HTC Vive resolution and  focus

I would be ok with jaggies but I want clean lines not this black shimmer over everything. Give me that and I will be a happy camper.
 
Does anyone know if the 'UI scale option for VR' make it into the beta 6 update?

I admit that all these beta versions are confusing.
 
Does anyone know if the 'UI scale option for VR' make it into the beta 6 update?

I admit that all these beta versions are confusing.


No it did not, and I still can't tell any difference in the text quality from april 5th when I got my vive and now.

Supersampling doesn't do anything exept tank the framerate, seems to have zero effect on the blurry text.
 
No it did not, and I still can't tell any difference in the text quality from april 5th when I got my vive and now.

Supersampling doesn't do anything exept tank the framerate, seems to have zero effect on the blurry text.

Unfortunately that's my experience also (with a GTX 970). With the 2.1 Beta 5 release moving the info panels further back I'm even concerned things are actually a little worse... :(
 
How do you launch your games? I've heard from various people that there is possibly a difference between launching through Steam or from the Elite launcher. I don't even own a Steam copy of the game, will get my Vive tonight so will try through the usual launcher.
 
I launch SteamVR first (from Steam) and then launch E: D from the Frontier launcher (haven't hooked it up to Steam yet).

Haven't played much Elite in VR yet (only got my Vive a couple of weeks ago) however the feeling of playing in the Vive is so good that it makes the unreadable panels that much more disappointing.

I'm keeping an eye on the new nVidia 1070/1080 cards as a potential solution (with Supersampling), and of course Frontier haven't quite finished with 2.1 yet anyway, so I'm still hopeful that things will get better.
 
Unfortunately I think there must be a fundamental problem with the ED engine. If you go to you steam VR panel and go to the workshop and load up the background, on the Launchpad, you will see in glorious full resolution what ED should look like on the Vive. It is a stark contrast to the low pixelated image we are getting in the game. I spent 10 minutes looking at wonder at the as on the launchpad and the detail inside the station.
 
I tried non-beta 2.1 in my 4 days old Vive yesterday. I have also a DK2 which I used extensively with ED for over a year now. I started the game without Steam nor SteamVR running in the background. The following is on my subpar system (i5-3470, GTX970, 16GB RAM) on the VRHIgh Preset.
Frameratewise it felt much smoother than in the DK2. This took me by surprise as I would have thought the higher resolutiuon would make it unplayable.
Visually, it is MUCH nicer than the DK2. The SDE (which I barely notice in the DK2 anyway) was even less pronounced, and the font was definitely more readable. I use a green UI, so maybe the increased luminosity helps in the Vive too (despite the fact that it doesn't have a pentile display). I really wondered about the people complaining about text not being readable and jaggies everywhere. I don't know if it's the above mentioned UI color, my "experience" with the DK2 (And thus reduced expectations, as opposed to the people who were playing on triple-4K monitor before and who might have expected that kind of visual fidelity in VR), or sheer luck that I hit the lenses sweetspot automatically. I *did* notice some godrays, but honestly I never was bothered by them at all.

The only negative thing I can say about the whole experience is that the completely messed up IPD was really jarring. I was already slightly too small in the DK2, but the Vive is worse. Changin the ipd on the vive didn't help, but I think I read that the scale in the vive has been fixed in the beta (no harddrive space left to install it:/, so I am eagerly awaiting that.

(also : forget about running around on the bridge. switch to external camera while on a landing pad, position it with your back to the ship, approx. at a normal person's eye level, and WALK on the landing pad toward your ship. THAT was incredible:)
 
Unfortunately I think there must be a fundamental problem with the ED engine. If you go to you steam VR panel and go to the workshop and load up the background, on the Launchpad, you will see in glorious full resolution what ED should look like on the Vive. It is a stark contrast to the low pixelated image we are getting in the game. I spent 10 minutes looking at wonder at the as on the launchpad and the detail inside the station.

Yea been looking at that picture as well, seems like a big difference in resolution.
 
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ED should to implement VR SLI for the HMDs.
This should let to reach better FPS by setting the supersampling to 1.5x and 2.0x that is almost a must to have an awesome experience with an HMD.

Anyway the difference between 2.0.9 and 2.1 beta it's noticable
 
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Supersampling to 1.5 def improves aliasing, but now i've had a proper play in my Vive, the text is def odd... it certainly looks like this is not being rendered at the correct res before being corrected for distortion etc.
Even the larger text has a kind of odd fuzz about it, reminiscent of lower res being scaled up.
 
Tonight I turned off blur (under the graphics setting, VR High defaults to on) and IMO text became much more legible. I'll probably play around with the graphics settings a little more tomorrow, see if I can reduce some of the aliasing effects.
 
Strange, if I turn off blur and exit setting, its back on when I go back into settings.



Tonight I turned off blur (under the graphics setting, VR High defaults to on) and IMO text became much more legible. I'll probably play around with the graphics settings a little more tomorrow, see if I can reduce some of the aliasing effects.
 
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