Why would that be a bad thing?
To me, somebody who's involved in PvE combat (RES hunting, BHing or assassination missions etc) is involved in something as different to PvP and an explorer, miner or trader is.
If your ship isn't designed for PvP and you get dragged into it, why is running away a bad idea?
I DO accept the point that violence IS currently always the ultimate arbiter of success in ED and I don't think that should, necessarily, continue to always be the case and there should be something to moderate it but I don't think arbitrary module restrictions will achieve that.
Forcing somebody to fit a fuel scoop, a scanner and a cargo rack to their PvP ship isn't going to make a lot of difference and it's certainly not going to be enough to help a PvE ship win a fight against a PvP ship.
And, in doing so, you're also forcing a heap of people (like me) to compromise the ships that they've built for purposes other than PvP.
And then, when PvP ships are still able to smoke PvE ships, what then?
Continue further down the same road and force people to add even more non-combat junk to their ships in the hop we will eventually reach a "lowest common denominator" point, where all ships are able to compete with each other?
Basically, if you nerf combat ships, so they're forced to fit basic non-combat items such as an ADS, fuel scoop and a cargo rack, the difference is going to be negligible.
And then, if you nerf them further, in a bid to reach some kind of balance, the changes will have to be SO dramatic that they'll ruin almost every ship people currently use in the game.
PvP is more often imposed upon you rather than being dragged in.
Why running is bad thing....it reduces the opportunity to have meaningful/enjoyable/educational PVP encounters whilst doing literally anything else in the game. I've already made friends with the jump screen.
The idea was to encourage more PVP combat opportunities we have exploring if you like the jump screen.
I like maxed out ships too which is why I suggested allowing them in a anarchies. if we went with diminishing returns it wouldn't provide the extra danger/challenge of an anarchy.
It's an idea to improve the game buy hey maybe there is a better solution out there but it is still worth discussing.