HTC Vive resolution and  focus

I tried non-beta 2.1 in my 4 days old Vive yesterday.

Frameratewise it felt much smoother than in the DK2. This took me by surprise as I would have thought the higher resolutiuon would make it unplayable.

I use a green UI, so maybe the increased luminosity helps in the Vive too (despite the fact that it doesn't have a pentile display).

1. There is no "non-beta 2.1" yet.

2. All of them - DK2, RIFT, AND VIVE - have Pentile-Displays.
 
Unfortunately I think there must be a fundamental problem with the ED engine. If you go to you steam VR panel and go to the workshop and load up the background, on the Launchpad, you will see in glorious full resolution what ED should look like on the Vive. It is a stark contrast to the low pixelated image we are getting in the game. I spent 10 minutes looking at wonder at the as on the launchpad and the detail inside the station.

I have to ask, has anyone cited this specific example to the devs? Even if that level of detail brings the framerate down in the engine, it should be possible to at least see it statically in game. This sure makes a case that either steamvr or frontier code is downgrading the vr engine to preserve performance during gameplay.
 
ED should to implement VR SLI for the HMDs.
This should let to reach better FPS by setting the supersampling to 1.5x and 2.0x that is almost a must to have an awesome experience with an HMD.

Anyway the difference between 2.0.9 and 2.1 beta it's noticable

I fully agree. VR SLI should be an option, considering that even the fastest graphics cards can't cope.
 
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So any official word from Frontier about any updates and progression?

We only seen a small hint at some possible improvement about a feature that did not make it into the last beta patch and meanwhile a lot of new Vive users join us everyday since Vive is pushing out orders like mad these days. Meanwhile ED still runs and looks like utter crap in both the live and 2.1 beta versions of the game and the release of 2.1 is only 2 days away, but still no proper fix..

Communicate to your customers! People dropped a LOT of money on their hardware (and the game) to experience "The World's Leading Triple-A VR Game" as the Elite website likes to put it. So far it has not lived up to this expectation for me (and many others).
 
I suspect we'll see another patch today - let's hope it's made it in.

Has anyone noticed that, upon docking at a Federal station, the Federal emblem appears blockier in the Vive than it did before. It's hard to quantify, but it seems like it's been upscaled too far now.
 
Aesthetics can be nice, but not if it comes at the expense of legibility. :rolleyes:

Well, defocusing the background behind text is to improve legibility; It makes the sharp text stand out better, instead of drowning in a busy chaos of detail.
I didn't know that's what the Blur option did - just figured it was #%$! motion blur and switched it off reflexively - going to have to try it... :7

One of the more important things I'd like to see evaluated, with regards to the Vive, is what its colour space looks like. Compared to the dimmer Rift, I feel everything that it in the least dark, in Elite, becomes crunched towards black, causing a lot of "fuzzy" contrast in darker regions, exacerbated by fresnel glare that entirely overpowers any remaining detail -- It looks like a completely different lighing situation between the two headsets. It is of course possible to increase gamma, but that causes everything that is light to blow out and become (...even more..) white. Everything is also more saturated - overly so, one might say.

I made a picture with gradients in white, red, green, and blue, and they all come out perfectly linear, when viewed on the desktop, through the Vive. I am going to have to purchase Virtual Desktop, or something, so that I can look at the same picture through the Rift and compare.

If no proper mastering standard like BT 2020 (...with adaptions for VR) arises, I wonder whether Joe at Valve would consider adding a way for users to edit their own colour profiles, per game, to SteamVR/OpenVR...
 
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I fully agree. VR SLI should be an option, considering that even the fastest graphics cards can't cope.

VR SLI needs ED to move to DX12 and you would need 2 pascal generation cards. Wouldn't get your hopes up for a while
 
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VR SLI needs ED to move to DX12 and you would need 2 pascal generation cards. Wouldn't get your hopes up for a while

Nvidia forced SLI with the DK2 works great so I fail to see why it cannot be made to work with the Vive.

If I want to play ED with my Vive I have to first disable SLI and lower the texture resolution (so that a single 980Ti can cope). Very annoying.
 
This sure makes a case that either steamvr or frontier code is downgrading the vr engine to preserve performance during gameplay.

You nailed it! either steamvr code or frontier code does try to preserve performance with downgrading the graphics. Did many tests (downclocking my gfx card).
When downclocking every steam vr demo/game etc. looks jaggy... the more you downclock it, the jaggier things look.

I think thats why some people here think it looks really bad and some others do not bother.
So thats really an issue by design and i think the coders will not be able to do anything with big impact to it.
Maybe the 1080 gtx of nvidia will get things better.
 
Maybe the 1080 gtx of nvidia will get things better.

This honestly is the worst comment, simply because we shouldn't need to resort to expensive new graphics cards to get the game running when it needs to be fixed on Frontier's side. Hell, people already way beyond the recommended specs on the actual page dedicated to VR on the Elite website have a horrible looking game.. Ironically that page even showcases the Vive, it's beyond ridiculous that the game runs the worst on the device they're showing.

We don't need to fix this. Frontier needs to fix this.
 
