I dont get why everyone thinks Ellite is such a grind

DBOBE said sixty hours was the average player time spent in ED, he also said they're not overly interested in content for people with thousands of hours logged. Probably because there's nothing that will ever stay chocolatey in milk for that long.

Wow. The first 60 hours are the hardest in the game. Making credits and getting to understand and accept all that illogical FD quirkiness. Not sure I even had a Cobra within the first 60 hours.

Damn. A lot of players missing out. :(
 
See even this guy has found a way to multitask while collecting blueprints. But some still just want stuff handed to them and worse yet want to come here to complain about how hard it is and, worst of all, spend their time complaining to others who took the time to figure this stuff out. It’s very sad but I think I’m starting to see why some of the community thinks it’s just suck a horrible grind. If things come so easily to you in video games and/or in life then what really is the worth of those things. There is no worth if you just got it handed to you.

Show me one person that explictly stated they wanted it serve to them on a silver platter. Im going to cut you off and say that you wont. Wanna know why? becuase your hyperbolic opinion on what people "want" is so far remove from reality, i might think you were a thargoid. Even if you do a bit now or a bit then, or if you dont think about it at all, its still uninspired, unimaginative and unnecessarily padded content(what little is actually there). Worst of all, the guardian puzzles are ruined by this, some of the better content in the game, as are the Tharg sites. In a game where you are meant to play it your way, you are force to play it someone elses just to suck the small dribble of fun from it.

And whenever someone comes out to say this, they get buried in a deluge of hyperbolicisms and "Your playing it wrong". They and their wonderful ideas are ignored. For ****s sake ObsidianAnt's mission idea to acquire guardian blueprints is so much better. Something like that would add more life to a still hollow universe, it would add more narrative, it would potentially more challenge, it would require more actively varied actions. All instead of doing loops of the same damn thing, over and over and over.

But lets not do that shall we, lets just keep the status quo of antiquated gameplay. Keep something around that most people have be lampooning in other games, rightly so, for several years now. I know grind, I mindlessly killed the oringal Vey Hek 255 times to unlock Trinity in Warframe. That game is still quite grindy but its fun so I notice it less. I want ED to be like that, it isnt there yet. But it can be, for me, for them, for you, for all. Because despite its many and deep flaws, I like ED and what it could be.
 
Wow. The first 60 hours are the hardest in the game. Making credits and getting to understand and accept all that illogical FD quirkiness. Not sure I even had a Cobra within the first 60 hours.

Damn. A lot of players missing out. :(

I'd be curious to see that quote. If he really believes that ED is balanced towards a player trajectory of 60 hours then he's more out of touch with the game then I thought. Speaking as a player with thousands of hours and who routinely buys scads of new cosmetics from the store, I'd be curious as to whether he still values my continued involvement and revenue.
 
That's cobblers.

There's nothing difficult about spending 10 hours scanning ships for DWEs or driving around in an SRV to get Antimony.

It's just DULL and people would prefer to spend their time doing more interesting things.
No it's not difficult. But you do not need to drive around for 10 hours looking for one type of mat. If you find it boring, don't do it. I get my surface mats when I do surface missions, a quick detour once in a while and you hardly notice it it. It can actually be fun depending on what you find and where the mission is.

Terrific but, as I already said, if you need 100 DWEs for a bunch of mod's, you're going to HAVE to spend that time doing a dull thing regardless of whether you spend one long period doing a dull thing or spend lots of shorter periods doing a dull thing.

Nobody needs 100 DWE's and nobody needs those mod and nobody needs those mods updated all in one go. That is a player choice. The game doesn't force that on anyone. Most stuff isn't needed, it is wanted. How you go about getting what you want is entirely down to yourself.

I have a loads of mats and half the time I don't even know how I got them. If I want something specifically, I look out for the mat in missions or take missions in a place where I am more likely to pick up said mat or I can trade.

You don't need to grind, it doesn't have to feel like busywork. But ultimatly it is up to you how you play the game. I can't go around telling people how to play, all I can do is say how I play the game and the reasons why it doesn't feel like a grind and busy work. Maybe you can take something from that, maybe you can't.
 
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See even this guy has found a way to multitask while collecting blueprints. But some still just want stuff handed to them and worse yet want to come here to complain about how hard it is and, worst of all, spend their time complaining to others who took the time to figure this stuff out. It’s very sad but I think I’m starting to see why some of the community thinks it’s just suck a horrible grind. If things come so easily to you in video games and/or in life then what really is the worth of those things. There is no worth if you just got it handed to you.

