Ok, but will this really reduce the disparity between the murderers and the squishy mission runners?What I would love to see is Asps, Vultures, FASes, FDLs, Pythons, all being viable for pvp with 1 cargo rack, 1 disco scanner and 1 fuel scoop on board.
I don't think this would really stop any pvp or stop the amount of commanders who run missions in squishy ships getting blown to bits to be honest. If you totally removed engineers you would still have players flying around in wet paper bags being shot out of the sky by experienced pvpers. it's an inescapable consequence of risk/reward oriented ship configuration.
Ok, but will this really reduce the disparity between the murderers and the squishy mission runners?
Sure, maybe a little bit, but it doesn't seem like enough to make a worthwhile impact.
The squishy mission runners will still be squishy, and the FAS, FDL, and Vultures will a little less destructive, but still more than enough to put a smackdown on those squishy targets.
Honestly, it sounds to me like you're saying "hey, I want to be able to run missions AND be able to do PvP at the same time"
Which suits my playstyle just fine, as I prefer a well rounded multipurpose ship. But for those that want to just do combat (and it doesn't have to be just pvp either), are going to be frustrated by the fact that they have some "useless" module slots.
It's almost like forcing a trader or an explorer to equip weapons, when they have no intentions of fighting anything.
There is no issue in Open and shooting others is not griefing.
Help yourself and optimized your defenses for your ships.
What do you expect ? Compete in a trade ship against a combat ship ? [noob]
Yeh i know and i respect that. The C&P threads are typically long winded anger storms.
I was just answering your response to my response (in a round about way), that i personally feel C&P is all we need and not the changing/dumbing down of core mechanics.
Specifically the conversation thread my comments are attached to in this Thread are in relation to the linking of Mass to performance (posted on page one). A mechanic i happen to like.
Yeh, this won't change a T9 getting slaughtered by an FDL, and as you say, nor should it.
I'd be interested to hear his response as well. Because honestly, I see this being a difficult sell to the PvP crowd.No, that's not what I'm saying and you know it.
I'm so glad you're here. I need you to understand this, it's people like you who I admire that I want to sell it to.
I would be your content if I could just fit a cargo rack, a disco scanner and a fuel scoop and still be competitive. How do you feel about that? If we both were able to be optimal meta and still carry the basic conveniences, wouldn't that be great? A thousand players like me looking forward to your interdiction, isn't that better? More viable ship builds, isn't that 'better'?
Of course I'm not syaing a T9 should take down a combat spec FAS, that's insane. Are YOU saying you need a FAS with 9000 effective armor and focused PAs TO take one down?![]()
I'd be interested to hear his response as well. Because honestly, I see this being a difficult sell to the PvP crowd.
but hey, I could be wrong... wouldn't be the first time.![]()
Yeah let's cater to the low bar crowd some more. You either equip your ship to fight, escape or both. If you can't be bothered you deserve to see the rebuy screen.
all those ideas were proposed in the past.
And were not implemented.
disagree with the basic sentiment. if people want to optimize heavily in one direction, that's their prerogative. that's like saying don't let traders have all cargo slots, if that's the way they want to build, more power to them.
The point of the matter is there will always be people who want to play in pve only, that's why in many games they have pve servers, it doesn't matter how much you try to artificially try to even out the playing field, some people just won't want to be bothered. Other people also want to min max their trading in a paper thin version of their trade vessels. Why play in open for 2mil an hour when I can play in solo for 4? (arbitrary numbers)
Don't get me wrong I'd love to see a universe where we're all on the same server and it feels more populated, but I don't think this is the solution. Do you really think some guy in a type 7 is going to last any longer against the 4 fdl wing even if they're minus a couple of military slots?
<snip>
Just a thought.
Or you could just git gud. I've never had a problem. Here is a hint, get yourself a decent g5 dirty drive, use a fast ship (i.e. clipper) and know how to high wake. Problem solved no?
disagree with the basic sentiment. if people want to optimize heavily in one direction, that's their prerogative. that's like saying don't let traders have all cargo slots, if that's the way they want to build, more power to them.
The point of the matter is there will always be people who want to play in pve only, that's why in many games they have pve servers, it doesn't matter how much you try to artificially try to even out the playing field, some people just won't want to be bothered. Other people also want to min max their trading in a paper thin version of their trade vessels. Why play in open for 2mil an hour when I can play in solo for 4? (arbitrary numbers)
Don't get me wrong I'd love to see a universe where we're all on the same server and it feels more populated, but I don't think this is the solution. Do you really think some guy in a type 7 is going to last any longer against the 4 fdl wing even if they're minus a couple of military slots?
hmmm guilty, read your op and that's about it. I'm not worried about getting nerfed in any way shape or form, I'm not a min maxer and have yet to pvp.. I just believe that there are inherent reasons why many people will choose to pve that will never change unless forced. I'll try to go back and read the rest of the thread.
You're going to have to give me concrete examples for all of those.
1. Nobody's losing a slot...?
2. Come on.You know exactly what I mean, the fact that you use one slot for an AFMU means nothing. Especially on a battle barge.
3. Let;s see shall we, I don't agree. They can stay in Solo where they ARE now. If just some of them come to open and join the game, positive effect, no?
No disrespect taken, but I just repeated myself.