Your only substantive point seems to be "If you don't like it, don't spend as much time doing it".
Again, for the umpteenth time, it doesn't matter whether you do the grindy stuff in small nibbles or take a big bite.
You will still, ultimately, spend exactly the same amount of time doing dull, repetitive things.
As JB pointed out, the only reason to do this stuff at all is as a means to some other end - whether that's to optimise a ship for exploration, trading, combat or whatever - so nibbling away at it purely to avoid feeling like it's a grind means that it's going to be proportionally longer before you can actually do the thing you want to do.
That pretty much.
For some activities, ED is grind hard now or play normally for months or give up
Simple stuff : upgrading a vette to G5 is ~1800 materials. If one assume one usefull material pickup every 3 minutes, it's 30h of time. Yup. Yucky.
As for the don't like it, don't play it : doing it alright, there are a lot of games better constructed than ED. So I cut out 70-80% of ED content off, and playtime by 90%.
It's conceptually easy to fix really : replace easy and time consuming tasks by skill vs reward tasks.
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