HTC Vive resolution and  focus

I see no news again. lovely. I'll take another week off.

Hell, last time I tried to log into Elite, the spinning ship animation ... spun for 30 minutes. I could never get into the game be it Solo or live

Let's hope FD will answer this week... maybe they needed some time to make a roadmap.

Yes I'm being very positive :)
 
I had a really really odd bug hit me recently with Elite.

Turns out, if you are SLI enabled, then load up into VR in open space (not docked), it won't load into the game, you see the schematic ship spinning around and it just sits there indefinitely.

Does this in Open or Solo, the game just hangs.

Disable SLI, load back in via VR, No problem.

WTH :D

Also... still no fix or news! ... Gee what a shocker -.-
 
Recently got my Vive and have been having a great time playing around with it. Have had a pretty long time off from ED to tell you the truth. Just taking a break. I've been around since early beta. I really wanted to wait until I got my Vive to get back into it. When I first fired it up, of course I was blown away by the sheer immersive experience, but yeah a bit dismayed at the hit to image quality, especially the harder to read text. I figured it was going to be a concession to the VR experience. At least I'm glad I stumbled upon the SS workaround. I've managed to max it out at 2.3 on my brand new top of the line rig with a 1080 Strix OC. So far the game has been running smooth as butter in every aspect, including riding around surface cities. Way better than my previous computer ever did even at 1080p. Text isn't exactly crystal clear, but it is night and day over the default setting. It is absolutely gorgeous.

I've never used a Rift, so I have no basis for comparison, but I am so happy with my Vive. I really think that HTC/Valve hit this out of the park for a 1st gen consumer VR HMD. To think that things will only continue to improve and image quality will get better and better with every new model over the years. Probably sooner than later.
 
I keep seeing you and others mention starting ED in VR without SteamVR running. Mind saying how (seriously, a step by step)? My lighthouses don't seem to be on unless I run SteamVR (yes, I used the bluetooth option to shut off when not in use). I've read you can apply the /vr argument to a shortcut instead of using the launcher but have not attempted that myself. ED with the headset is immersive....but pretty fugly unfortunately.

Not sure if they mean Steam rather than Steam VR (maybe the Steam version of ED) since you can't run ED in VR with a Vive without Steam VR. Steam VR will auto start (if the checkbox in VR settings is set) when ED starts.

Sorry for the delay in replying. I found a rather interesting Puella Magi Madoka Magica fanfiction that I'm reading while on break at work, which leaves a lot less time for replying to the forums. :) It's a doorstopping 590,000 words, but it's also a great read.

Anyhow, until 2.1.04, this is how I ran Elite: Dangerous Horizons.

1) Booted up my computer. (I turn it off while at work.)

2) Ran the non-Steam version of Elite: Dangerous Horizons

3) Had fun.

EDH would NOT load the full SteamVR suite of programs, just a few of them, which would allow the headset to work perfectly. No fancy tricks, no special settings, just simply not loading SteamVR first.

Unfortunately, this isn't true in 2.1.04 anymore. EDH does load the full SteamVR suite, which is extremely annoying. Because when the full SteamVR suite is running, the graphics look worse. Aliasing artifacts are worse, the scale is off slightly, and the text is harder to read. There isn't a targetRender setting that clears up the text AND doesn't leave me nauseous after an hour, and I prefer to leave the HUD set to default.

Way back in Engineers Beta3 (IIRC), I rated the Elite VR experience as a 10, where 10 is "The Lab" quality. I tried Elite at the time with SteamVR running, I'd say it was rated a 3 at the time. At least you had head tracking.

Engineers Beta4 improved the VR experience for many people, but I had to rate it a 9. Still great, but not as good as it could be.

2.1.04 doesn't allow me to run Elite without automatically running the full SteamVR suite anymore, I have to down grade it to an 8. Still better with VR than without, but little things like scale and having to lean towards the text to read it is annoying.

