How to stop Combat Logging and make the game more FUN for all in open play.

It's an interesting idea but a bit 'gamey' (that is, like a game, not deliciously rich-tasting meat) - it would suggest insurance companies refuse to insure rich people.

That would effectively make it impossible to fly big ships or do PvP in them.
Even if you have billions in assets, that doesn't mean that you have billions in cash.

What we need is FDev taking a stance against combatlogging. No increase/reduction of rebuys or a dividing of open/solo/pg will solve that problem. As far as I know it's technically hardly possible to solve it, so the only effective means is the devs punishing known loggers. Shadowbanning for example (at least temporarily) would be a usable mean.
 
That would effectively make it impossible to fly big ships or do PvP in them.
Even if you have billions in assets, that doesn't mean that you have billions in cash.

What we need is FDev taking a stance against combatlogging. No increase/reduction of rebuys or a dividing of open/solo/pg will solve that problem. As far as I know it's technically hardly possible to solve it, so the only effective means is the devs punishing known loggers. Shadowbanning for example (at least temporarily) would be a usable mean.

No it wouldn't because for the most part the higher value ships would be as they are now, it would mainly only effect rebuys of cheap disposable ships when you are very wealthy.
 
Agreed (seriously).

And it is actually pretty easy : make it profitable to lose your ship once in a while.

Which means extra $$$ in open. Which means upsetting the * die hard * soloers. Which would probably not be * that * bad. But good luck convincing FD of that.

I've never quite understood why people pigeon hole themselves.. Not quoting you but I keep hearing this kinda stuff: I'm a solo player, I'm a trader, I'm an explorer.. and on and on it goes.

You can do a variety of tasks in this game, I often do, and if you choose you can switch between modes to suit you at your leisure. Dunno about you, but I'm a pilot trying to make my way in the galaxy. I trade, I fight, I explorer, and sometimes I go about shooting people because I choose. Cutthroat galaxy and all.. ;) if you just wanna play as a fruit and veg delivery driver thats up to you..

If you want to just play in solo then thats your choice but since you are so aligned to that style of play I wonder why you are commenting here since it doesnt affect you. Nevertheless, theres all sort of gameplay we could be having but for solo and pg.. I could spend some time flying escort for traders, or bounty hunt the crims..

You are right though, FD do seem overly protective of those who kick up a fuss about Open but never play in it..
 
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That would effectively make it impossible to fly big ships or do PvP in them.
Even if you have billions in assets, that doesn't mean that you have billions in cash.

What we need is FDev taking a stance against combatlogging. No increase/reduction of rebuys or a dividing of open/solo/pg will solve that problem. As far as I know it's technically hardly possible to solve it, so the only effective means is the devs punishing known loggers. Shadowbanning for example (at least temporarily) would be a usable mean.

Yeah, and this is where we begin this crazy carousel all over again. X thing sucks, we need Y, Y isn't gonna happen, X will continue to happen, X thing sucks, we need Y. Lather, rinse, repeat.

Is that Hotel California I can hear...?
 
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The rebuy never bothered me. I'm a cautious feller, never bought a new boat before I could afford many rebuys. And with the rebuy being as low as it is, never took that much longer.

Same here. I could rebuy my FDL 30+ times (Thanks to Sothis/Ceos). And there haven't been that many occasions that I've sold off one ship in order to buy a bigger better ship, either. I have an assortment of ships around the bubble that act as a backup if I get too reckless and make for a nice hard-to-spend savings account. I suspect there is a segment of the player population that wants to get to the 'end game' ship asap in whatever way possible, and so don't plan for those inevitable setbacks. Combat logging is the quick and easy answer to avoid loss.

With a little patience a player can have an emergency rebuy fund. This eliminates the 'need' to C-log. But I'm not going to pass judgment against a C-logger until ED gets a crime and punishment system. When crime is punished (not sidewinder suicide punishment) then C-logging needs to be punished too.
 
I've never quite understood why people pigeon hole themselves.. Not quoting you but I keep hearing this kinda stuff: I'm a solo player, I'm a trader, I'm an explorer.. and on and on it goes.

You can do a variety of tasks in this game, I often do, and if you choose you can switch between modes to suit you at your leisure. Dunno about you, but I'm a pilot trying to make my way in the galaxy. I trade, I fight, I explorer, and sometimes I go about shooting people because I choose. Cutthroat galaxy and all.. ;) if you just wanna play as a fruit and veg delivery driver thats up to you..

If you want to just play in solo then thats your choice but since you are so aligned to that style of play I wonder why you are commenting here since it doesnt affect you. Nevertheless, theres all sort of gameplay we could be having but for solo and pg.. I could spend some time flying escort for traders, or bounty hunt the crims..

You are right though, FD do seem overly protective of those who kick up a fuss about Open but never play in it..

I agree. And to simplify your couple paragraph explanation for future people self-ID themselves, just say 'I'm a Capt. Kirk'

Cause that guy did it all - 5-year exploration trip to nowhere, order planets destroyed (General Order 13!), pvp'd the hell out of every race and some that couldn't be identified as a race (um, the big floating cigar episiode?), and bonus points to people who remember where they had to mine for dilithium because they lost all theirs in various episodes.

Capt Kirk - the ED-jack-of-all-trades do it all label.
 
I agree. And to simplify your couple paragraph explanation for future people self-ID themselves, just say 'I'm a Capt. Kirk'

Cause that guy did it all - 5-year exploration trip to nowhere, order planets destroyed (General Order 13!), pvp'd the hell out of every race and some that couldn't be identified as a race (um, the big floating cigar episiode?), and bonus points to people who remember where they had to mine for dilithium because they lost all theirs in various episodes.

