I'd imagine that sort of manipulation of the game is definitely breaking the EULA, and would hopefully being the full force of FDs (shadow) ban hammer down on the players doing it.
Heck, I'd consider that hacking and punish it with account suspension, or eventually deletion. That sort of thing must be quite easy to track from FDs end. (total guess)
Well, that's the thing, innit?
The way things are now, it's the
targets of PvP who'd have something to gain by using P2P manipulation tools to cheat and getting attacked happens rarely enough that we probably don't bother considering whether cheating would be useful.
Once you create some penalty for CLing, however, it'd be PvPers who'd have something to gain by cheating.
You're talking about a group of people who often already get their jollies by generating salt.
Do you think they're likely to take advantage of something that gives them the opportunity to generate more salt?
I'm afraid I do.
FWIW, I tend to be wilfully ignorant when it comes to this stuff.
Last time there was a big fuss about CLing, though, I took it upon myself to try and find out what P2P manipulation actually involved.
I, literally, just typed "something obvious" (which I'm not going to repeat here) into google, got a link to a reddit thread which discussed the tools used and downloaded one.
The tool looked a bit like a torrent client and displayed a list of IP addresses and stuff about the data being sent to and received from each of them.
I then fired up a multiplayer car racing game I have, joined a race and then alt-tabbed out of the game to try doing stuff like throttling, suspending and blocking data to various IPs and the results were immediately apparent.
I then fired up ED, had a look at the software and it was performing in exactly the same way as it did in the racing game so I have no reason to believe that it wouldn't provide the same results it did in the racing game.
Course, I didn't actually try
doing anything with it in ED cos that'd be a bad thing.
Point is, the tools are available and easy to use but currently ED relies on a delicate balance; PvEers don't get attacked often enough to consider using P2P manipulation tools to cheat and PvPers don't gain any advantage by using those tools either.
Change that balance (in either direction) and you create an incentive for one group or the other to consider seeking out tools that might allow them to cheat.