HTC Vive resolution and  focus

Okay, I must say I love the new SteamVR Beta, I can finally play ED with my Vive again! I have an i7 6700K @ 4.6 GHz (which is quite an overkill for this), and a GTX 980 Ti. I abandoned the idea to play ED in VR before that, because these Chaperone things were honestly a mess, and I had to either put up with terrible reprojection most of the time (which I found myself to be super susceptible to), or seriously crank down the settings with SS being at 0.65 max. Both of these were "kind of" playable, but not exactly a pleasant experience, so I gave up and decided to wait for ANY fix. And here we are!

So, with the new SteamVR Beta, with my setup I can easily do 1.0 SS, 1.5 HMD Quality, and VR Ultra preset, all inside ED, and just abandon the Chaperone tool! The text is sharp, and even though I am sitting at 45 FPS all the time - that new asynchronous reprojection is just a miracle, played for 2 hours straight last night, and had zero issues!

Co-pilot chairs in my Beluga still look like they're designed to hold a 10-year-old though :D


I agree, the game does seem to run better with the latest beta and async proj turned on. Even for my GTX 970. I've been able to tune settings up and it does look sharper than before. I can't quite reach the settings of a 980Ti, but it is adequate on the 970. I'm itching for a card upgrade now. I do still see the scale issue with the pilot chairs/pilot still but it isn't too bothersome.

970GTX Stryx, i7-6700k.. both mildly overclocked.
1.0 SS, 1.25 HMD Quality, VR Medium preset adjusted to Textures high. Shadows Low. Reflections low. Draw distance max. Antialiasing SMAA. DOF Off. Blur Off. Bloom Off.

I may be able to tweak just a bit more. Its an ongoing thing to find the best sweet spot.
 
Can someone help me out here, i see people talk about async project and SteamVR, how can i launch ED via SteamVR?! ... as steamVR is just a window that pops up when using VR, i don't see how people can run ED thru that.

Anyway, I just tested 5 mins ago and VR is blurry as before, i see no difference .. i tried changing the supersampling to 1.5, but then i got stuck at 30fps and that just makes my head hurt, it's terrible to see things tearing. I have a GTX 1080 and normally I play in 4k ultra and get 60fps. even worse, changing it to 1.5 doesn't really solve the blurry text, it makes it slightly better, but still very blurred.

I have played other VR games and they're not that blurred. I really wish i could play ED in VR over longer time, but i just can't bare with the blurryness, it's really terrible :(
 
Can someone help me out here, i see people talk about async project and SteamVR, how can i launch ED via SteamVR?! ... as steamVR is just a window that pops up when using VR, i don't see how people can run ED thru that.

Anyway, I just tested 5 mins ago and VR is blurry as before, i see no difference .. i tried changing the supersampling to 1.5, but then i got stuck at 30fps and that just makes my head hurt, it's terrible to see things tearing. I have a GTX 1080 and normally I play in 4k ultra and get 60fps. even worse, changing it to 1.5 doesn't really solve the blurry text, it makes it slightly better, but still very blurred.

I have played other VR games and they're not that blurred. I really wish i could play ED in VR over longer time, but i just can't bare with the blurryness, it's really terrible :(

Everytime you play ED in VR, you already launeched ED via steamVR. As for Asyncronous Reprojection, this is an added feature to SteamVR that is still in beta testing. You can opt in to steamVR beta to try it out if you wish, but that's why you are not seeing the option in steamVR right now.
 
Can someone help me out here, i see people talk about async project and SteamVR, how can i launch ED via SteamVR?! ... as steamVR is just a window that pops up when using VR, i don't see how people can run ED thru that.

Anyway, I just tested 5 mins ago and VR is blurry as before, i see no difference .. i tried changing the supersampling to 1.5, but then i got stuck at 30fps and that just makes my head hurt, it's terrible to see things tearing. I have a GTX 1080 and normally I play in 4k ultra and get 60fps. even worse, changing it to 1.5 doesn't really solve the blurry text, it makes it slightly better, but still very blurred.

I have played other VR games and they're not that blurred. I really wish i could play ED in VR over longer time, but i just can't bare with the blurryness, it's really terrible :(

Turn off Steam VR.
Open your regular desktop Steam UI (not big picture, not the VR menu).
Go to your library of games. one of the sections should be "tools". Right click on Steam VR and select properties.
in the properties window of Steam VR, there should be a tab for betas. In there you can opt-into betas.

At SteamVR beta app unmark "allow interleaved reprojection" and mark "always rejprojection" at developer menu. Turn off SteamVr and lunch ED.
 
