Best Practices (Pre-flight) for using Oculus Rift in Elite. (Beta 2.03)
Make sure you have updated your Oculus Runtime to 4.2
Make sure you have flashed/updated the new firmware to your Oculus from the 4.2 runtime
In the Oculus configuration utility set the Rift Display mode to Extended. (Direct to Rift, isn't fully supported for Elite.)
Recommended that you have the power supply that came with the Oculus plugged in, (I've experience bad head tracking without it.)
Make sure the OVR Server is Running, (Previously you had to disable this, not any longer.)
Make sure to temporally disable any virus scanning software, this can lead to performance issues.
Make sure to temporally disable any backup software. (Anything causing heavy disk action will cause your machine to slow down.)
Shut down any extra machine services/applications you might be running.
Once you start Elite, if the game doesn’t appear in the Oculus you will need to go into the graphic setting and switch the monitor to Secondary or Tertiary, depending on your setup.
Make sure to turn on 3D (experimental) for the Oculus in the graphic settings.
If you’re still having issues, try restarting your machine. (I’ve had issues with my Oculus not being recognized by my machine until after a restart.)
The easiest way to solve the Jittering / Judder issues is to lower the resolution, that the Oculus screen is rendering, (The new Oculus quality slider, seems to do this also, but without having to guess a resolution to jump to) if it cleans up the issue then you know, you need to lower some of your setting. Each machine is different; it’s up to you to find what’s comfortable.
A good place to test the highest dependency on frame rate is when inside or near a station.
Adjusting shadow quality will provide the biggest adjustment to frame rate. (Especially if switched to off)
Adjusting Anti-Aliasing to Off, or SMAA if you have extra bandwidth.
Adjusting Ambient Occlusion to off will provide some frame rate.
You might want to adjust the Bloom, depending on your preferences.
You might want to adjust the Blur, depending on your preferences.
The blurring that people are seeing, I believe is the time warping that has been implemented in Beta 2. This is to help with low frame rates, but if your fame rate is too low, it can get really bad.
The Oculus is very GPU intensive, I'm using a GTX 480, and while I'm almost jidder/jutter free, I have to run without shadows on.
I'm sure I've missed something, but I'm just trying to make life a little easier for those having issues, by providing a preflight-checklist.