I just hope my VR experience doesn't go down any farther. I'm tempted to kill whatever processes I don't need to run the headset properly, but I'm a bit cautious about tempting fate. :(
 
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Sorry for the delay in replying. I found a rather interesting Puella Magi Madoka Magica fanfiction that I'm reading while on break at work, which leaves a lot less time for replying to the forums. :) It's a doorstopping 590,000 words, but it's also a great read.

Anyhow, until 2.1.04, this is how I ran Elite: Dangerous Horizons.

1) Booted up my computer. (I turn it off while at work.)

2) Ran the non-Steam version of Elite: Dangerous Horizons

3) Had fun.

EDH would NOT load the full SteamVR suite of programs, just a few of them, which would allow the headset to work perfectly. No fancy tricks, no special settings, just simply not loading SteamVR first.

Unfortunately, this isn't true in 2.1.04 anymore. EDH does load the full SteamVR suite, which is extremely annoying. Because when the full SteamVR suite is running, the graphics look worse. Aliasing artifacts are worse, the scale is off slightly, and the text is harder to read. There isn't a targetRender setting that clears up the text AND doesn't leave me nauseous after an hour, and I prefer to leave the HUD set to default.

Way back in Engineers Beta3 (IIRC), I rated the Elite VR experience as a 10, where 10 is "The Lab" quality. I tried Elite at the time with SteamVR running, I'd say it was rated a 3 at the time. At least you had head tracking.

Engineers Beta4 improved the VR experience for many people, but I had to rate it a 9. Still great, but not as good as it could be.

2.1.04 doesn't allow me to run Elite without automatically running the full SteamVR suite anymore, I have to down grade it to an 8. Still better with VR than without, but little things like scale and having to lean towards the text to read it is annoying.

I just hope my VR experience doesn't go down any farther. I'm tempted to kill whatever processes I don't need to run the headset properly, but I'm a bit cautious about tempting fate. :(

Steamvr is and was always running when you played ED in the Vive. The only difference is that a recent patch made it visible. Before that it was just running on the background.
 
Steamvr is and was always running when you played ED in the Vive. The only difference is that a recent patch made it visible. Before that it was just running on the background.

I disagree. The full SteamVR suite wasn't running before. Only the bare minimum required for headset functionality.

Before the recent patch, only two of the six apps Steam VR runs loaded up when ED ran. Now all six load. I don t know what those four apps do, besides loading the 360 backgrounds and Vive interface that is, but they were definitely not running when I ran Elite.
 
I disagree. The full SteamVR suite wasn't running before. Only the bare minimum required for headset functionality.

Before the recent patch, only two of the six apps Steam VR runs loaded up when ED ran. Now all six load. I don t know what those four apps do, besides loading the 360 backgrounds and Vive interface that is, but they were definitely not running when I ran Elite.

So what happens if those "extra" processes are killed?
 
I disagree. The full SteamVR suite wasn't running before. Only the bare minimum required for headset functionality.

Before the recent patch, only two of the six apps Steam VR runs loaded up when ED ran. Now all six load. I don t know what those four apps do, besides loading the 360 backgrounds and Vive interface that is, but they were definitely not running when I ran Elite.

Those two processes should be the part of steamvr that interacts with Elite and with the Vive. Recently they updated SteamVR to also launch the graphical interface (those extra 4 processes) automatically when a game that requires steamvr starts. If you don't believe me, here are the patch notes, take a look at the first item: https://steamcommunity.com/games/250820/announcements/detail/606114725478332420
Theoretically you can change that behaviour... but I didn't tested it.
 
Is there anyone here that runs SS with their Vive and used to own a DK2? Does the super sampling make the Vive comparable to the DK2? Still worse? Or better?
 
Is there anyone here that runs SS with their Vive and used to own a DK2? Does the super sampling make the Vive comparable to the DK2? Still worse? Or better?

