To get the very max performance and quality from my PC I have followed many optimisation guides online, instead of me posting what I have done I will just link the guides I followed
http://www.vrheads.com/how-eke-best-performance-your-hardware#reg
https://www.reddit.com/r/killerinst...xcellent_guide_to_optimizing_your_windows_10/
http://www.speedguide.net/articles/gaming-tweaks-5812
https://www.back2gaming.com/guides/how-to-tweak-windows-10-for-gaming/
https://developer.valvesoftware.com/wiki/Command_Line_Options
nVidia CP
Manage 3D settings
Global Settings
Ambient Occlusion Off
Anisotropic filtering Application-controlled
Antialiasing - FXAA Off
Antialiasing - Gamma correction On
Antialiasing - Mode Application-controlled
Antialiasing - Setting Application-controlled
Antialiasing - Transparency Off
CUDA - GPUs All
DSR - Factors Off
DSR - Smoothness Off
Maximum pre-rendered frames Use the 3d application settings
Multi-Frame Sampled AA (MFAA) Off
Multi-display/mixed-GPU acceleration Single display performance
Power management mode Optimal power
Shader Cache On
Texture filtering - Anisotropic sample optimisation Off
Texture filtering - Negative LOD bias Allow
Texture filtering - Quality Quality
Texture filtering - Trilinear optimisation Off
Threaded optimisation Auto
Triple buffering Off
Vertical sync Use the 3D application settings
Virtual Reality pre-rendered frames 1
Program Settings (Elite Dangerous64.exe)
Ambient Occlusion Not supported for this application
Anisotropic filtering 16x
Antialiasing - FXAA Not supported for this application
Antialiasing - Gamma correction On
Antialiasing - Mode Off
Antialiasing - Setting None
Antialiasing - Transparency Off
CUDA - GPUs All
Maximum pre-rendered frames Use the 3d application settings
Multi-Frame Sampled AA (MFAA) Off
Multi-display/mixed-GPU acceleration Single display performance
Power management mode Prefer maximum performance
Shader Cache On
Texture filtering - Anisotropic sample optimisation Off
Texture filtering - Negative LOD bias Clamp or
Texture filtering - Quality High Quality
Texture filtering - Trilinear optimisation Off
Threaded optimisation On
Triple buffering Off
Vertical sync Use the 3D application settings
Virtual Reality pre-rendered frames 1
Theres plenty more stuff I've done that I will post in a few days once I parse through any significant changes I made and
then I will present it more readable for you