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Would there be any sense in upsampling in Elite and down sample in steamvr, opposite of what is done now ?
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FYI to all, post on Reddit from Frontier support:
https://www.reddit.com/r/EliteDange..._still_blurry_with_the_new_vr/d882jt6#d882jt6
"Hi Zeepal and the rest of you lovely people,I wanted to reply to this earlier but unfortunately didn't have anything concrete to show as some of these things are still in testing. Rule number one, don't promise anything unless you're absolutely sure.
I would still like to mention that there are some minor quality of life improvements coming for the Vive that will allow you to get better image quality and slightly improved performance when using various supersampling configurations in SteamVR/ED. These should specifically help the Vive's image quality and framerate consistency though they'll probably have some coincidental improvements for the Rift too as the ED side of VR is very closely linked despite what the graphical difference suggests.
We also get to remove some need to go into config files which is nice. I'll see if I can get more confirmation and post a little update about these short-term improvements on the forums soon.
CMDR Vanguard"
Thank you so much for taking the time to test this. The re-projection does a good job for the most part at covering the fact that you are running at 45fps. I really only notice it when it first kicks in or I do something that requires really fast motion it gets ghosty.
There's an developer option in SteamVR to set re-projection always on, (always 45fps). I was actually thinking of trying that to see if it might be a smother more consistent experience be it more ghosty. But for right now I'm kind of burnt out with trying to hack together a good VR experience for Elite. I've been doing this since the DK2 first came out. I didn't mind it so much then because I knew it was a dev kit. But now with a commercial product I expect a little more of that work to be done by Frontier and not I.
I'm just going to play some of the other games for VIVE that don't suffer like Elite does.
Thanks. Nice to know that something is coming. Having no idea of when makes it rather empty, though. Back in April I would have felt good. But now at the end of September, I feel pretty empty about it. And no mention of the scale issue that leaves CMDRs feel like 4' tall children.FYI to all, post on Reddit from Frontier support:
https://www.reddit.com/r/EliteDangerous/comments/53xdog/text_on_vive_is_still_blurry_with_the_new_vr/d882jt6#d882jt6
"Hi Zeepal and the rest of you lovely people,I wanted to reply to this earlier but unfortunately didn't have anything concrete to show as some of these things are still in testing. Rule number one, don't promise anything unless you're absolutely sure.
I would still like to mention that there are some minor quality of life improvements coming for the Vive that will allow you to get better image quality and slightly improved performance when using various supersampling configurations in SteamVR/ED. These should specifically help the Vive's image quality and framerate consistency though they'll probably have some coincidental improvements for the Rift too as the ED side of VR is very closely linked despite what the graphical difference suggests.
We also get to remove some need to go into config files which is nice. I'll see if I can get more confirmation and post a little update about these short-term improvements on the forums soon.
CMDR Vanguard"
Thank you so much for taking the time to test this. The re-projection does a good job for the most part at covering the fact that you are running at 45fps. I really only notice it when it first kicks in or I do something that requires really fast motion it gets ghosty.
There's an developer option in SteamVR to set re-projection always on, (always 45fps). I was actually thinking of trying that to see if it might be a smother more consistent experience be it more ghosty. But for right now I'm kind of burnt out with trying to hack together a good VR experience for Elite. I've been doing this since the DK2 first came out. I didn't mind it so much then because I knew it was a dev kit. But now with a commercial product I expect a little more of that work to be done by Frontier and not I.
I'm just going to play some of the other games for VIVE that don't suffer like Elite does.
Hello! Just to clarify, "always on rerprojection" settings in steamVR don't put the fps @45 anytime. I used to believe it too but stumble over this very good thread on reddit: https://www.reddit.com/r/Vive/comme...on_reprojection_looks_way_better_than/d8237fx
I tried it on Elite, and as described in the reddit quote above, it greatly improved the cpu latency response in game and put my graphic card to good work, i've been able to keep 90fps @12ms average time in places where i could only get the standard 45fps standard reprojection (high tech stations on beta 2.2). But the problem comes when you can't get enough fps (res sites) and it judder, so there are some pros and cons. Feel free to test and see if you find it useful, i'm pretty sure it needs a powerful config too.
FYI to all, post on Reddit from Frontier support:
https://www.reddit.com/r/EliteDange..._still_blurry_with_the_new_vr/d882jt6#d882jt6
"Hi Zeepal and the rest of you lovely people,I wanted to reply to this earlier but unfortunately didn't have anything concrete to show as some of these things are still in testing. Rule number one, don't promise anything unless you're absolutely sure.
I would still like to mention that there are some minor quality of life improvements coming for the Vive that will allow you to get better image quality and slightly improved performance when using various supersampling configurations in SteamVR/ED. These should specifically help the Vive's image quality and framerate consistency though they'll probably have some coincidental improvements for the Rift too as the ED side of VR is very closely linked despite what the graphical difference suggests.
We also get to remove some need to go into config files which is nice. I'll see if I can get more confirmation and post a little update about these short-term improvements on the forums soon.
CMDR Vanguard"
At the risk of sounding entitled, minor QoL improvements aren't going to cut it. I just want my Vive to work as intended.FYI to all, post on Reddit from Frontier support:
https://www.reddit.com/r/EliteDange..._still_blurry_with_the_new_vr/d882jt6#d882jt6
"Hi Zeepal and the rest of you lovely people,I wanted to reply to this earlier but unfortunately didn't have anything concrete to show as some of these things are still in testing. Rule number one, don't promise anything unless you're absolutely sure.
I would still like to mention that there are some minor quality of life improvements coming for the Vive that will allow you to get better image quality and slightly improved performance when using various supersampling configurations in SteamVR/ED. These should specifically help the Vive's image quality and framerate consistency though they'll probably have some coincidental improvements for the Rift too as the ED side of VR is very closely linked despite what the graphical difference suggests.
We also get to remove some need to go into config files which is nice. I'll see if I can get more confirmation and post a little update about these short-term improvements on the forums soon.
CMDR Vanguard"