Capt Kirk - the ED-jack-of-all-trades do it all label.

I dunno, there aren't enough missions in ED that can be solved by seducing alien women...
 
No it wouldn't because for the most part the higher value ships would be as they are now, it would mainly only effect rebuys of cheap disposable ships when you are very wealthy.

I don't think the rammers at the stations are why people CLog and even if, they're very wealthy ingame. They don't give a damn if their rebuy is 5k or a 100k.
 
I think what makes this game different than most is that there are many different things you can devote your time to. Many are into it for the combat but others just like to trade or mine and fly about in ships. Yet more people just like flying about the galaxy and recording things. For them trading for example, is the game. Combat doesn't come into it. Their Elite Dangerous is not a game where you shoot things.

ED however, does force you to confront the possibility of combat from time to time, even if you don't want it but generally you can run away or NPC are not so difficult if you keep your combat rank down. For many people, the interdiction from NPC's is just an annoyance that interrupts their game.

When interdicted by a PvP player whose game is mostly centred around combat, though, many players perhaps see this as someone else's game temporarily intruding on their trading game and feel no qualms about pulling the plug to get get back to what they see as what they paid for.

I still don´t understand why these people are in open in the first place but they are made not to feel like real players if they don´t so perhaps that´s why they are there.

So, in the end, the fact that you can play this game in many ways leads to a higher rate of combat logging.

If this little concept is in any way true then there is not a hope in hell of FD doing anything about it.

I have to say though, as a solo player, it doesn´t really bother me though I can understand how it would annoy some.
 
Yeah, and this is where we begin this crazy carousel all over again. X thing sucks, we need Y, Y isn't gonna happen, X will continue to happen, X thing sucks, we need Y. Lather, rinse, repeat.

Is that Hotel California I can hear...?

Well in any case you need to get FDEV to act.

if there'd be the slightest bit of punishment for hard CLogging (as they stated that they don't consider a 'graceful exit' a CLog) it wouldn't be that much of a problem.
 
Well in any case you need to get FDEV to act.

if there'd be the slightest bit of punishment for hard CLogging (as they stated that they don't consider a 'graceful exit' a CLog) it wouldn't be that much of a problem.

Funny i see this the other way around : if there'd be the slightest bit of punishment for mindless player killing [...] it wouldn't be that much of a problem.
 
I agree. And to simplify your couple paragraph explanation for future people self-ID themselves, just say 'I'm a Capt. Kirk'

Cause that guy did it all - 5-year exploration trip to nowhere, order planets destroyed (General Order 13!), pvp'd the hell out of every race and some that couldn't be identified as a race (um, the big floating cigar episiode?), and bonus points to people who remember where they had to mine for dilithium because they lost all theirs in various episodes.

Capt Kirk - the ED-jack-of-all-trades do it all label.

but he had multicrew !!!
 
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To clarify what I’m asking of the other players in my original post,

I think when these types of thread get going people put themselves in one camp or the other, the killer or the victim, but that seems to me to be the wrong way to look at it. I get killed by other players and I kill other players in the game.

The game called Elite Dangerous, but to enjoy it you shouldn’t get bummed out when you die because it sets you back more than it needs to for it to still be a challenge. You should be thinking, wow that was great, I lost but I had a great time, I’ll get them next time around.

If I kill another player I want him or her to enjoy that experience.
If I get killed by another player I want that to be fun for me as well.

At the moment I don’t think that level of mutual balance exists due to the rebuy as it stands but that is just my opinion, if the majority of the other players think that as well then there should be a change made, if they don’t agree with me it should stay as it is.

My only question is, would a reduction in the cost of a rebuy encourage more players to interact with each other in open in a way that makes the game better for all. Would it encourage more people to play in open or would it not make a difference.

This is Elite Dangerous, I’m not advocating Elite Carebear, I want to play Elite Fun for Everybody.

Thanks,

Adam
 
I agree. And to simplify your couple paragraph explanation for future people self-ID themselves, just say 'I'm a Capt. Kirk'

Cause that guy did it all - 5-year exploration trip to nowhere, order planets destroyed (General Order 13!), pvp'd the hell out of every race and some that couldn't be identified as a race (um, the big floating cigar episiode?), and bonus points to people who remember where they had to mine for dilithium because they lost all theirs in various episodes.

Capt Kirk - the ED-jack-of-all-trades do it all label.


Dont forget the flying egg things on the old roman ruin planet. Who knew that a cooked omelet that sounded like a bee could kill so effectively.
 
Dont forget the flying egg things on the old roman ruin planet. Who knew that a cooked omelet that sounded like a bee could kill so effectively.

Two words: Nartsee world. Crazy future sci-fi adventures where they might get killed by... an MP40.

Or Gangster world! Phasers and tommy guns.

God damn​ I love that show.
 
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I keep hearing private group is the solution for people who don't what to deal with PVP so why not for people who don't like combat logging?

But the implication is that exploits that have clear detrimental effect on other players are "allowed" in Open. It's like allowing aim botting .-.

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Dont use logic against them. It only frightens and angers them. :eek:

Except it isn't logical .-.

PvP is legitimate, combat logging isn't.
 
It should cost 10% of your credit budget, if you log off during the engagement.

Occasional internet connection issues would be costly, but that can be worked around - in any case one would think twice before logging outside of the station, in that case.

Combat logging = solved.

It will not be done though. [squeeeee]
 
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