I'd say it shouldn't matter. I'm not talking about applying a punishment per se, people can still play, just not in Open for a while. Kind of educate them that combat logging from PvP is not something that is not good.
With a bit of history tracking, it could be made so that the more it happens, the longer the duration.
Therefore, first time it happens, lock them out for 5 mins. It just sends a message without serious punishment. Next time it happens, lock them out for an hour. Next time 1 day. Next time 1 week. etc.
Basically, if, as might be, someone is having such connectivity issues, so that they are regularly disconnecting during PvP (through no fault of their own!) then they should be contacting FD support, and not playing Open until they get a resolution to their problem.
In order for this temporary ban on open play to happen, FD would need to
a) retract their prior statement that logging out via acceptable timed menu is no longer intended nor ok
b) remove the menu logout method or add a much longer timer to either exit or keep your ship avatar still in game for X minutes even after your local connection is severed
I am ok with both, but it would need to be clearly communicated by FD as the new, intended behavior.
Since they have not, and in fact done the opposite - you are advocating as a volunteer moderator an action to temporarily ban
-some- players from open for doing exactly what FD says is ok (e.g. logging out in accepted menu manner)
I agree -some- players are choosing to engage in return combat, and then when losing --> seek to avoid the consequence of accepting combat and being a sore loser/cheater by logging out. There should clearly be some mechanic implemented to discourage and reduce this.
But -some- players immediately boost, run, and log out in manner FD says is ok. Your temporary ban on open proposal would catch these players along with those that deserve it.
Do you care you net both player types? Or are you saying it doesn't matter if you did not wish to engage in combat, never deployed hardpoints, never returned fire, and simply ran immediately, logged out in FD approved manner, but should still be temp banned for it?
- - - - - Additional Content Posted / Auto Merge - - - - -
When I say that one consents to PVP when they log into open, I mean including the options to run away if they so choose. That is part of PVP, doing a Brave Sir Robin is a viable and prudent tactic if either the tide of battle turns against you, or you aren't in a position to fight to begin with. I don't believe it should be impossible to escape, as escaping is a very important part of the game. This only extends as far as using the game mechanics though; combat logging is verboten, and menu logging, while not strictly against the rules, is generally frowned upon in honourable combat. Everyone should be free to power up their frameshift and get the hell out of dodge if the need be. There's no rule that says you have to fight to the death every time someone wants a go at you.
Ok we're 100% on same page then. Maybe we need another term rather than consentual or nonconsentual pvp.
Rephrase then - as long as there is one or more viable means to escape with decent odds from a pvp engagement you did NOT return fire or start combat, open is just fine today with zero changes needed.
Playing open = accepting risk that you may be fire upon
Playing open = accepting it is your choice and requirement to arm, spec, and be able to survive enough hits until you can use one of the two legal, FD approved means to escape.
Not sure what acronym or 2 work label best captures the above. I believe I am a moderate - I'm fine with someone dying because they played open. I'm not fine if there is no viable option to run. But I am ok with punishing - even harshly if needed - those that engage in combat, but then be sore losers about it and escape all consequence of accepting combat by logging out or even high wake escaping.
Personally, while no one has talked about this, I would actually support new mechanic that makes high wake escape harder.
right now, it is so easy to high wake escape, I am not sure why some people focus on the logout method (pro or con), because frankly the success ratio of immediate submit to interdiction so you have immediate high wake jump capability --> boost --> high wake away = such high odds of escape as long as adequately shielded, that adding additional timer to high wake after firing weapons would prob be good idea
e.g. if you high wake immediately without firing weapons, then normal timer and high chance to escape
if you fired weapons, then add much longer timer to high wake because in that scenario, frankly you accepted combat by returning fire, and should take the consequence of losing gracefully.