I would of done it in a super way and called it the 'Super Full Spectrum System Scanner' (SFSSS)
Well, that's just my idea. Yours may vary. What do you think?
I think it is ok as it stands, not bothered whichever tool I have in front of me to do the job of 'knowing' what is in any particular system.
Apologies to those who are passionate about feature "X" or "Y", this is just another game for me, it is in development still, includes plenty of features that I have zero interest in (so I don't play them - no issue) and I stop playing it when it gets tedious and go do something else.
Thinking a little further I wonder if COBRA has "picture in picture" available i.e. one camera view (the FSS on a "screen") inside another camera view (the cockpit).
As someone who is disabled (cerebral palsy), I simply do not have the fine motor skills for the radio tuning aspect of the FSS. I much preferred the old method of flying to the planets - however having said that I like the idea of the DSS as it is now. I also don't see the point in having to switch between combat and exploration/discovery modes. The old system worked fine for me. FD seem to have a habit of implementing idea's in this game that make it less enjoyable (engineers springs to mind).
I probably wouldn't have an FSS at all. I think I would have preferred some kind of management game, sending probes out to other places while I Investigate other places. Then managing those probes as they go from planet to moon to planet. That could be a good use of the orrery map.
I would likely have the honk produce blank spheres in the system map of the main planets, moon signals are obscured by the main planet, you will need to visit them or send a probe out to see whats there. Possibly the better the system you have the more probes you can launch and control. Also the probe launcher should be a hardpoint. The bigger, the more probes it can hold.
I don't mind the FSS and have learnt to enjoy it and use it in a way thats good for me, it manages to cater for many different exploration styles. It's not the best system, but it's far from the worse system.
Unfortunately, what I would have added would slow down exploration even more and the travel type exploration would disappear. But I was never a fan of that type exploration, even though I did and still do it. I do have it because I can, but I personally think that type of exploration should have never been in the game. Exploration should take time in my view.
This is just my personal opinion and not an attack on others playstyles or trying to spite people, even though I am sure some will see it as such.
I would have the FSS auto zero the throttle. There's a good reason to be at zero throttle in the FSS: you won't faceplant into a sun while busy fiddling around in the FSS screen.
Nope, it isn't. Someone with a controller LITERALLY CANNOT. Your assertion is like saying you can fly if you choose to when being told that humans, unlike birds, cannot fly.And yet I can make two points in favour of allowing us to use the FSS while moving:
1. It's your own decision to do it.
So not your choice. Unless you are physically two different bodies running two game instances, you need someone else to do it.2. Multi-crew.
Nope, it isn't. Someone with a controller LITERALLY CANNOT. Your assertion is like saying you can fly if you choose to when being told that humans, unlike birds, cannot fly.
So not your choice. Unless you are physically two different bodies running two game instances, you need someone else to do it.
Meanwhile I gave several reasons why you should not. None of which are nullified by your riposte. Given they are uncontested, they are why you can't fly and use the FSS at the same time.
The ONLY thing being able to fly in FSS mode will do is remove part 5. NOT ONE THING ELSE.
And yet I can make two points in favour of allowing us to use the FSS while moving:
1. It's your own decision to do it. If you faceplant into a sun, that's fully on you. Just look where your nose is pointing before you go into the FSS menu. Even if you didn't select the star in the FSS yet, those things are bright. You usually see them.
2. Multi-crew. Currently you can have a crew member to use the FSS. But you, the pilot, has to keep the throttle at zero. Nothing there for you to do. That's not fun. It would be so much better if the pilot could already bring the ship to the first detected bodies (and perhaps even start mapping), while the crew member is still detecting others.
Then you want developer time spend on something that cannot be used??? No. That's not how "Suggestions" work.You seem to missuderstand me. I am not saying that I could control my ship while in FSS. I can not.
So you want developer time spent so you can screw it up? And, no, several of those pages autozero your throttle, meaning you cannot crash. But why are you asking for a feature that will allow you to blow your ship up by accident? Do you demand that a spike be put on your car's steering wheel so that you can impale yourself if you crash due to your own fault???If I open those menus while flying towards a star and I crash into it, that's completely my fault.
No it was not. It was a scenario where you COULD do it, not why it SHOULD be possible to do it.Check again. My second point was just another reason why it should be possible.
It wasn't meant to be "in conflict". I would only have to be conflicting with a clai that showed that moving in the FSS SHOULD be possible. You only made a claim how some people COULD fly. Not that they SHOULD be able to. They COULD fly if they had a full HOTAS with some spare thumbsticks. But since the game is played by people who don't have it, that can't be in the game.But this is not even in conflict to what I wrote first:
Then you want developer time spend on something that cannot be used??? No. That's not how "Suggestions" work.
