Could be the headset needs to be sent back all products have occasional duds.OK. I doubt it's my PC with issues and I've briefly owned an Explorer LCD headset before and know that was the same with black levels, that was on an entirely different PC so it's not the PC at fault. I'll do a full reset of all WMR drivers/steamvr etc to see if that solves it. I really doubt it though.
No. I've owned DK1, DK2, Vive, Rift, PSVR , Lenovo Explorer, Odyssey+ and now a Reverb. I don't play room scale games so didn't see the point of spending £1k just to be able to give the middle finger in a gameNice to have some feedback from you on the reverb. Thanks. Have you tried the index?
I guess I am just lucky then as I have said my blacks are very black. Using a RTX 2070 I could not be happier with this headset.After coming from the Odyssey+, I 100% concur with wick on his review. Black levels, though good for an LED screen, are still somewhere around a dark grey. Colors look completely washed out in comparison. To be fair, even the colors of the rift look washed out next to the Odyssey+. Also, I have found these lenses to cause me a lot of eye strain, though I haven’t seen anyone else with this complaint. Comfort is a wash since the Odyssey+ can be made to be quite comfy with the aftermarket VRCover.
There are some undoubted advantages of the reverb. Resolution is unparalleled and I hardly notice any god rays (god rays in the Odyssey+ are quite distracting). Also, the reverb does not suffer from the ghosting that is evident with OLED panels when moving your head quickly.
All in all, the Reverb would be a solid upgrade from most headsets, but the price point is very high. I personally would not recommend folks to upgrade from the Odyssey+ if they already have one, but this is down to personal opinion since there are tradeoffs on both sides of the coin.
I believe it to be the new version. Comes with the plastic cable clip and serial 6KP43EA#ABB
Seeing as nowhere sold reverbs in the UK other than the HP website until after the new version. I doubt they'd have old stock of the old recalled version.
Actually I heard more detail in the reverb audio.
Probably not a bad idea.After reading more of this thread, and that other linked review. I'm gonna stick with the Rift S ... for now.
I like to equate VR headsets to old computer/console generations. I started with the PSVR. It's great, but it's very early tech, so for me the Playstation VR is the Commodore 64 equivalent of VR gaming. There are loads of great C64 games (Elite!), but does anyone remember the jump from a Commodore 64 to a Commodore Amiga? For me that's the leap from PSVR to the Oculus Rift S.
I played Skyrim VR extensively on PSVR, and loved it. All of it. But CDKEYS were recently (maybe still) selling Steam keys for Skyrim VR for £15.99, so I bought it on a whim. It's all I've played since. The leap in quality is amazing. Just like the leap from the C64 to an Amiga.
Now, the Index and Reverb? In fairness I don't have experience of those, but they appear to be in that odd period between the Amiga/SNES/Megadrive, and the leap to proper 3D geometry in mainstream gaming which came with the PS1 and, a little later, the N64. So right now I'd put the Valve Index and HP Reverb in the Amiga CD-32/Sega 32-X territory - very expensive for not that much of a leap in quality, and we're likely to see even better tech (maybe Pimax will get their act together?) in as little as 18 months to two years.
I'm gonna wait for the proper next generation of headsets. Right now the Rift S ticks all the boxes, even for Elite Dangerous.
1. His camera is compensating for the brightness of the image. As the image is bright the camera lowers the picture brightness so it doesn't blow out.