"Even this guy"

I'm flattered you think so highly of me! :p

In fairness, I didn't find a way to multi-task while collecting blueprints. I wasn't looking to collect blueprints, I was doing other things, and picked up things towards the unlocks as a consequence. I did very very little of those things and wasn't even doing the Decrypting the Guardian Logs mission. But I can extrapolate from the amount I did and the amount of materials I got to get a rough answer.

Just to note, that's for the Guardian materials only, not the Human components, most of which are sitting at a big ol' zero for me.

And I'm just answering Stealthie's question about how you could get the materials without focussing on it, nothing more.
 
I'd be curious to see that quote. If he really believes that ED is balanced towards a player trajectory of 60 hours then he's more out of touch with the game then I thought. Speaking as a player with thousands of hours and who routinely buys scads of new cosmetics from the store, I'd be curious as to whether he still values my continued involvement and revenue.

i found this:

“We have an amazing player community. The average play time among our 1.4 million players is 60 hours – that’s a massive 84 million player hours and counting. With the community’s feedback, we’re constantly making Elite Dangerous better than ever. We have incredible long-term ambition and we will continue to deliver on those ambitions. We will detail more exciting developments for Horizons very soon.”
https://www.dualshockers.com/elite-...es-average-player-time-clocks-in-at-60-hours/

it seems he's citing game statistics. if you ask me, it's average asinine and meaningless ceo-talk.
 
No it's not difficult. But you do not need to drive around for 10 hours looking for one type of mat. If you find it boring, don't do it. I get my surface mats when I do surface missions, a quick detour once in a while and you hardly notice it it. It can actually be fun depending on what you find and where the mission is.



Nobody needs 100 DWE's and nobody needs those mod and nobody needs those mods updated all in one go. That is a player choice. The game doesn't force that on anyone. Most stuff isn't needed, it is wanted. How you go about getting what you want is entirely down to yourself.

I have a loads of mats and half the time I don't even know how I got them. If I want something specifically, I look out for the mat in missions or take missions in a place where I am more likely to pick up said mat or I can trade.

You don't need to grind, it doesn't have to feel like busywork. But ultimatly it is up to you how you play the game. I can't go around telling people how to play, all I can do is say how I play the game and the reasons why it doesn't feel like a grind and busy work. Maybe you can take something from that, maybe you can't.

Was it just a coincidence that the only line of my post which you didn't quote was the line which exposes the fallacy in your reply?

It's utterly pointless to tell people "If you don't like it, don't do it".

Fact is, the discussion we're having, here, is that you CAN do this stuff without it being a grind.
If you need a certain number of mat's to complete a given number of upgrades, you're going to HAVE to indulge in a proportional amount of grind to get that done.

Doesn't matter if you take a big bite or spend weeks nibbling at it. You've still got to eat the same amount of poop.
 
Wow. The first 60 hours are the hardest in the game. Making credits and getting to understand and accept all that illogical FD quirkiness. Not sure I even had a Cobra within the first 60 hours.

Damn. A lot of players missing out. :(

True that but in the beginning everything you do, see or hear is still new and fresh.
For someone with 2000+ hours, not so much.
I find certain aspects of the game a grind too and think they could've been made more engaging, overall though I love playing ED.
Except for the Guardian modules grind, I won't even go near that one.
 
I'd concur that though every video gamer has a degree or percentage of OCD, some have more than others. In which case, the grind seems considerably less to them.
I'd also concure becasue one who has aquired a vast numerious number of hours playing, that there isn't a learning curve to get pass when switching platforms. Thus the new platform progress will be considerably faster.
Though I haven't done it in regards to ED, I've restarted NMS from scratch everytime there was a new update. And where as the first time took me months to get to a certain level, only took days the next time.

I'm in the process of deceiding to wait on the ps5 or switch to a pc now. And with every new additional mod that pc's come up with like voice attack, hud colors, and the newest E.D.I.S.O.N. etc etc etc. None of which seems of interest to FDev to incorporate, is causing me to lean quite heavily towards swithch to pc.
 
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Why are people saying ED is grindy ?

Simply because a lot of its design is centred around the idea of stretching cool gameplay as thin as possible using repetition.

Combined with a slow paced game it gets the Korean mmo grind level rep.

