HTC Vive resolution and  focus

Jojon you sound like you're right into this VR development, some really interesting posts there, cheers :)

Would there be any sense in upsampling in Elite and down sample in steamvr, opposite of what is done now ?

Probably turn out the same I suppose .
 
Hmm, so apparently there's more than just trying to output the image to the HMD with as high a resolution as possible then. I'm still not sure I understand what's happening under the hood there but your little sidetrack most likely helped. [noob]

My rig is barely able to run ED 0.65 & SVR 1.75 with about every other detail option turned off. It's kind of weird, without the vive the game runs on ultra @1080p without issues and >100 FPS. The amount of stuttering, should I accidentally run it on the vive at those settings, is mind blowing. For some reason I don't feel like throwing expensive hardware to combat the lack of optimization at this early stage.
 
Alright, after nearly two hours of some rather frustrating testing, here's the scoop:

1) As far as I can tell, when I start Elite without SteamVR, only VR Compositor (...\SteamApps\common\SteamVR\bin\win32\vrcompositor) and VR Server (...\SteamApps\common\SteamVR\bin\win32\vrserver) are loading.

2) Reprojection was on, and it looks like that at my settings, it was kicking in when in stations (and probably on planets, didn't test this) when I was in VR High (non-beta version, see below). It looks like I may be one of the people who have a higher tolerance for a lower frame, because I could play for several hours at this setting without getting sick or feeling things were off.

3) The newest Beta no longer allows #1 to work above, and loading those processes manually does not work. I had to load SteamVR to get the headset to work with this version. Which is frustrating, because the god rays, anti-aliasing, and scaling problems seem to be a lot worse with Steam VR. I swear that SteamVR seems to pump up the brightness in the game.
 
I've just tried to start those two services manually then run the non beta elite but it fails to see the HMD and the resolution on screen won't settle properly :S
 
I don't know what Frontier did, but somehow they managed to break my VR experience. :mad: Even going all the way down to VR Low, I'm still getting juddering in stations and near planets, and I had to break off after 20 minutes because I was feeling a bit of nausea. Tuesday I spent half an hour racing along the surface in my SRV, without enabling the fixed horizon setting, without problems. Tonight? I truly understand the complaint that Elite is "completely unplayable" on the Vive.
 
...
Would there be any sense in upsampling in Elite and down sample in steamvr, opposite of what is done now ?
...

Can't imagine it. For quality, preferrably you'll only want to resample once, and then from an image with all the detail you can get. Letting OpenVR's compositor do it, seems to make for the best result.
Then again, trying never hurt anybody, and is what gave us the 0.65+morethan1.5 thing... :)


On another note: I just now saw somebody claim that Elite's graphics settings for VSync and framerate capping, contrary to what one would believe, somehow affects what is rendered and output to the Vive - presumably limiting you to the refresh rate and phase of your monitor, which has the game mirror desktop window on it: typically 60Hz. (This used to be a problem in the old "extended mode" days, with Windows locking things to your "primary" monitor). If this is true, you'll want to switch off Vsync, and increase the cap to 90fps.
Wish I could get my Vive back from service one of these days, so that I might try this myself. :/
 

Javert

Volunteer Moderator
FYI to all, post on Reddit from Frontier support:

https://www.reddit.com/r/EliteDange..._still_blurry_with_the_new_vr/d882jt6#d882jt6

"Hi Zeepal and the rest of you lovely people,I wanted to reply to this earlier but unfortunately didn't have anything concrete to show as some of these things are still in testing. Rule number one, don't promise anything unless you're absolutely sure.
I would still like to mention that there are some minor quality of life improvements coming for the Vive that will allow you to get better image quality and slightly improved performance when using various supersampling configurations in SteamVR/ED. These should specifically help the Vive's image quality and framerate consistency though they'll probably have some coincidental improvements for the Rift too as the ED side of VR is very closely linked despite what the graphical difference suggests.
We also get to remove some need to go into config files which is nice. I'll see if I can get more confirmation and post a little update about these short-term improvements on the forums soon.
CMDR Vanguard"
 
FYI to all, post on Reddit from Frontier support:

https://www.reddit.com/r/EliteDange..._still_blurry_with_the_new_vr/d882jt6#d882jt6

