for my skill level. After engineers, I could not even face mid rated NPC ships in my unengineered ship. Therefore, I had to stop playing. I do occasionally pop in to see if they've been toned down, but nope. AND TO TOP IT OFF, the launcher touts a non-horizons version of the game that is a lie. One STILL faces engineered NPC ships despite not even being able to land the ship, much less actually interact with an engineer. So yes, there is a problem with engineers and PvE. Specifically, there's no version without them altogether.
 
I very stridently disagree. Before engineers, NPC ships were just about right for my skill level. After engineers, I could not even face mid rated NPC ships in my unengineered ship. Therefore, I had to stop playing. I do occasionally pop in to see if they've been toned down, but nope. AND TO TOP IT OFF, the launcher touts a non-horizons version of the game that is a lie. One STILL faces engineered NPC ships despite not even being able to land the ship, much less actually interact with an engineer. So yes, there is a problem with engineers and PvE. Specifically, there's no version without them altogether.

Pretty much this.
 
I very stridently disagree. Before engineers, NPC ships were just about right for my skill level. After engineers, I could not even face mid rated NPC ships in my unengineered ship. Therefore, I had to stop playing. I do occasionally pop in to see if they've been toned down, but nope. AND TO TOP IT OFF, the launcher touts a non-horizons version of the game that is a lie. One STILL faces engineered NPC ships despite not even being able to land the ship, much less actually interact with an engineer. So yes, there is a problem with engineers and PvE. Specifically, there's no version without them altogether.

Pretty much this.

Agreed. The powercreep is bad for both PvE and PvP in my view. Saying that I didn't have a major issues when I hadn't done any engineering, and if I had problems with some ships I just ran, like it did before engineered NPC's came out and my brother who plays on the PS4 has done no engineering seems to be fine as well.

So it seems the game is perfectly playable without Engineers, you will just need to be more carefull with who you take on.
 
Agreed. The powercreep is bad for both PvE and PvP in my view. Saying that I didn't have a major issues when I hadn't done any engineering, and if I had problems with some ships I just ran, like it did before engineered NPC's came out and my brother who plays on the PS4 has done no engineering seems to be fine as well.

So it seems the game is perfectly playable without Engineers, you will just need to be more carefull with who you take on.

Kinda OK with my D rated Python. Was a bit thrilling to guess whether to gun or run. But not really in my combat ships. Felt nerfed. Like really nerfed into the ground.
 
Kinda OK with my D rated Python. Was a bit thrilling to guess whether to gun or run. But not really in my combat ships. Felt nerfed. Like really nerfed into the ground.

You probably only need grade one or two weapons and shields to get you sorted. You may even have most of the materials already available in your inventory. That would probably sort your combat ships out without making them overpowered and would be extremely easy to get hold of.

The most annoying part of the engineers for me is opening some of them up, especially the masachist that wants you to mine 500t of ore.
 

Deleted member 110222

D
Or you know, just play the engineer 3.0 system? Radical I know...

Here's the thing OP, now that engineering gives guaranteed improvement, well... The only excuse to not engineer is not having Horizons.

The new system is great.
 
Or you know, just play the engineer 3.0 system? Radical I know...

Here's the thing OP, now that engineering gives guaranteed improvement, well... The only excuse to not engineer is not having Horizons.

The new system is great.

I don't think that is the point of the original post. While I agree that the new system is a massive improvement and something I actually find fun, the issue is the huge amount of powercreep from a stock A module to a G5 uber module.
 
I read this, thought about this, read it again, and this is what I hear:

“It’s no fair! They did all that work and got something better than me! I want that too, but without the work! I’m entitled! I didn’t ask to be born!” And toys thrown out of the pram.

Anyone else hear it too?
 
It was blizzard who had a solution of sorts to this. Basically it came down to the stats were just numbers and didn't mean much. I think that related to how content in each update was based on a different base stat value. So creep only harmed the older content which was ok. Therefore, not sure it could carry over to Elite.
 
I read this, thought about this, read it again, and this is what I hear:

“It’s no fair! They did all that work and got something better than me! I want that too, but without the work! I’m entitled! I didn’t ask to be born!” And toys thrown out of the pram.

Anyone else hear it too?
.
You might want to schedule an appointment with your otologist. I have a number of fully engineered ships. For some of them i didn't even do any re-engineering, as my legacy modules are on par to the best you can create with the new system. And still i agree with the idea, although i think that Frenotx' version (link to it above) is the better version of this. But the point really is that currently specialisation is too strong. Closing the gap between engineered and non-engineered ships would make non-combat ships more viable.
.
 

Jex =TE=

Banned
What they should do is make a huge announcment that the current model for ships is all over the place and has been from the start and will now be doing what they said they would do in KS which was to make a complex damage model and then redesign all of the ships acccording to their roles

Get rid of the stupid weghts for things like life support which is just stupid. Hey - here's a 5 minute air supply that weight 120 tons because you're in an Anaconda - yes air gets heavier in an Anaconda.
 
Back
Top Bottom