Slow paced + repetition amplify the perception of the grind. When the task is trivial, it just makes for a boring game. Aka netflix trading or exploration.

The game would be better off if centred around strong challenges rewarding skill rather than time sinked in.

I mean look at the wing assassination very good reception in the forum. It's pretty telling IMO.
 
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Was it just a coincidence that the only line of my post which you didn't quote was the line which exposes the fallacy in your reply?
I already answered that. I accidentally deleted that part of your post, but as I answered it anyway, there is no point in adding it back.

It's utterly pointless to tell people "If you don't like it, don't do it".
That is not really what I said. If you don't like the way you are doing it, maybe look at alternatives as I have suggested. But at the end of the day it is up to you how you go about doing it.

Fact is, the discussion we're having, here, is that you CAN do this stuff without it being a grind.
If you need a certain number of mat's to complete a given number of upgrades, you're going to HAVE to indulge in a proportional amount of grind to get that done.
Grind is doing repetative stuff that feels boring. All games are full of repetition so there is no changing that. So look at ways of doing the repetition that doesn't feel like a grind and gets boring, as I have suggested. There are ways to do it. There seems to be a big group of us that do not grind for materials.

Doesn't matter if you take a big bite or spend weeks nibbling at it. You've still got to eat the same amount of poop.
This analogy doesn't make any sense. We are no talking about something that tastes bad, they are activities. It doesn't work like that.
 
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Name something in real life or a video game that can't seem like "GRINDING" to someone. I can tell you at the age of 69, life it self consist of grinding. If that is how one choose's to look at it. And just as I can look back and state there were area's in my life that seem to be a grind, compared to the times that seemed not to be; There are times where as I can do the same in any video game.
As I stated prviously, to some extent, everyone has a percentage of OCD, some more than other's. Those with the most, won't find any grinding in ED, Those with less percentages will find more.
 
It doesn't really matter if other players "understand" what their co-players feel grindy. You need not worry about it. The devs should maybe.

Or maybe I and others want them to enjoy the game as much as we do. I hate grind mechanics and it was the main reason why I stopped playing LOTRO. I have heard that it has got better since the game left turbine, but not sure I can continue with it.

In ED, I do not need to grind for anything as everything that I get is down to personal choice. I don't need a cutter/corvette to play any part of the game. A Cobra does it all perfectly fine. Of course I do have other ships, it's what I spend the credits on that I accrue over time.

I got a FGS not that long ago. I will be selling it as I don't like it much. Hoping that the Krait is better when it is released as I like a SLF. But at the end of the day it's all down to choice and what you want and what you want to do.

If you want your engineered modules ASAP, then go ahead and grind for them, but that is a choice that the game has never forced on to you. Personally I will engineer my modules the slow way and have fun on the way.

To me ED is the least grindy game I have ever played.
 
Or maybe I and others want them to enjoy the game as much as we do. I hate grind mechanics and it was the main reason why I stopped playing LOTRO. I have heard that it has got better since the game left turbine, but not sure I can continue with it.

In ED, I do not need to grind for anything as everything that I get is down to personal choice. I don't need a cutter/corvette to play any part of the game. A Cobra does it all perfectly fine. Of course I do have other ships, it's what I spend the credits on that I accrue over time.

I got a FGS not that long ago. I will be selling it as I don't like it much. Hoping that the Krait is better when it is released as I like a SLF. But at the end of the day it's all down to choice and what you want and what you want to do.

If you want your engineered modules ASAP, then go ahead and grind for them, but that is a choice that the game has never forced on to you. Personally I will engineer my modules the slow way and have fun on the way.

To me ED is the least grindy game I have ever played.

Oh, but if you want to PvP or nab some goids at least, you have to get on top of this dull progression.
And nothing for you becomes optional. So "choice" here is not the factor really. And you really should mind your business, no offence here.
 
Oh, but if you want to PvP or nab some goids at least, you have to get on top of this dull progression.
And nothing for you becomes optional. So "choice" here is not the factor really. And you really should mind your business, no offence here.

PvP and Thargoids are the only exception. But as the game is not a PvP centric game, but a PvE game where PvP is possible I don't see it as an issue. This is an issue when people try to retro fit the game for their own purposes as far as I am concerned.