"Hi Zeepal and the rest of you lovely people,I wanted to reply to this earlier but unfortunately didn't have anything concrete to show as some of these things are still in testing. Rule number one, don't promise anything unless you're absolutely sure.
I would still like to mention that there are some minor quality of life improvements coming for the Vive that will allow you to get better image quality and slightly improved performance when using various supersampling configurations in SteamVR/ED. These should specifically help the Vive's image quality and framerate consistency though they'll probably have some coincidental improvements for the Rift too as the ED side of VR is very closely linked despite what the graphical difference suggests.
We also get to remove some need to go into config files which is nice. I'll see if I can get more confirmation and post a little update about these short-term improvements on the forums soon.
CMDR Vanguard"

Thanks!
 
Thank you so much for taking the time to test this. The re-projection does a good job for the most part at covering the fact that you are running at 45fps. I really only notice it when it first kicks in or I do something that requires really fast motion it gets ghosty.

There's an developer option in SteamVR to set re-projection always on, (always 45fps). I was actually thinking of trying that to see if it might be a smother more consistent experience be it more ghosty. But for right now I'm kind of burnt out with trying to hack together a good VR experience for Elite. I've been doing this since the DK2 first came out. I didn't mind it so much then because I knew it was a dev kit. But now with a commercial product I expect a little more of that work to be done by Frontier and not I.

I'm just going to play some of the other games for VIVE that don't suffer like Elite does.
 
Thank you so much for taking the time to test this. The re-projection does a good job for the most part at covering the fact that you are running at 45fps. I really only notice it when it first kicks in or I do something that requires really fast motion it gets ghosty.

There's an developer option in SteamVR to set re-projection always on, (always 45fps). I was actually thinking of trying that to see if it might be a smother more consistent experience be it more ghosty. But for right now I'm kind of burnt out with trying to hack together a good VR experience for Elite. I've been doing this since the DK2 first came out. I didn't mind it so much then because I knew it was a dev kit. But now with a commercial product I expect a little more of that work to be done by Frontier and not I.

I'm just going to play some of the other games for VIVE that don't suffer like Elite does.

Hello! Just to clarify, "always on rerprojection" settings in steamVR don't put the fps @45 anytime. I used to believe it too but stumble over this very good thread on reddit: https://www.reddit.com/r/Vive/comments/53j4v3/til_always_on_reprojection_looks_way_better_than/d8237fx

I tried it on Elite, and as described in the reddit quote above, it greatly improved the cpu latency response in game and put my graphic card to good work, i've been able to keep 90fps @12ms average time in places where i could only get the standard 45fps standard reprojection (high tech stations on beta 2.2). But the problem comes when you can't get enough fps (res sites) and it judder, so there are some pros and cons. Feel free to test and see if you find it useful, i'm pretty sure it needs a powerful config too.
 
FYI to all, post on Reddit from Frontier support:

https://www.reddit.com/r/EliteDangerous/comments/53xdog/text_on_vive_is_still_blurry_with_the_new_vr/d882jt6#d882jt6

"Hi Zeepal and the rest of you lovely people,I wanted to reply to this earlier but unfortunately didn't have anything concrete to show as some of these things are still in testing. Rule number one, don't promise anything unless you're absolutely sure.
I would still like to mention that there are some minor quality of life improvements coming for the Vive that will allow you to get better image quality and slightly improved performance when using various supersampling configurations in SteamVR/ED. These should specifically help the Vive's image quality and framerate consistency though they'll probably have some coincidental improvements for the Rift too as the ED side of VR is very closely linked despite what the graphical difference suggests.
We also get to remove some need to go into config files which is nice. I'll see if I can get more confirmation and post a little update about these short-term improvements on the forums soon.
CMDR Vanguard"
Thanks. Nice to know that something is coming. Having no idea of when makes it rather empty, though. Back in April I would have felt good. But now at the end of September, I feel pretty empty about it. And no mention of the scale issue that leaves CMDRs feel like 4' tall children.

Idunno man. Anything is better tho nothing of course, but without a timetable it mine as well be April again. Ready for 2.2 launch? 2.3? 2.4? 2017? It could be any of them.
 
Hello guys ! Yesterday, I tryed some improvement for DCS Word but it work also with Elite.
Go to Task Manager and exit "HtcIdentityService " and " HTCVRMarketplaceUsersContextHelper"
seems to help remove a ~1 second frequent studder or tracking lost issues.
I've had it and It's gone after this little improvement.
 