I can't speak to the dk2, but running SS 2 in steamvr, and DS 0.65 in game, I honestly consider text read-ability to practically be on par with the cv1 (I haven't bothered with the debug tool and SS\DS for it yet)

Reprojection though tend to kick in and dump FPS, so what we get really is interpolated from 45 fps in the vive, so motion is a lot more clearer in the cv1 for that reason since it mostly maintain at least 60-75 at worst.
Compared to the vive that when latency goes above 11ms drops fps all the way down to 45 :\
 
I'm a newbie in VR but want buy someday the Oculus or Vive but I lose my interesting in this after reading so much about different setups to rund them in good Quality. I want buy, plug in and have the best experience with the hardware. Also I#m irritatet about all the "shortwords". Please explain:

DK1
DK2
SS 2
DS 0.65
CV1
SS/DS
 
I'm a newbie in VR but want buy someday the Oculus or Vive but I lose my interesting in this after reading so much about different setups to rund them in good Quality. I want buy, plug in and have the best experience with the hardware. Also I#m irritatet about all the "shortwords". Please explain:

DK1
DK2
SS 2
DS 0.65
CV1
SS/DS



DK1 - Developer Kit 1
DK2 - Developer kit 2
SS 2 - SuperSampling x 2
DS - I think they might mean Down Sampling because 0.65 means reducing the resolution
CV1 - Consumer Version 1
 
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I'm a newbie in VR but want buy someday the Oculus or Vive but I lose my interesting in this after reading so much about different setups to rund them in good Quality. I want buy, plug in and have the best experience with the hardware. Also I#m irritatet about all the "shortwords". Please explain:
DK1 : oculus devkit 1
DK2 : oculus devkit 2
SS 2 : SuperSampling. set to 2.0 in the vive's case set in the steamvr
DS 0.65 : DownSampling set in ED quality settings.
CV1 : the new rift. Cv1 means Consumer Version 1
SS/DS : SuperSampling / DownSampling.
 
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I posted a request for the Vive fix status in the main forums. Maybe there it'll be more visible to FD.
I'll appreciate if you "bump" it a little bit to keep the thread alive, and also to let FD know that I'm not the only one waiting for answers: https://forums.frontier.co.uk/showthread.php/275323-Quick-questions-to-FD-regarding-VR

Thanks!
Well, let's hope for the best. I'm still hoping the whole thing gets more traction as well. For some reason I don't fee overly confident about the whole thing getting fixed though.
 
FD should not advertise the game as Vive Supported

Good idea.
But I don't have the twitter.

I do, but honestly I'm too tired of asking FD to fix something that should have been fixed ages ago. I've been visiting this forum every so often and checking if the problem is fixed without hearing anything I would hope to hear or read. I'm reading a lot of people saying that patience is required and to certain extent I was feeling same way 2 month ago, but now it is just looking like FD can't be bothered or isn't capable of fixing it for Vive users. The "fix" by the community is awesome and I've tried it, but it still doesn't resolve lot of the other artifacts such us the artifacts at the corner of the eye on different drivers for Vive users or the scale issues, so in my opinion the game is still not really playable to me as these distract me too much and I'm not going to play the game on a normal screen when I've spent around 800 euros on a specific device which was to be supported, nor am I going to buy Rift just because FD can't do their job. Instead of twitter I would recommend people complaining to Steam and asking them to remove the Vive support on Steam as this is no longer funny and Frontier shouldn't be allowed to sell it as supported until they pull their finger out of their dark side and fix the issue. 1 month ok... 2 months without a word - NOT OK. I'm going to be honest that I'm really furious with Frontier now as they seem to be terrible in communication. If I knew that the problem is still being worked on and had some timescale I might be less angry, but I would still be negative about a company that advertises something as supported and then delivers broken game on said device.
 
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Agreed with kapow , there are so many things that make this game interesting... and awesome... exploration, inmersive experiencie and the most important thing.... Virtual Reality. Any response? NO.
Performance in the vive... poor.
After MONTHS, nothing . Some ticket closed without resolution and so on ...
The reason of vive was this game. I don´t want any more Elite. Tired...
 
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We should all start tweeting Frontier Support. They seem to read and respond all the tweets. But I'm not sure they've read any of these threads...
I think you're wrong. I suspect the staff read most of the posts and that takes away from their development time.

Just because you don't say anything does not mean you are not paying attention.
 
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