As to the thargoids you don't need an uber ship and anti-thargoid weapons are available for anyone. Also there is no rush to do the thargoids. As it is an ongoing story, the Thargoid menace may go, but you bet another will come along. So if you don't have the ship/modules yet for this menace, you probably will for the next menace that humans encounter in the ED universe.
 
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Or maybe I and others want them to enjoy the game as much as we do. I hate grind mechanics and it was the main reason why I stopped playing LOTRO. I have heard that it has got better since the game left turbine, but not sure I can continue with it.

In ED, I do not need to grind for anything as everything that I get is down to personal choice. I don't need a cutter/corvette to play any part of the game. A Cobra does it all perfectly fine. Of course I do have other ships, it's what I spend the credits on that I accrue over time.

I got a FGS not that long ago. I will be selling it as I don't like it much. Hoping that the Krait is better when it is released as I like a SLF. But at the end of the day it's all down to choice and what you want and what you want to do.

If you want your engineered modules ASAP, then go ahead and grind for them, but that is a choice that the game has never forced on to you. Personally I will engineer my modules the slow way and have fun on the way.

To me ED is the least grindy game I have ever played.

I see your personal opinion but there are plenty of players that would love to have a Cutter or Corvette, not because they need it but because it's fun to them, like me.
Putting so much "fun" content behind a grindwall is simply frustrating.
I'm not saying that everything should be available for free, some effort done to obtain certain things in the game is good, that is what gives me and perhaps others a sense of accomplishment.
Repetitive and long lasting grinds reduces the amount of fun greatly, leaving people fatigued and frustrated diminishing the value of the object obtained instead of increasing the value and fun of said object.
Effort and reward should be in balance, many games fail more or less in that statement imho.
 
Grind is doing repetative stuff that feels boring. All games are full of repetition so there is no changing that. So look at ways of doing the repetition that doesn't feel like a grind and gets boring, as I have suggested. There are ways to do it. There seems to be a big group of us that do not grind for materials.

Your only substantive point seems to be "If you don't like it, don't spend as much time doing it".

Again, for the umpteenth time, it doesn't matter whether you do the grindy stuff in small nibbles or take a big bite.
You will still, ultimately, spend exactly the same amount of time doing dull, repetitive things.

As JB pointed out, the only reason to do this stuff at all is as a means to some other end - whether that's to optimise a ship for exploration, trading, combat or whatever - so nibbling away at it purely to avoid feeling like it's a grind means that it's going to be proportionally longer before you can actually do the thing you want to do.
 
I see your personal opinion but there are plenty of players that would love to have a Cutter or Corvette, not because they need it but because it's fun to them, like me.
Putting so much "fun" content behind a grindwall is simply frustrating.
But what gameplay do you get when in a cutter or corvette that I can't do in my Cobra? Basically you do pretty much the exact same stuff, just more of it.

I'm not saying that everything should be available for free, some effort done to obtain certain things in the game is good, that is what gives me and perhaps others a sense of accomplishment.
I have nothing against that.

Repetitive and long lasting grinds reduces the amount of fun greatly, leaving people fatigued and frustrated diminishing the value of the object obtained instead of increasing the value and fun of said object.
Repetition in games is something that is never going to go away. Grind is when that repetition becomes boring. If you find the gameplay before getting a cutter/corvette boring I really fail to see it getting any better after getting one of those ships as the gameplay is still going to be pretty much the same.

Effort and reward should be in balance, many games fail more or less in that statement imho.
Yep, we can agree there. For me ED is not perfect and we need more variety in the things we do but it isn't so bad that I ever feel like I am grinding for stuff.
 
Your only substantive point seems to be "If you don't like it, don't spend as much time doing it".

Again, for the umpteenth time, it doesn't matter whether you do the grindy stuff in small nibbles or take a big bite.
You will still, ultimately, spend exactly the same amount of time doing dull, repetitive things.

As JB pointed out, the only reason to do this stuff at all is as a means to some other end - whether that's to optimise a ship for exploration, trading, combat or whatever - so nibbling away at it purely to avoid feeling like it's a grind means that it's going to be proportionally longer before you can actually do the thing you want to do.

You don't seem to get it. It only becomes dull to me if I do the same repetative thing in a row. You cannot get away from repetition in any game. What makes it dull for you?

How would you change it so it takes the same amount of time (obviously FDev think it needs to take a certain amount of time to get stuff), but doesn't feel like a repetitive grind.

I mean they may change it to suit you and ruin the game for other people. So what would be good for you?
 
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