How to get the shields of your exploration ship right?

it will let you checkout any build you want without having to purchase or swap out modules.

Edit: I do wish the engineering showed the different upgrades before applying them do to jump range etc in actual terms instead of just some percentages. I use this site to get around that.
For the most part it is how I would (keeping in mind, I am NOT an expert) set it up, I never engineer my hull, but I don't know how much difference that would have made to your jump range anyway, if it is only a bit then why not.

Edit: umm... i am an idiot, i just took the engineering out of your hull on coriolis. It makes no difference and would come in handy when you do make a heavy landing.
 
For the most part it is how I would (keeping in mind, I am NOT an expert) set it up, I never engineer my hull, but I don't know how much difference that would have made to your jump range anyway, if it is only a bit then why not.
lightweight hull can be engineered without a mass penalty.
 
Yes true but it works. Notice the half sized distributor. Stripped shields etc. In fact I jump with shields cargo fuel scoop and boosters all off. If I'm landing or scooping I'll fire em up. The only thing is she has one boost and a 20 sec wait for next. Not an issue. I just pop a heatsink after the boost and a chaff low wake gone... worked so far .
 
Thanks to dragsham posting his build, I just learnt that repair limpets can repair my ship (I thought they were just for other ships). I saw them on his build and look them up, I had only ever gone by the in-game description. See this is why I read the forums.

His build is mostly the same as mine for my dbx and i don't have power issues and if I overheat it is usually my fault.
The only thing I don't like on the DBX is the fuel scope, I hate fuel scoping and therefor usually take my other explorer on longer exploration even though the jump range is better on the DBX.
 
D-rated shields are not for open or High-G planets. That is my rule of thumb.

I use Bigmaecs Phantom build for situations like that: use a 4A prismatic with 3 OE-Boosters, all highcapped except one Booster resistances. About 900 MJ shields.

I feel safe with this. Accidents can Always happen.
 
D-rated shields are not for open or High-G planets. That is my rule of thumb.

I use Bigmaecs Phantom build for situations like that: use a 4A prismatic with 3 OE-Boosters, all highcapped except one Booster resistances. About 900 MJ shields.

I feel safe with this. Accidents can Always happen.
(y)

To expand on this a bit:
(You can use a normal 5A for only 20mj less, but lower power consumption!)



I just took a look, my "exploration" rated vessel use the following shield configs:

iClipper --> 7D enhanced low power shields, 3 E rated boosters (HD, thermal, res aug), 518 mj + 641 m/s, 44.59 LY laden

Anaconda --> 4A prismatic enhanced low power, 5 E rated boosters (2HD, thermal, 2res aug), 1138 mj, 69.86 LY laden

Beluga --> 6A prismatic reinforced low draw, 3 E rated boosters (3HD, thermal, 3D shield reinforcement), 1223 mj, 49.38 laden

Keelback --> 3A prismatic enhanced low power, E rated booster(HD), 309 mj, 49.62 LY laden
 
My first big trip exploring was in a ship with a prismatic and 3 A boosters. Less range but it meant that the ship was good for doing other stuff for a bit when I stopped off in Colonia for a break. I'm one of those people who 'being careful' doesn't become naturally to.

That's why now I've a bit more experience my Phantom is a tinfoil build with 3D shields and I fly it in open. Added risk makes it more fun. I have put g5 dirty 6A thrusters on it though. It won't survive a gank, but I always have control on a landing and it's more fun for diving along canyons as well.
 
Last edited:
You also don't need to equip more than one heat sink, the mats to synthesize more are very common (although some are only found in the bubble), so you can easily have 100 or more heat sinks available with just one module.

Also it really makes a difference when scooping (and taking off /maneuvering in high G planets) to have some heat mitigation for most ships, clean drive or power plant engineering. Lots of people and spreadsheets put clean drives down, but scoop with an clean drive Anaconda, then do the same with dirty drives and it's night and day difference.
 
D rated or preferably no shields at all. Did DW and DW2 with no shields. Had a couple of bumpy landings hull at 70% but still okay. I know a lot are concerned about being attacked when back in the bubble, but lets face it a D rated shield wont last long anyway.
 
Also it really makes a difference when scooping (and taking off /maneuvering in high G planets) to have some heat mitigation for most ships, clean drive or power plant engineering. Lots of people and spreadsheets put clean drives down, but scoop with an clean drive Anaconda, then do the same with dirty drives and it's night and day difference.
This part is not true.
Clean drives consume more power (16%) in idle (supercruise) than dirty drives (12%), and therefore heat your ship up slightly more.
Dirty drives only heat your ship up more in normal space.

Powerplant engineering makes a big difference though.
 
Back
Top Bottom