I solved my issue. It was windows defender antimalware service. Chomping about 20% cpu. That was causing the greyouts at the loading screens. Looks like my mcafee security was not being recognised properly by the windows. Disabled it and now everything working really really sweetly for me.
 
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Anyway, I just tested 5 mins ago and VR is blurry as before, i see no difference .. i tried changing the supersampling to 1.5, but then i got stuck at 30fps and that just makes my head hurt, it's terrible to see things tearing. I have a GTX 1080 and normally I play in 4k ultra and get 60fps. even worse, changing it to 1.5 doesn't really solve the blurry text, it makes it slightly better, but still very blurred.
(

Try changing supersampling to 0.75 and HMD Quality to 2.0. Also, shadows to low.
 
Turn off Steam VR.
Open your regular desktop Steam UI (not big picture, not the VR menu).
Go to your library of games. one of the sections should be "tools". Right click on Steam VR and select properties.
in the properties window of Steam VR, there should be a tab for betas. In there you can opt-into betas.

At SteamVR beta app unmark "allow interleaved reprojection" and mark "always rejprojection" at developer menu. Turn off SteamVr and lunch ED.

For me this wrong. I untick interleaved, leave asynchronous ticked and also untick 'always reprojection.' If I leave that last one on, it runs noticeably worse which I thought made sense - Why would you want two different types of reprojection working to fill any potential gaps?
 
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Turn off Steam VR.
Open your regular desktop Steam UI (not big picture, not the VR menu).
Go to your library of games. one of the sections should be "tools". Right click on Steam VR and select properties.
in the properties window of Steam VR, there should be a tab for betas. In there you can opt-into betas.

At SteamVR beta app unmark "allow interleaved reprojection" and mark "always rejprojection" at developer menu. Turn off SteamVr and lunch ED.

Thank you for the well explained instructions Yata_PL , much appreciated, as I've been wondering how to get the beta to work for a while.
Have some rep, & thanks again.
Regards Jason
 
For me this wrong. ... - Why would you want two different types of reprojection working to fill any potential gaps?

It's not 2 diffrent types , you are still using async rep. with 90 fps right ? "Always reprojection" on provide some balance between GPU and CPU and for me and others GTX 1080/1070 owners usualy make more FPS and readable screen.
Do you have it like that ? http://imgur.com/a/DnOcM
 
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I still don't follow - How does forcing it to be always on provide balance, if it's increasing overall workload? Leaving that setting off you still use asynchronous reprojection if you've selected it, but the app decides when to use it/when it drop below a certain FPS? If I'm making okay FPS without it, why would turning it ON give me visible skips and jumps? I assumed forcing it always on choked up my CPU a bit, as it's the weak link.

I can't read you picture of course but it's as I said, I have Async set to on, Interleave set off and Always set off. And there are two types, reprojection as steamVR has always had, and now with the beta asynchronous reprojection but the 'Always On reprojection' setting has always been there. I've never touched that one, though in some games I'll change the reprojection setting through the chaperon tool

Am I understand it all wrong? I'm okay with that, because how I have it set runs best for me...


http://i.imgur.com/JUewLsj.png



It's not 2 diffrent types , you are still using async rep. with 90 fps right ? "Always reprojection" on provide some balance between GPU and CPU and for me and others GTX 1080/1070 owners usualy make more FPS and readable screen.
Do you have it like that ? http://imgur.com/a/DnOcM
 
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Try changing supersampling to 0.75 and HMD Quality to 2.0. Also, shadows to low.

this does it for me...and also make sure windows defender aint turned itself on......

im playing steam ve version through my dev unlocked gear vr and s7...tethered.

60fps for me....but thats riftcats limitations not mine....and im using a old r9 280x lol.


hmd quality is 2.0 and SS is at .65....but riftcat is set to stream at 100 mbs with 200 % scaling.


can also play at 2k res,but 1080 is best for performance......who needs all that restricted badge on a box eh?
 
Well I've got to say, the improvements to SteamVR have made an effect in Elite for me. While I still can't run both 980's in sli, I can set both SS and HMD to 1.25 and it is starting to look decent. I'm still dropping frames at the mailslot but its a lot more standable with Async reprojection or whatever the steam version is called. I found that lowering the SS and upping the HMD wasn't as rewarding as I could see a subtle difference that didn't make it look as clear.

scale is still a bit iffy but with the image looking sharper, I might actually start playing again. I would say thanks to Frontier, but it was really Steam's improvements that made it possible.
 
Update: After the above replies/comments, I revisited the "Always reprojeciton..." setting.

