There is no time for celebrate guys , we still need huge improvement over AA , rendering , shimering issues, scale... ASR is only a solutions for FPS drops..
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There is no time for celebrate guys , we still need huge improvement over AA , rendering , shimering issues, scale... ASR is only a solutions for FPS drops..
Definite improvement, trumps the old reprojection a lot. Undust your Elite+Vive setup and try it!
Make sure to reset rendertargetmultiplier in the steamvr config file - so you don't have weird issues.
Also to those with scaling issues - I read people complain about it so much that I started seeing what they mean with the kid-sized human.
So I tested around and what I found is that it's severely linked to your position when pressing the HMD position reset button.
Try it - sit straight, reset HMD button, look at body. Then push your head down while looking forward, reset, straighten up again - human will be tiny.
While sitting, stretch your head up, reset HMD orientation, slump back down - human will look adult. Let me know if you see the difference!
There is no time for celebrate guys , we still need huge improvement over AA , rendering , shimering issues, scale... ASR is only a solutions for FPS drops..
...or if they specifically affect those with lower end cards?
...
I am afraid that, as far as I know, at the moment the contrary holds true. -The current beta asynchronous reprojection implementation runs only on a fairly recent Nvidia card (9xx series and up), which can offer applications the ability to preempt its processes without too much delay. (EDIT: This is supposedly also one of the reasons Valve were reluctant to implement it from the outset.)
Do you really, honestly, think that ED is optimized for 4K+? It's being originated with headroom in mind (and a certain cavalier attitude to shadow and high frequency detail artifacting on lower resolutions) but I can't believe nor do I see any evidence that it's not optimised for 1080p. FD are too consistently careful in their tech decisions elsewhere not to be doing 'Design for the future, optimise for the present'.
PS 7 or 8 hours in VR High? Something's working well nowNot at all jealous, honest!
I like using VR, but from what i can tell, graphics are cranked down on purpose.
Let me explain, when i set the desktop resolution to 1920x1080 so that i can record the game while playing in VR, then that 1080p quality is WAY WORSE than what it is when playing in normal 1080p without using the VR.
When in VR mode and 1080p, i can clearly see the pixelation on my monitor, when launching game without VR in 1080p, image is far more clean and crisp than what it is in VR mode.
I think there's some serious development issue.
I don't understand why crank down the graphics when using VR? and in case someone did not understand what i said, i'm not talking about looking inside VR, i'm talking about using a screen recorder and recording my primary monitor. in VR 1080p quality is way worse on monitor.
I've played lot of other VR games and they don't look pixelated at all, so there's something wrong with VR mode in Elite. I like VR mode, but due the pixelation i can't really use it, makes my head hurt and eyes blurry.
Just to advise with both the Frontier & SteamVR fixes, Elite looks good in VR and not one stutter. Still room for improvement, but its certainly good enough for me.
Spec : 15 @ 3300k, GTX980 TI.