Ummm, I think you're going to have to explain that one to me.
On the one hand, I guess I'd expect an F1 car to gallop off into the lead of a BTC race. OTOH, I suspect that as soon as it banged wheels with another car (as is common in BTC) it'd be damaged so badly that it wouldn't be able to continue in the race.
And I'm genuinely not at all sure how that applies to the idea you're advocating.
Your analogy would seem to suggest that an F1 car (our apex combat ships) is just fundamentally so much better at what it does than a Touring Car (our regular ships) that limiting/restricting/regulating/controlling various minor facets of the F1 car still isn't going to allow the Touring Cars to be competitive.
Also, while I'm at it, I'd also suggest that doing so is simply going to annoy all the people who actually WANT to participate in a full-on F1 race and you're still not going to convince Touring Car drivers that they have a chance of competing with an F1 car.
All of which rather supports my assertion that this is a pointless idea, which I don't think was the intention of your analogy. [where is it]
No problem. Here we go...
People going about their business in pve combat ships (disco scanner, fuel scoop, a small cargo rack, maybe some limpets, maybe a docking computer) are all participating in a race with everyone else at their level, all pve. Then along comes Mr Potter or one of his cohorts in his pvp ship. In case it wasn't obvious, the touring car race is the pve game going on and Mr Potter represents Mr Hamilton coming along in an F1 car and claiming a great victory in his holy war. The F1 races are in CQC mate.