Never tone it down keep turning it up !I'm sorry... I shouldn't grin at this...(laughs wickedly as she resumes her work on the new, much better tactics) I just know someone's gonna tell me to tone this down one day...
Never tone it down keep turning it up !I'm sorry... I shouldn't grin at this...(laughs wickedly as she resumes her work on the new, much better tactics) I just know someone's gonna tell me to tone this down one day...
Yes, the Python interdicted me, I've only got D equipment on the Type 9, I haven't been able to fight an interdiction yet, but the problem was the mass lock.
I didn't realise a Python mass locks a Type 9.
My 6D shields were down in a few seconds.
It was a Deadly Python Adjuster. The Adjusters have been attacking me outside stations too, there have been so many of them.
Most of you probably aren't lucky enough to get attacked by the Adjusters![]()
I'M MAKING THE TOP END MORE CHALLENGING WHILE MAKING THE LOWER RANKS EASIER. The last update fixed a load of AI bugs that seriously impacted difficulty. Now I have a baseline, I can make all the balancing tweaks I need to do. On my build I've already made lower ranks less accurate. By the time I'm done, there will be a nice wide range of AI abilities, something for everyone.
I'M MAKING THE TOP END MORE CHALLENGING WHILE MAKING THE LOWER RANKS EASIER. The last update fixed a load of AI bugs that seriously impacted difficulty. Now I have a baseline, I can make all the balancing tweaks I need to do. On my build I've already made lower ranks less accurate. By the time I'm done, there will be a nice wide range of AI abilities, something for everyone.
Never ever ever give in to nerf-criers!I'm sorry... I shouldn't grin at this...(laughs wickedly as she resumes her work on the new, much better tactics) I just know someone's gonna tell me to tone this down one day...
Ok, only keep your hands off the nerf-bat!I'M MAKING THE TOP END MORE CHALLENGING WHILE MAKING THE LOWER RANKS EASIER. The last update fixed a load of AI bugs that seriously impacted difficulty. Now I have a baseline, I can make all the balancing tweaks I need to do. On my build I've already made lower ranks less accurate. By the time I'm done, there will be a nice wide range of AI abilities, something for everyone.
I'M MAKING THE TOP END MORE CHALLENGING WHILE MAKING THE LOWER RANKS EASIER. The last update fixed a load of AI bugs that seriously impacted difficulty. Now I have a baseline, I can make all the balancing tweaks I need to do. On my build I've already made lower ranks less accurate. By the time I'm done, there will be a nice wide range of AI abilities, something for everyone.
Mass Inhibition Factor Ships 6 Sidewinder, Eagle, Hauler 7 Adder, Courier, Viper 8 Type 6, Cobra, Diamondback 10 Vulture 11 Asp 12 Clipper 14 Federal Dropship 15 Orca 16 Fer-De-Lance, Type 7, Type 9 17 Python 23 Anaconda
MAss lock should work according to ships's mass.
How can a fer-de-lance mass lock a dropship, clipper or orca?
I'M MAKING THE TOP END MORE CHALLENGING WHILE MAKING THE LOWER RANKS EASIER. The last update fixed a load of AI bugs that seriously impacted difficulty. Now I have a baseline, I can make all the balancing tweaks I need to do. On my build I've already made lower ranks less accurate. By the time I'm done, there will be a nice wide range of AI abilities, something for everyone.
It was stated by one of the devs in a thread a few weeks back that:
(a) the mass lock factor was based upon an approximation of average total mass (so including modules, weapons, etc as well as hull mass)
(b) the table you quoted was wrong for a couple of ships, the Fer-de-Lance being one (MLF 12 rather than 16)
I'm ashamed to admit it. Might be time to uninstall.
He seems to be spawn camping me now. Just got interdicted by the same Deadly Python, barely escaped the second time.
I just bought a type 9, I wont lie, I'm not impressed with its combat capabilities.
TONE THE EASY END DOWN. Stop pushing the case for high end until proper scaling and player consent is in place.
Making it hard is one thing, but even suggesting that you laugh at players having difficulties with being interdicted and destroyed by Deadly AIs is the single most disrespectful thing anyone at Frontier has ever posted. I had tremendous respect and trust for you and Frontier being able to manage the difficulty up to this point, but if that's a genuine statement then you've just lost it all. Being an official representative of Frontier and posting that you're amused at people dying really paints you and Frontier in a bad light. Playful joke or not.
You want to make Elite the hardest game ever *AT THE TOP END*? Go right ahead. But until you fix the difficulty across the whole scale you'll end up steamrollering the silent majority of 'average' players out and kill the broader game, turning it into a tiny minority fragfest. That would be a disaster, so I hope there's people at Frontier ready to muzzle the obsessive pursuit of difficulty before it cripples new player experiences.
Being an official representative of Frontier and posting that you're amused at people dying really paints you and Frontier in a bad light.
I'M MAKING THE TOP END MORE CHALLENGING WHILE MAKING THE LOWER RANKS EASIER. The last update fixed a load of AI bugs that seriously impacted difficulty. Now I have a baseline, I can make all the balancing tweaks I need to do. On my build I've already made lower ranks less accurate. By the time I'm done, there will be a nice wide range of AI abilities, something for everyone.
Don't say it Herik; just don't say it!...