So you want developer time spent so you can screw it up? And, no, several of those pages autozero your throttle, meaning you cannot crash. But why are you asking for a feature that will allow you to blow your ship up by accident? Do you demand that a spike be put on your car's steering wheel so that you can impale yourself if you crash due to your own fault???
No it was not. It was a scenario where you COULD do it, not why it SHOULD be possible to do it.
It wasn't meant to be "in conflict". I would only have to be conflicting with a clai that showed that moving in the FSS SHOULD be possible. You only made a claim how some people COULD fly. Not that they SHOULD be able to.
Then you want developer time spend on something that cannot be used??? No. That's not how "Suggestions" work.
So you want developer time spent so you can screw it up? And, no, several of those pages autozero your throttle, meaning you cannot crash. But why are you asking for a feature that will allow you to blow your ship up by accident? Do you demand that a spike be put on your car's steering wheel so that you can impale yourself if you crash due to your own fault???
There are many menus in game that DO zero throttle you. Make this one.
You'd need to specify what those others are if you want more than a generic answer. A generic question can only be answered generically.
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If we got that, I wouldn't want the FSS in the game at all.Hey Max, we're actually on the same page here - I wanted probes and gravity slingshots and spending hours exploring a single system too.
If FDev had given us tools to do that, AS WELL AS the FSS we'd have spent a LOT less time arguing on the forums over the last few months![]()
How I would have implemented it?
- use the "honk" to slowly populate the System
(not really slow, like a Pulse moving through the System at 50.000-100.000 Ls per second) and counting detected Gravity up until reaching 100%)
=> not a timesink, just enough to make the honk do something that makes sense; Gravity wells would keep running in while in FSS in large Systems
- the honk itself would reveal Gravity Wells (grey balls), with the FSS being required to "colorize & specify" aka DSS.
(rationale : if a simple honk can give dead giveaways about almost all Planet types, why'd we still have to bother FSSing or even flying there?)
- make FSS a 3D Screen inside the Cockpit that moves down in front of the Pilot's head, keeping everything in-cockpit
(basics like Scanner or HUD notifications still visible, just so that the CMDR in FSS mode isn't totally clueless/unaware of the SC surroundings; no separate "MultiCrew Gunner" freecam)
- make the FSS function perfectly fine both at Speed in SuperCruise, just as in Normal Space
(no need to be a sitting duck in SuperCruise)
- no such thing as "Object too close" or keeping bogus "Adaptive Zoom failed" Messages displayed 2sec after zoomed in already
- neither honking the Scanner nor being in FSS shall deploy Hardpoints (become hollow Triangle in SuperCruise to others) anymore, since that's neither useful nor desirable
- display all Data as it is revealed by the DSS (persistent Ls display and no missing DSS Data until zoom-out and re-zoom-in)
- all Planetary Data displayed within 1-2sec after zooming in (zero artificial lag on Geological sites, nor any unneeded dependencies on frame rate)
- give multiple Frequency Bands in a logical (or realistic) Frequency spectrum the CMDR can toggle, depending on what or if something specific is been searched for
-> seeking anything Water? Frequency according to the Table or Elements, allowing to highlight concentrations of Hydrogen in the System, with spikes indicating the type (Icy rock vs. Water World)
-> seeking ELWs or lifeforms of any type? Biological signatures will be on the spectrum, with spikes indicating the type (benign Gas Giant w/ Bacteria or ELW bursting with life)
-> seeking high-gravity Objects? Gravimetric reading will be your spectrum with spikes indicating unusual/tight Orbits or Objects in unusually close proximity
-> seeking Phenomena? Energetic + Biological signals will form your spectrum, with spikes giving an indication what you're most likely looking at
You catch the drift.
-> just looking at the broad spectrum of what's in the System? Pretty much what we have right now.
Similar to what we have, but more oriented to suit as many Exploration styles as possible, allowing for better finetuning to what specifically is being searched for in any System.
PS.
Firing probes I'd have allowed from far greater Range with no Multi-probe DSS "Minigame" requiring a time-sinkey close approach & dreaded repetition.
Want to map? Target and fire a Probe in SC from any distance. Probes would travel at a mildly (i.e. +25%) greater speed than our Ships, allowing for structured Mapping of Objects inside a System (and a sound decision whether to invest the time or not).
- Mapping Atmo Planets or Objects should also yield some additional Data, otherwise feels too awkward i.e. Mapping an ELW and getting absolutely no new Data from the process