1.
Your Suggestion is Impossible to Implement.
It would Destroy any Resemblance of Proper Gameplay and would be Extremely Easy to Abuse for both Sides.
If this can be Used without a Time Limit then this would make my Earlier Suggestion on Abusing it less Viable as you might end up Waiting.
But instead it would Open the Door to a Far more Absurd way of Abusing it.
Which is that I would take some Friends. Let them Shoot on me to get a Token to have Instant Teleport to me.
And this way being able to Instant Teleport them to any Location in the Galaxy upon Demand.
Which I could not just Abuse for Ganking but even for alot of PvE Stuff like doing Instant Transport of Goods or having an Instant Return Button after doing a Week long Exploration Trip etc etc.
Another Funny thing would be to basicly Combat Log on an Enemy Commander.
Then Take a Cheap Exploration Ship in Solo and Fly into Deep Space. So that the Guy when using the Token can Kill me like 10k Light Years out of the Bubble and have Fun Flying Back gg
To your first point, I guess my main rebuttal is "who cares?" It makes no difference to anyone else if you do that. Maybe station services and buying/selling of cargo could be disabled when you use a token, though. The second scenario with the Cheap Exploration Ship is not possible, though, because when you use a teleport token it is only valid for the duration of your session. If I teleport to you and kill you, I won't be trapped I'll be back in my original location after logging off and back on again.
2.
It would Completely Break Immersion for Several Players.
Especially because other Players can Abuse it.
The Worst is.
This Game is not really that Stable.
It is not that Rare for Players to be Disconnected after an Succesful Interdiction due to the Matchmaking Server Failing to Create a Stable Connection between the Two Clients.
This has happened to me several Times in the Past when trying to Play together with Friends which ended up with one of us Being Disconnected after trying to Enter an Instance together.
Instability of the game doesn't matter. This solution is intended to mitigate the problems that arise from instability in the first place. People would be granted tokens regardless of whether or not it is an accidental disconnect or a combat log or whatever. It doesn't matter WHY the disconnect happens, this solution is a reparative measure to ensure that a dropped interaction can be resumed. It's a punishment to anyone who is trying to cheat, but only because it deprives them of the advantage gained by cheating. For everyone else it's a net neutral at worst.
There is no negative impact on immersion whatsoever. For anyone using a teleport token, it provides an opportunity to restore some of the immersion that is lost when someone else suddenly disappears from their game. For anyone being teleported to, it will just look like yet another ship warping in; no different from what you experience when interacting with any other CMDR or NPC.
Under my solution, there is no need to distinguish between Regular Logout, Combat Logging, and accidental disconnects. All would grant a teleport token and thus an opportunity to resume the interaction at a later time. The teleport token is not punitive to the person who disconnects, it merely gives the other party an opportunity to re-initiate the dropped interaction should they wish to do so.3.
It would not actually Fix the Problem. Because the only thing Changing would be that People will Simply Combat Log BEFORE they are Attacked to Avoid Granting a Token to Someone.
Especially because here anyone can Safely use the Menu Logout Button which is not considered Combat Logging by Frontier and which will Disconnect you before the Interdiction Succeeds.
Which is another thing. What do you do with the Regular Logout which FD does not Consider Combat Logging ?
You cannot Menu Log during an interdiction - the menu won't show up until the interdiction has succeeded or failed. If you log out of the game before anyone has even initiated an interdiction - well no harm no foul.
The system is no more "Greasy" than the already existing friends list and multicrew system. It does not require anything more sophisticated than that. Yes you can Grey out the button or you could simply have the game teleport you at the first available opportunity after you hit "confirm" or whatever.4.
The System is Incredible Greasy as you would need to constantly Monitor Hundreds or Potentially Thousands of Ships for their Exact Location and Instance in the Background.
To Avoid that a User of such a Token is Teleported into a Station or Something like that.
And we are not even Talking about what we do when when a Non Horizons Player gets such a Token on a Horizons Player. And the Horizons Player goes down to a Planet.
Mean in all such cases do you just Grey out the Button ??