Sure, if I wanted to die while trying to land on a high gravity planet.
Just be careful...
Sure, if I wanted to die while trying to land on a high gravity planet.
I don't put shields on explorations ships at all.
Just be careful! LOL
It's quite difficult to land in high-G planets without damaging your hull this way, even the worst of shields will be enough to absorb the damage and prevent any non-repareble hull damage.
You want people to attain skills... thats a big ask in this gameWhich is why I work on attaining the skill to do so.
Which is why I work on attaining the skill to do so.
Yes, even I can. It takes a little preparation (Check the G's before you land and don't come out of glide too close to the surface) and a little patience and a bit of practice. Is it easy, well i personally say no, but then I bought a game called Elite DANGEROUS so I expect it to be at least a little dangerous somewhere.Can you actually land in High-G places without hull damage?
Can you actually land in High-G places without hull damage?
I am pretty sure there is, but it has been far, far too long since i did high school science to remember itthere should be some kind of mathematical formula to solve this problem
I just want to find a nice compromise between all of these factors. I don't want to go out with a build that gives me less shields, consumes more power and weights more than another.Of course, if you want to max out your shields on an explorer (at the cost of jump range) that is your choice. It is your ships, your game time and your play style that matters and impacts no one but yourself, so op as they like to say "play your way". Whatever you choose is kewl. The important thing is to have fun.![]()
Sure, if I wanted to die while trying to land on a high gravity planet.
I build both my exploration ships to max out jump range, so run D rated stuff where feasible. If your worried about faceplanting planets, bump up your shields a bit. I personally find boosters to be a not worth the loss of jump range, but other cmdrs may disagree. One of the things I do like about ED is that you can personalise your ship to do what works best for you (unless your following some sort of meta).I just want to find a nice compromise between all of these factors. I don't want to go out with a build that gives me less shields, consumes more power and weights more than another.
going from a 6d to 3d generator gives me less than one lightyear in return. it's a ridiculous gain. all i want is to know a way for me to caculate the best result without having to go through each one of the possible builds, because there are tons of them.You could always get better at landing on high gravity planets. Not meant as an insult but standard shields for exploration ships are exactly what Shir suggested - smallest class that will fit on your ship, D rated and usually enhanced low power with the stripped down experimental.
If you need more than that fair enough, I'm not judging you, but you're probably the best judge of how much is enough for you.
going from a 6d to 3d generator gives me less than one lightyear in return. it's a ridiculous gain. all i want is to know a way for me to caculate the best result without having to go through each one of the possible builds, because there are tons of them.
it will let you checkout any build you want without having to purchase or swap out modules.Coriolis EDCD Edition
A ship builder, outfitting and comparison tool for Elite Dangerouscoriolis.io