Yup. I've posted it a few times over the last few days and you're the first person who's actually read it and made the obvious response rather than either ignoring it or dismissing it out of hand - "an off-hand comment in an obscure post," for example.
I was just curious whether people were actually considering counter-arguments or (potential) evidence that conflicted with their views
Despite length of this thread, it has actually helped me to better word my views, so I'll thank the polite people even if on other side of debate. I admit using consentual and nonconsentual pvp terms confuse the issue.
So summing my better worded view is simply -->
I think Open should be, and is for all. I think Open = accepting the risk you may be fired upon and take damage, even if you never intend to fight or pvp.
As one that prefers not to do much pvp, I think above is a fair acceptance of playing open even if primary goal is social interaction vs pvp. Basically, open does mean you are opting into every pvp fight, but you are opting into being prepared to fight OR run - and you must have an adequately armed / defended enough ship to viably allow either option.
So that said, I have 3 simple scenarios that encompass my view
1- if you don't arm / defend your ship well enough - then whether you are a pure combat or pure trader type, the only fault is yours is someone blows you away instantly before any chance to escape.
2- if you DO arm / defend your ship enough - all players should have some viable mean(s) of escape to avoid pvp
*today this means boost + high wake jump (no mass lock possible)
*or boost + wait for menu logout in FD approved fashion to take some risk but still logout safely if you are shielded enough
3- if you CHOOSE to accept combat, whether returning fire or even merely deploying hard points - I support any and all changes needed to make running after this point much, much harder. (e.g. add a longer logout timer, longer high wake timer, if weapons fired recently)
If you accept combat, then decide to run - whether because sore loser as you start to lose - or just change your mind - sorry, while I personally am not what I'd say is a pvp'er, if you accept combat, you take the consequence of it and take the death (e.g. graceful loser).
The reason this issue keeps coming up is people are mixing up players in #1 and 2, with those in #3.
I don't play open to pvp, but I bear the responsibility to defend my ship enough so I have option to run, anything else is crying over your own fault.
Same for if you return fire or accept combat - take the death, don't be a sore loser, you chose to accept combat
But where it goes off the rails is when some, not all or even many, some players insist that no one be able to escape when choosing to play open because if they escape, even by legal means, that means 'carebear', 'cheater', etc etc