How to stop Combat Logging and make the game more FUN for all in open play.
If you want to stop a person from doing something it helps to understand their reason for doing it. In a game, if a person cheats they usually have a reason, but cheating to win and cheating not to lose are actually two very different things. Cheating to win is usually a problem with the person, whereas cheating not to lose is usually a problem with the way a game is designed.
Cheating not to lose is often a sign that a game is unbalanced because fear of loss is a higher motivator than desire for gain and if a person so fears losing something they will cheat to get out of it you will find it very difficult to implement the rule set that causes that behaviour because it goes against human nature.
I believe combat logging in elite dangerous falls into this category. In many instances players would like to engage in combat (Desire for gain- the fun of combat). It is a large part of the game they have chosen to play, but their willingness to do so falls down at the point of them losing their ship (Fear of loss – the rebuy cost, loss of time getting the money back etc).
This is very telling as it shows that they will be willing to fight but are unwilling to cross that final hurdle because their fear of loss won’t allow them to do so. And in this game the thing that people fear losing is the credits for the rebuy and the time it will take rebuilding their finances after a large insurance pay-out, especially on some of the bigger ships. For traders it is a double whammy as they have very little chance in a fight against a combat vessel and they will lose their ship and their cargo if it doesn’t go their way.
In short if the rebuy cost is too high an unacceptable number of people will combat log, if the rebuy cost is too low there is little motivation to play the game, but if the rebuy cost is set correctly people will play the game as it was designed to be played without cheating. I believe that at this time the rebuy cost is set too high and that is why there is allot of combat logging going on.
I have some evidence of this,
I have been playing the Beta for 2.2 recently and as the rebuy cost has been so low I have had many more interactions with commanders who have stayed in the fight till the end where in the past they would have combat logged. In fact, apart from technical issues (it is Beta after all) I have found the Beta to be far more fun interactions with other players in open play due to the lower rebuy cost. I even got interdicted and attacked by a Beluga while flying in a Federal Corvette, it was just so much fun and had many more interactions with other players because the pressure of that 10 million Insurance payout and the grind to get the money back wasn’t an issue for either of us.
I would ask Frontier to consider reducing the rebuy cost as a trial until a happy medium can be found, it would be easy to test and if I’m wrong easy to change back but it’s worth a go to see if it reduces combat logging and therefore improves everybody’s enjoyment of the game.
All the best,
Adam
If you want to stop a person from doing something it helps to understand their reason for doing it. In a game, if a person cheats they usually have a reason, but cheating to win and cheating not to lose are actually two very different things. Cheating to win is usually a problem with the person, whereas cheating not to lose is usually a problem with the way a game is designed.
Cheating not to lose is often a sign that a game is unbalanced because fear of loss is a higher motivator than desire for gain and if a person so fears losing something they will cheat to get out of it you will find it very difficult to implement the rule set that causes that behaviour because it goes against human nature.
I believe combat logging in elite dangerous falls into this category. In many instances players would like to engage in combat (Desire for gain- the fun of combat). It is a large part of the game they have chosen to play, but their willingness to do so falls down at the point of them losing their ship (Fear of loss – the rebuy cost, loss of time getting the money back etc).
This is very telling as it shows that they will be willing to fight but are unwilling to cross that final hurdle because their fear of loss won’t allow them to do so. And in this game the thing that people fear losing is the credits for the rebuy and the time it will take rebuilding their finances after a large insurance pay-out, especially on some of the bigger ships. For traders it is a double whammy as they have very little chance in a fight against a combat vessel and they will lose their ship and their cargo if it doesn’t go their way.
In short if the rebuy cost is too high an unacceptable number of people will combat log, if the rebuy cost is too low there is little motivation to play the game, but if the rebuy cost is set correctly people will play the game as it was designed to be played without cheating. I believe that at this time the rebuy cost is set too high and that is why there is allot of combat logging going on.
I have some evidence of this,
I have been playing the Beta for 2.2 recently and as the rebuy cost has been so low I have had many more interactions with commanders who have stayed in the fight till the end where in the past they would have combat logged. In fact, apart from technical issues (it is Beta after all) I have found the Beta to be far more fun interactions with other players in open play due to the lower rebuy cost. I even got interdicted and attacked by a Beluga while flying in a Federal Corvette, it was just so much fun and had many more interactions with other players because the pressure of that 10 million Insurance payout and the grind to get the money back wasn’t an issue for either of us.
I would ask Frontier to consider reducing the rebuy cost as a trial until a happy medium can be found, it would be easy to test and if I’m wrong easy to change back but it’s worth a go to see if it reduces combat logging and therefore improves everybody’s enjoyment of the game.
All the best,
Adam