So if space legs is going to bring base building, first person shooting and theft of ships how many credits is it going to cost me to re spawn in the game when someone shoots me in the head and steals my ship.
How about respawn at the nearest respawn station, whatever that means - the same thing that can manage holome also does some sort of brain uploady scan thing which can download you in to a newly printed body but can't for some reason be used to do too much telepresency multi-person stuff. Perhaps that's a legal (in game) thing as much as anything.
You could then have an optional ship module that allows local respawn, perhaps with some delay and/or some limit to the availability of respawns.
In the first instance you get back to a station and end up having to pay a rebuy to get your ship (and/or we have a new ship recovery mission thing going on).
In the second instance this gives a way for explorers to recover to a ship after a planet accident (making it basically essentialy) and a limited stock and/or cool down gives a chance for boarders to take control in combat situations (assuming we have these) but perhaps still give you a bit of a chance to continue defence longer than otherwise.
A variation on the ship module would be the idea that every ships comes with a base capability to do this, something you can perhaps extend with an optional module. SRV loss and recovery to a ship is already rather like this...*
Assuming we get bases, a respawn room would presumably become an optional, important, base module.
* He says having lost his first SRV recently.