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Thank you so much for taking the time to test this. The re-projection does a good job for the most part at covering the fact that you are running at 45fps. I really only notice it when it first kicks in or I do something that requires really fast motion it gets ghosty.

There's an developer option in SteamVR to set re-projection always on, (always 45fps). I was actually thinking of trying that to see if it might be a smother more consistent experience be it more ghosty. But for right now I'm kind of burnt out with trying to hack together a good VR experience for Elite. I've been doing this since the DK2 first came out. I didn't mind it so much then because I knew it was a dev kit. But now with a commercial product I expect a little more of that work to be done by Frontier and not I.

I'm just going to play some of the other games for VIVE that don't suffer like Elite does.

Hello! Just to clarify, "always on rerprojection" settings in steamVR don't put the fps @45 anytime. I used to believe it too but stumble over this very good thread on reddit: https://www.reddit.com/r/Vive/comme...on_reprojection_looks_way_better_than/d8237fx

I tried it on Elite, and as described in the reddit quote above, it greatly improved the cpu latency response in game and put my graphic card to good work, i've been able to keep 90fps @12ms average time in places where i could only get the standard 45fps standard reprojection (high tech stations on beta 2.2). But the problem comes when you can't get enough fps (res sites) and it judder, so there are some pros and cons. Feel free to test and see if you find it useful, i'm pretty sure it needs a powerful config too.

Thank you, gentles.

Elite is once again playable... on the VR Low setting. I'm still not getting the performance I was getting in Beta 3, dang it. I know I've reconciled myself to having my VR performance get worse before it gets better, especially since that performance seems to be a quirk of my system, but it's still frustrating.

I think I've also isolated the cause of my recent nausea. Now that I could pay attention to what's going on around me, it seems they've introduced a slight rotation to the hyperspace.

PSA: Before diving in and trying to figure out what the heck's going on with your VR experience, remember to store the perishables you bought on the way home in the appropriate refrigerator or freezer. ;)
 
FYI to all, post on Reddit from Frontier support:

https://www.reddit.com/r/EliteDange..._still_blurry_with_the_new_vr/d882jt6#d882jt6

"Hi Zeepal and the rest of you lovely people,I wanted to reply to this earlier but unfortunately didn't have anything concrete to show as some of these things are still in testing. Rule number one, don't promise anything unless you're absolutely sure.
I would still like to mention that there are some minor quality of life improvements coming for the Vive that will allow you to get better image quality and slightly improved performance when using various supersampling configurations in SteamVR/ED. These should specifically help the Vive's image quality and framerate consistency though they'll probably have some coincidental improvements for the Rift too as the ED side of VR is very closely linked despite what the graphical difference suggests.
We also get to remove some need to go into config files which is nice. I'll see if I can get more confirmation and post a little update about these short-term improvements on the forums soon.
CMDR Vanguard"

Am i the only one who think its weird that FD staff members post on reddit rather then on their own forums?
Especially as this thread isnt easy to overlook.
 
FYI to all, post on Reddit from Frontier support:

https://www.reddit.com/r/EliteDange..._still_blurry_with_the_new_vr/d882jt6#d882jt6

"Hi Zeepal and the rest of you lovely people,I wanted to reply to this earlier but unfortunately didn't have anything concrete to show as some of these things are still in testing. Rule number one, don't promise anything unless you're absolutely sure.
I would still like to mention that there are some minor quality of life improvements coming for the Vive that will allow you to get better image quality and slightly improved performance when using various supersampling configurations in SteamVR/ED. These should specifically help the Vive's image quality and framerate consistency though they'll probably have some coincidental improvements for the Rift too as the ED side of VR is very closely linked despite what the graphical difference suggests.
We also get to remove some need to go into config files which is nice. I'll see if I can get more confirmation and post a little update about these short-term improvements on the forums soon.
CMDR Vanguard"
At the risk of sounding entitled, minor QoL improvements aren't going to cut it. I just want my Vive to work as intended.

The fact that they post to reddit and not in the official thread on the topic in their forums shows that they're scared of engaging with us, which probably tells us that they're still a way away from any major improvements.
 
Just one more voice to the "literally unplayable on Vive" chorus. The double vision when looking around is downright nauseating.
 
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