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And i'm sure they are looking into it... Do you want them to roll out some dedicated patch ahead of 2.1 just to sate your appetite?! .... Calm down and give them a chance to have a proper look.. the consumer versions of both headsets have only just hit the market, slap bang in the middle of them coding 2.1 for the masses, not VR for the minority...
 
I suspect we'll see another patch today - let's hope it's made it in.

Has anyone noticed that, upon docking at a Federal station, the Federal emblem appears blockier in the Vive than it did before. It's hard to quantify, but it seems like it's been upscaled too far now.

Yes I noticed, filed it as a bug report too in case it is.

https://forums.frontier.co.uk/showthread.php?t=253556

[video=youtube;0clXWN-8c6M]http://www.youtube.com/watch?v=0clXWN-8c6M[/video]
 
And i'm sure they are looking into it... Do you want them to roll out some dedicated patch ahead of 2.1 just to sate your appetite?! .... Calm down and give them a chance to have a proper look.. the consumer versions of both headsets have only just hit the market, slap bang in the middle of them coding 2.1 for the masses, not VR for the minority...

Yes, you said that right.

Consumer version.

They had the chance to get things ready for release, but they didn't. In fact, the game is unplayable on Vive at this point. Also I think you're highly underestimating the amount of people using VR, there are hundreds if not thousands of new users joining us each day and the bigger the community grows the more people could have been potential Elite players, but a lot of people are holding off or just looked at and never return because of the current lack of quality and support. And it's outrageous they promote the game being "World's leading triple A VR game" but have no right whatsoever claiming that title, people spend a small fortune getting the hardware, when you make promises or bold claims people expect you to keep them and live up to those.

And yes, I think they should dedicate crew to fixing the VR issues, or get other people involved who do know how to develop cross-platform VR games, because there are plenty of them and none of them seem to be having such severe issues as the Elite has with the Vive. Hell, if a small indi game developer can develop for multiple VR HMD's just fine I'd expect at least the team behind Elite to be capable. But the lack of communication on the issue and the rate at which new updates seem to occur is highly worrying. I've played the game on and off since beta but years ago I supported the Kickstarter because eventually I wanted to experience VR in Elite. And now ironically I stopped playing Elite because of VR.
 
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Yes, you said that right.

Consumer version.

They had the chance to get things ready for release, but they didn't. In fact, the game is unplayable on Vive at this point. Also I think you're highly underestimating the amount of people using VR, there are hundreds if not thousands of new users joining us each day and the bigger the community grows the more people could have been potential Elite players, but a lot of people are holding off or just looked at and never return because of the current lack of quality and support. And it's outrageous they promote the game being "World's leading triple A VR game" but have no right whatsoever claiming that title, people spend a small fortune getting the hardware, when you make promises or bold claims people expect you to keep them and live up to those.

And yes, I think they should dedicate crew to fixing the VR issues, or get other people involved who do know how to develop cross-platform VR games, because there are plenty of them and none of them seem to be having such severe issues as the Elite has with the Vive. Hell, if a small indi game developer can develop for multiple VR HMD's just fine I'd expect at least the team behind Elite to be capable. But the lack of communication on the issue and the rate at which new updates seem to occur is highly worrying. I've played the game on and off since beta but years ago I supported the Kickstarter because eventually I wanted to experience VR in Elite. And now ironically I stopped playing Elite because of VR.

A very valid point and given that this is the only major VR title that is a full game it is a great opertunity for Frontier to grab thousands of new players. Players with quite a bit of money on hand to buy this gear. I know they are busy with the expansion but agree that they need to make this a priority as having this work well would be a great marketing feather to put in their cap.
 
A very valid point and given that this is the only major VR title that is a full game it is a great opertunity for Frontier to grab thousands of new players. Players with quite a bit of money on hand to buy this gear. I know they are busy with the expansion but agree that they need to make this a priority as having this work well would be a great marketing feather to put in their cap.

There's Project CARS as well which is a full game major VR title - and does a good job of it too on both Oculus and Vive (IMO).

The video posted by horizone on the previous page is very telling. The resolution looks great in 2.0 (although I don't personally remember it being that good! but I do use the default colour interface) - and simply atrocious in 2.1 Beta.

I hope the 2.1 final release tomorrow gives us all a happy ending to this problem though!
 
In fact, the game is unplayable on Vive at this point.
I have been playing on a Vive. I find the text very readable, not great, but very readable. Big improvement compared to DK2.

I have heard that there might be an issue with the Steam version compared to standalone launcher version. I'm using the standalone launcher version.

The only reason I even know there is an issue is that there is a big difference between the startport services menu text and the HUD text. Starport services menus seem to not have any issue. The HUD seems pixelated comparatively.
 
"unplayable" is over exaggerated. its perfectly playable and a better user experience then the dk2. I play with it since beginning of april without problems. Its just not look as good as other vr games. I really hope they fix it but i understand thats not a main priority. Stop over exaggerate, really. Its hurting our problem more then it helps. If you over exaggerate like this you stop potential new customers ordering a vive for elite. This means this problem gets a lesser priority... less customers for vive... less priority fixing vive problems.
 
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