It turns out, that yes when I have that setting enabled and load into an area, resource point or something, it gets choppy which I originally responded to by changing the setting to off... Though, if I wait it out, it clears up and does appear to run better once everything has loaded
 
Anyone spent any time fighting in a CZ with a capital ship around? I'm getting performance that literally causes the game to slow and freeze. Audio stutters and tops. Game visuals stutter and stop. Then after a second or two it clears up only to do it again 5-10 seconds later.

This behavior seems to only happen in CZs where there are lots of ships and lots of action going on.

Always on currently unchecked

Both regular allow options are on.

Only happening in CZs...it's basically unplayable after 15-20 minutes. Starts fine, then slowly starts losing performance consistency.
 
Anyone spent any time fighting in a CZ with a capital ship around? I'm getting performance that literally causes the game to slow and freeze. Audio stutters and tops. Game visuals stutter and stop. Then after a second or two it clears up only to do it again 5-10 seconds later.

This behavior seems to only happen in CZs where there are lots of ships and lots of action going on.

Always on currently unchecked

Both regular allow options are on.

Only happening in CZs...it's basically unplayable after 15-20 minutes. Starts fine, then slowly starts losing performance consistency.

Yeah I think it's all the litter the ships make when mining (only relevant to res) or being blown up. Try flying well out of the zone then back in to reset the litter . Also I find checking only the async, not interleaved, with the always on also checked to be the smoothest

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Anyone spent any time fighting in a CZ with a capital ship around? I'm getting performance that literally causes the game to slow and freeze. Audio stutters and tops. Game visuals stutter and stop. Then after a second or two it clears up only to do it again 5-10 seconds later.

This behavior seems to only happen in CZs where there are lots of ships and lots of action going on.

Always on currently unchecked

Both regular allow options are on.

Only happening in CZs...it's basically unplayable after 15-20 minutes. Starts fine, then slowly starts losing performance consistency.

Yeah I think it's all the litter the shops make when mining and being blown up. Try flying well out of the zone then back in. Also I find checking only the async not interleaved with the always on also checked to be the smoothest
 
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Okay, I must say I love the new SteamVR Beta, I can finally play ED with my Vive again! I have an i7 6700K @ 4.6 GHz (which is quite an overkill for this), and a GTX 980 Ti. I abandoned the idea to play ED in VR before that, because these Chaperone things were honestly a mess, and I had to either put up with terrible reprojection most of the time (which I found myself to be super susceptible to), or seriously crank down the settings with SS being at 0.65 max. Both of these were "kind of" playable, but not exactly a pleasant experience, so I gave up and decided to wait for ANY fix. And here we are!

So, with the new SteamVR Beta, with my setup I can easily do 1.0 SS, 1.5 HMD Quality, and VR Ultra preset, all inside ED, and just abandon the Chaperone tool! The text is sharp, and even though I am sitting at 45 FPS all the time - that new asynchronous reprojection is just a miracle, played for 2 hours straight last night, and had zero issues!

Co-pilot chairs in my Beluga still look like they're designed to hold a 10-year-old though :D

When you say you abandoned the chaperone tool, does that mean you don't have a "rendertargetmultiplier" set in steamvr.settings? Is it all being handled in the HMD quality and supersampling settings within the game now?

I'd be interested in what people have found to be the optimal settings for a GTX 1070 with the new Steamvr async functions, but in the meantime, I'll start with what you've recommended for the 980 Ti, since performance isn't that different between the two.
 
When you say you abandoned the chaperone tool, does that mean you don't have a "rendertargetmultiplier" set in steamvr.settings? Is it all being handled in the HMD quality and supersampling settings within the game now?

I'd be interested in what people have found to be the optimal settings for a GTX 1070 with the new Steamvr async functions, but in the meantime, I'll start with what you've recommended for the 980 Ti, since performance isn't that different between the two.

Yes, that's correct. You can leave steamvr settings at 1.0 and adjust the function within the game settings. There is a second (new) render bar you can adjust. It's basically just SteamVR.settings built into the game. No real improvement there; just a convenience feature.
 
Anyone spent any time fighting in a CZ with a capital ship around? I'm getting performance that literally causes the game to slow and freeze. Audio stutters and tops. Game visuals stutter and stop. Then after a second or two it clears up only to do it again 5-10 seconds later.

...

Always on currently unchecked


I changed that setting ,ALWAYS ON to checked, as posted a page back... And now what i get is as you described, but when I load into a new area, after a few moments that choppyness fades and the game runs smoother. It can happen, just a single skip or two at combat when there's a lot of ships if in close, but if the combat is a little further away and i fly to it, it doesn't happen
 
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